I Built a V8 Moon Buggy With The Most HATED Transmission... (Automation | BeamNG Multiplayer)

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Published 2024-05-16
Today ‪@Butch13_Gaming‬ and I are back in Automation and BeamNG for a challenge that's OUT OF THIS WORLD! lol...We're racing on the Moon! Or rather on Earth but with Moon gravity. As always, we had to build specialty vehicles for this unique challenge so make sure to check out the videos and let us know in the comments below what you thought of our buggies, as well as give us more ideas for challenges! :)

Check out Butch!    / @butch13_gaming  

Thanks for watching the video! If you enjoyed it, make sure to like it, share it with your friends and give me your feedback in the comments below!

0:00 - Intro
1:09 - Engine Build
12:47 - Moon Buggy Build
17:06 - Suspension/Physics
22:10 - Initial Test
24:52 - Buggy is DONE!
26:32 - Showcase w/ Butch
30:38 - Race Shenanigans

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About Automation and BeamNG.Drive: store.steampowered.com/app/293760/Automation__The_…
store.steampowered.com/app/284160/BeamNGdrive/

All Comments (21)
  • @Frieze_XD
    33:45 part of why you keep rolling in mid air is because you’re revving, and the engine momentum is torquing your vehicle
  • @FireHawk9463
    If this comment gets 6.9k likes I will put an LSX 454 in my 1999 ford ranger P.S, please don’t do it guys I can’t actually afford it rn😭
  • @MeatballYaro2
    Things that make the boys say hell yeah: "Can't take the dude outta the guy"
  • @blitzwinner71
    puts v8 in moon buggy Me: CLAARRRKKSSSOOOOOOOOOOOOONNN!!!!!
  • @mathias6369
    techpool is basically the year modifier, so if you set the year to 2020 and use a techpool of +5 on everything youre basically building a car with 2025 technology, tho that example doesnt really work since you stop unlocking things in this game around 2012 or so, but the performance of components and stuff still increases anyways i remember you also asked about difference between FWD, RWD and AWD/4x4 before, basically more driven wheels is more grip, taking the power away from any wheels is generally a disadvantage if you have a system that can be AWD and therefor weighs more anyway, advantages of FWD can be a more compact packaging of the drivetrain and lower weight and RWD is mainly good for sportscars due to the tendency to oversteer, rather than understeer also when it comes to tuning things like carb, intake and exhaust size, after selecting all the parts for your car, look at the flow percentages, bigger number means part is too smal, smaller number means part is too big, 100% is a good starting point, but usually neiter gives best performance nor fuel efficiency, values can range from 50 to 200 % "low" on the carbs and stuff refers to flow, not size
  • @SullySadface
    >naturally aspirated >no cat >on the moon I dig this
  • @AT_Videography
    As a owner/operator of a 2008 Nissan Rogue S, I can confirm the CVT is atrocious. My transmission was estimated to grenade around 150,000 miles, and yet because I baby my car, it's pushing 190,000 miles. But, the CVT does slip every now and then, and my engine stalls if it doesn't warm up before I pull it out of park. No big deal. Just a pile of semi-reliable junk
  • @Palestiano
    Avarage European: The fuel economy is brilliant with this 3 cylinder..😊😊 avarage american: Let's LS swap a donkey💀💀💀
  • @tinytruck2108
    I found your channel through your multiplayer shenanigans with scrap/kan, but as a fellow car enjoyer, these types of vids are my favs of yours. As an aside it would be fun to see Kan join these challenges, Im sure he would overengineer something interesting as a second aside i like how u edit stuff v entertain
  • @barefootalien
    I'm surprised nobody answered your question about sintered powder connecting rods. Sintering is a metal manufacturing process that takes a powdered metal and uses pressure and heat to compact the powder into solid metal without melting it in the process. Everyday examples of sintering would be a snowball or a ball of ice cubes that solidify into one chonk in a bag of ice from the store, or in the glass before liquid is added. It makes very consistent, reliable, strong parts without any preferred directionality and with a little less density than traditional forging processes, which when it comes to oscillating parts of an engine is extremely important. It also allows manufacturing of parts with metals with high melting points, or mixing different metals when one has a melting point too high to conveniently alloy. Some 3D printers use a laser to sinter a bin of powder a layer at a time. If you see people 3D printing parts, especially in metal, and it just looks like a bunch of powder and then they pull a part out and dust it off, that's sintered. Well... selectively sintered, hence the name: SLS = Selective Laser Sintering. Of the other options... cast iron means they melted iron fully, then poured it into a mold and let it solidify. This makes brittle parts with a very large crystal structure, but it's easy to do and doesn't require much metallurgical knowledge, just heat and a mold to cast it into. It's pretty cheap to make because it doesn't take much labor. Forged parts are made by heating the metal near the melting point, which makes it much more malleable and ductile, then using pressure or impact to move it into the configuration desired. A blacksmith hammering a block of steel into a sword is forging, as is a factory using a gigantic hydraulic press to make large parts in one go. It's expensive because it's either labor-intensive (and skilled labor at that) or takes very large machinery. Billet parts are made from a single block of material that is then machined down to the desired shape. These are expensive because it wastes most of the material, turning most of it into the metal equivalent to sawdust. That material can be recycled, i.e. melted down and cast into a new billet, but every time you do that, you lose some of it to oxidation. But the machines to do so, while expensive, are generalizable. So... basically, to make cast parts, you need heat, a crucible, and a heat-resistant mold (which may or may not survive the process). To make forged parts you need a very skilled worker and a lot of his/her time, or a large, bespoke piece of machinery that only makes parts of that size and material and general shape, along with very expensive tooling to make that specific shape. To make billet parts, you just need a machine shop or a CNC machine, but you're throwing away 90% or more of the material you bought. To make sintered parts, you just need powdered metal (perhaps it used to be on the floor of a machine shop that makes billet parts? ;) ), some relatively inexpensive machinery... but a lot of knowledge of metallurgy and very good control over your materials' purity.
  • @JanTonovski
    These automation vid's are just amazing kosmo!
  • @mikejefferys
    Welcome back sir Glad to see you back and hearing your laugh has cheered me up
  • @ElderonAnalas
    as for, just making stuff in the sandbox for these things, you don't need to worry about the "Tech Pool" that is a mechanic used in the actual Career mode in the game. You'll have departments working on research for progressing through the time periods and learning new things, and the Tech Pool is basically free quality points you get, so, you can leave the slider at +0 but if your R&D boys have been doing good work, then your parts will count as +3 or +4. and it helps make your cars cheaper to build while still boosting their stats in the areas your customers like. Or, it means you can move the slider to the negative for free, and make your cars even cheaper with an over +0 quality.
  • You see... There is no air in the moon. Meaning an internal combustion engine quite literally cant work.
  • In the real world, you'd borrow the beehive style springs from the Vette LS. They're mechanically variable to reduce valve float at higher RPMs.