The (Terrible) Economics of Hypixel Skyblock
351,857
Published 2023-08-02
CORRECTIONS:
At 7m 23s the first 5 months worth of data are inaccurate. My data source did not track any auctions before October 2019 and the numbers for before then are of players who claimed old auctions after October 2019.
The jump in December 2020 may also be due to a change to the API that allowed BIN auctions to be accessed easily and not necessarily due to the updates mentioned, so my analysis here is likely inaccurate. All data and everything after and including January 2021 should be completely accurate though, and the bazaar should be fully accurate.
DATA SOURCES:
Hypixel.net
www.skyblock.bz/
sky.coflnet.com/
CHAPTERS:
0:00 - The Stock of Stonks Mystery
1:21 - Coins as Currency
4:25 - Supply & Demand
6:32 - The Bazaar & Auction House
8:57 - Inflation (caused by the Garden)
14:40 - Coin Sinks & Coin Generators
20:53 - So, Whats up with the Stock of Stonks?
Use code : "Hellcastle" in the hypixel store when checking out to support the channel :)
Get the blanca hat to have a cat on your head 24/7 whilst you mindlessly grind for items! : essential.gg/hellcastle
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twitter.com/HellCastleBTW
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All Comments (21)
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I LOVE THE ECONOMY!!!!!
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Imagine being a normal Player just tryna play some normal Skyblock on your favorite Server and you end up Having to Understand how Economics and Math work lmfao
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Why do I bother paying for college economics classes when I learned more from this video than my entire college class.
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I did 50% my assessessment pieces for my introductory microeconomics university course by discussing hypixel skyblock and relating it to the real economy, so im glad to see someone else nerding around with this
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As an ironman player, I really wouldn't mind some deflation (please, I don't want to keep on paying 7m per booster cookie)
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Your life is a skyblock. Go PB it.
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Reason deflation is bad: “I’ll sit on my billions until the price of a hype drops even lower! I’ll grind items myself for now” In perpetuity. Always better to save than spend. Hyperinflation -> “Ill never be able to save enough to buy a hype, ill have to drop it myself” An economy that ends up behaving like an Ironman player isn’t exactly functional
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Item sinks also help control inflation. The garden visitors cause the demand for certain crops to go up, which means the bazaar price goes up, oftentimes above the npc price. more people sell to the bazaar than to the npcs, and less coins get generated
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You know it's a great decade when hellcastle uploads
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its insane that there are hundreds of millions of dollars circulating in a game, in a server, in a block game.
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During the inflation example with the hyperions, a real example that actualy happened was with juju shortbows! At first everyone could get them and everyone wanted them so the supply and demand was at an equilibrium, but when the admins changed the requirement to eman 5 everyone sold their juju shortbows so the price went from 17-20m coins to about 8million. Nowadays people are getting juju shortbows with ease but the demand is the same so the price went up to about 33m (might be a bit confusing the way I said it but) Amazing video guys!
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i kinda want a full roll back of skyblock but at the same time all grinding would have sadly gone to waste
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great video, insane how you can make such a unique and insightful video about one of the most talked about subjects in skyblock
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I love how half of all skyblock players probably don’t know half of the stuff that Tylerrrr has been talking about
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Never would I have thought I would be learning economics from a block game
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if the admins just make you pay taxes then problem solved
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What a great video teaching macro economics, I took macro courses last semester and I'm glad I could understand these concepts perfectly well in this video.
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great video, really informative, well edited, and also a good reminder that the admins have a lot more to do than you think
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What if farming was more integrated into combat progression? Like hot potato books, but for all crops and actually requiring a ton of crops to make and then be consumed. Wouldn't that help inflation? Since the value of the crops would rise significantly above npc sell value, players wouldn't be generating coins from crops but exchanging them with eachother instead.
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The thing about farming is it isn't even the best way to make money per hour. Mining still makes considerably more money than farming, but the fact the barrier to entry for farming is so low along with the fact its much easier to AFK (and macro tee hee) means everything has inflated, yet if you really wanted to maximize the money you made per hour, you're still better off mining, which means now everything costs more and I'm still making the same amount of money WWTFFFFFFFFF!!!!!!!!!