⭐ Super Mario 64 - B3313

Published 2024-07-18
''Will you play the game, or will the game play you?

V1.0.2 Changes:

Fixed Warps
Fixed crashes
object/music/texture/coding tweaking
10 new stars
bowser's grand star now adds to the total
tweaks to the ending
introduction of grand red star in pipe "0" in star road



Thanks to the following people for their contributions to b3313 over the years

Annielogue - Inspiration for area design, Texture Design, Beta Resources
Alieneer - Code source (The Junuary Project Resources)
Arthurtilly - Area design/Programming
Benedani - Programming (ASM and C code injection)
BikdipOnABus - Documentation and ID Setting
BlackJoystick - Area design/Inspiration
Blakeoramo - Engine development/Object Design
Bobstar - Music design
Cavin856 - Programming (ASM)
Charles445 - Programming
ChrisRLillo - Lead development, Music/Area/Texture Design, Programming (ASM)
Curly - Area design, Animations, texture work, music
Dudaw - Code Source (Sm64BRP) / Main Inspiration for making B3313.
Dynalox - Area design
Falcobuster - Blaarg code
Felegg - Object source/Inspiration
FluffaMario - Player Models
Gab64 - Inspiration for area design
Gronoti - Area design
Halo/MariHalo - Texture Design/Inspiration for area design
Hornet - Texture design
iProgramInCpp - Area/Texture design
jefftastic - Area design
JoshTheBosh - Area Design, Programming
Kaze Emanuar - Programming
Kyan Pepper - Area design
LaytonLoztew - Parallel Star Display Layout
Lily - Programming (Asm)
MarioMaster810 - SM64 Beta Archive "Ghost theme" Recreation
Marionova - Inspiration for Area and music design
Mrs_kitty - Chomp Gate Switch
NewSupKaizo55 - Main Music design Composer
NicoSwitch - Music design
PatCangy - Area design
Pointnclick - Inspiration for Area design
Pyro Jay - Programming/Rom Manager Assistance
Quills - Area design
Rovert - Model Design
SigmaShield - Texture Design
someone2639 - Programming
SonicAndMarioGames1985 - Area design
Stalechilibeans - Polishing WF models
Super Mario 64 Beta Archive Team - Inspiration for Area design
The Bob - Area design
TheGreatestRoman - Object placement, Pasting Text
The Preservation Project Team - Source for Beta Assets
wasteofblood - Music Design
Willisaclown - Music Design
Zany Z-Fight - Texture Design''

B3313 - romhacking.com/hack/b3313-super-mario-64-internal-…

#mario64 #n64 #romhack #longplay #mario #fullgame #sm64 #mod #playthrough #sm64hacks #sm64pc #gameplay #playthrough #walkthrough

All Comments (8)
  • Plan on playing this game as a 100% Longplay? This would be a very interesting challenge for you. 460 stars is quite a goal...
  • I do not know, maybe it seemed to me, but it seems that Kaze said that he released a SM64 Return to Yoshis Island😮
  • @retrofoxy879
    The link in the description, of the ROM Hack, is for the actual ROM of Mario 64. Not compatible with PC Port. Has B3313 finally been fully ported over to PC? To play on Coop Deluxe? If not, would anyone know where to go to watch for the porting progress, to then play on Coop Deluxe? If Coop Deluxe is unrelated to this showcase and Render 96 and Coop Deluxe are two different versions of the game, then sorry to waste anyone’s time 😅