Image Quality Enhanced: DLSS 3.7 vs XeSS 1.3 vs FSR 2 - ML Upscaling Just Got Better

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Published 2024-04-16
With the arrival of DLSS 3.7 and XeSS 1.3, machine learning-based upscaling has improved once again, with the gulf vs FSR 2 (aka FSR 3 spatial upscaling) widening still further. Alex takes a look at what XeSS 1.3 brings to the table, along with Intel's revamped preset naming, while examining the improvements that DLSS 3.7's new 'E' option offer vs existing offerings. We'll be looking at FSR 3.1 as and when the new update lands.

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00:00:00 Introduction
00:00:41 Intel XeSS 1.3 Analysis
00:12:20 Nvidia DLSS 3.7 Analysis
00:15:40 FSR2 vs XeSS 1.3 vs DLSS 3.7
00:18:47 Conclusion

NV Profile Inspector:
github.com/Orbmu2k/nvidiaProfileInspector/releases

XML Files for NV Profile Inspector:
www.nexusmods.com/site/mods/781?tab=files&file_id=…

All Comments (21)
  • @QuiteLunacy
    Pretty impressed with XeSS. It has come along way in a short amount of time. Hope FSR 3.1 is good as well.
  • @KoeiNL
    Its crazy how fast intel is catching up on the software side. Hopefully their hardware will start matching that.
  • FSR 3.1 is way overdue, and DLSS just keeps getting better which is great to see.
  • @RavTokomi
    One of the things I love about DLSS is being able to swap in new DLLs, tweak the presets, and use tweaks to switch from DLSS to DLAA for games that don't need more FPS.
  • @iitzfizz
    I've been experimenting with XeSS 1.3 and it's very close to DLSS now, will be a huge win for people with older GPUs along with FSR 3.1 frame generation
  • @cpt.tombstone
    The Clouds in Avatar are not a problem with DLSS itself, but with the Implementation. PureDark's DLSS 3 mod for Avatar fixes that issue completely. If I remember correctly, the developers have not passed the depth buffer correctly to DLSS and that was a relatively easy fix from PureDark's side.
  • @bruxis
    FSR 3.1 (or any improvement) rollout has been moving at a snails pace, AMD needs to get their stuff together
  • @BrunoMael
    As a PC user I'm happy all fronts of upscalling are getting better and excited to see FSR 3.1 even if I'm mostly a DLSS user, and as an console user I'm praying that FSR 3.1 drops soon and that studios update their FSR2 games to FSR3 please (maybe PSSR and the probable Sony upscalling API helps with this?).
  • @erfan5598
    Please do more of these upscaling comparisons with different versions
  • @cheese_crab
    This is my favorite category of DF videos, excellent work as always Alex
  • Thank you so much for this comparison, a lot of info to digest... I had no idea we can use different models with DLSS with the same .dll.
  • @fantasmasd
    Hi Alex, great video!. Do you think developers should skip FSR2 entirely and rely on XeSS DP4a for compatibility? Does XeSS DP4a work on consoles?
  • @renatoszfr
    Can't wait to see what PSSR is capable of
  • @James-tk2yl
    Thank you for demonstrating how to tweak the preset letter
  • @techsamurai11
    Next on board, FSR 3.1 and PRSS. Amazing work Alex!!!
  • @originalambival
    XeSS has really come a long way quickly. I'd now take even the DP4a gladly. Sad that we didn't see framerate comparisons in the videos!
  • I'd love for more of a focus on the anti aliasing modes, and with the popularity of resolution sliders that go above 100%, supersampling modes would be awesome too. This push for upscalers has finally brought improvements to terrible TAA technology. It's just a shame it's rarely given a high quality input.
  • @TheBleeehhh
    Great job! Thanks for the in depth explanation. Have you tested this with Laptop GPUs?