No Man's Sky Orbital Update Is Bigger & Better Than It Looks! - 8 New Things in NMS 2024 News
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Published 2024-03-29
So here's 8 new things from the No MAn's Sky Orbital Update you should be excited for.
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All Comments (21)
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I want to add an honorable mention you missed, you can now switch your current ship while docked in space stations, which is such a great quality of life improvement.
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I hope this is just the beginning of ship building. Would love to see them flesh it out more with more ship types and ship parts. Like all the ship parts customizable that you see when we would go to the scrap vendor and it would break apart the ship into pieces in that hologram. Id love that
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I would love to see a detailed Guide on how to use Trade Surges :).
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Really hope they add customizations for shuttles, solars, and interceptors in the next update!
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Finally Been wanting a ship chop shop for a few years.
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Have you noticed that the ship stats depend on the station? Some stations give you far better stats for the same part combination than others,
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can't wait to play it whenever I get the update!!
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When looking for ideal Supercharged slots on a newly built ship, each specific combination of parts will have a set layout for slots, however if you change space station and roll the same parts again it'll have a different layout!
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Loved the depth of this update walkthrough in the short video length. I’ve had no man’s sky since 2017 but these last few years have seen a complete revolution to the games UI as well as its features, and can it is now one of the most enjoyable games to play if you’re looking for a choose your own adventure sandbox experience
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Any guides from you, Xaine, are very welcome!
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Thank you Xaine.
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Yes please the trade surge guide!
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I noticed that wings and hulls/cockpits have different stats for the ship you’re building. Example: different wings types will have different maneuverability stats. Play around with different combos to achieve the highest stats
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I might be alone with my opinion but my favourite part of this update are the new futuristic base parts. Especially the servers and transparent display panels.
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Forgot to meantion the removal of the Atlas Pass backroom and the change of lootables from random tabletop and wall object to be now unsecured containers and selfs. Plants are 100% no longer a source of carbon.
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This looks like a really cool update, thanks for the heads up Xaine.
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A high standing with a guild can get you free salvage frigate modules which is a very very good thing to have available there. Thank Xaine, great job as always.
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I flew an asymmetrical explorer to trigger people. I kind of love how ugly they can get. I do like this update for the ship building, however, it would have been really nice to go deeper in this, and have even more customisation (the landing feet, embellishments to the side armour like extra winglets, fins, extra cannon slots even if just for show, antenna, being able to place logos and much more) and a deeper level of upgrades maybe (on top of what we already have). The new stations look amazing. In the stations they need to refine the hit boxes for the traders a little. The weapons trader stocks 2 multi-tools, and while they are identical in terms of design, their boost slots differ even between the same class which is pretty cool, so you might find a rather groovy multi-tool that fits your weapon type really well.
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Yes please, would really like a guide on the surge thingy from the economy scanner.
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So, they got rid of the little bar you could find at the back of the space stations?