What happened to the Real Time Strategy genre?- Part 3 Modern

16,189
0
Published 2023-07-07
Hello Again! I know, it has been quite some time since the last video. I do apologize, but on top of day to day distractions, I want to ensure you enjoy the best quality of video that I can create possible. This is the final part of the RTS timeline. I do hope you enjoy the concluding chapter. And do not fret as I will still cover the RTS genre in the future. I am also open to suggestions for themes about new videos, so do let me know if you want to share in the comments. As always I appreciate your support! And if you did enjoy the video then CLS( comment, like and subscribe). Thank you!

Sources:
www.futureus-inc.com/archives/2007/02/the_13th_ann…
www.gamepressure.com/newsroom/northgard-sold-2-mil…
gamesensor.info/news/age_of_empires_4
12ft.io/proxy?q=https%3A%2F%2Fwww.wired.com%2Fstor…
www.ign.com/articles/2006/04/08/the-state-of-the-r…
   • 6 Juin 44, la Lumière de l'Aube  
aoe2techtree.net/?lng=en#Byzantines
ageofempires.fandom.com/wiki/Units_(Age_of_Empires…)
thegamepost.com/age-of-empires-sold-25-million-uni…

All Comments (21)
  • I would have liked to see a more expansive list of honorable mentions. The two that I felt were noticeably absent were Age of Empires 3 and Dawn of War. All in all a good series that I really enjoyed.
  • @TheLordsynfel
    After seeing the whole series, I'm surprised that games like dawn of war, homeworld and stronghold werent mentioned despite alse being very influential to the RTS genre for example the wall mounted units mechanics are from stronghold and the many games that use the Z axis and ships formations introduced on homeworld
  • @Newicked
    Missing Supreme Commander here, a game that introduced extreme zooming in/out in order to switch perspectives between tactical and startegic (it also was a spiritual successor to Total Annihilation, and it was generally a great game)
  • @HiroTeaShi
    I grew up on TibSun (Westwood fan) and of course Starcraft. I've have always loved the RTS genre over others. However as I've gotten older, I definitely have mellowed out on the whole real-time aspect of the games. APM is taxing and the threat of developing a repetitive stress injury is starting to be a very real threat. So modern strategy games with time controls and slower gameplay have really become my new preference.
  • Firstly thanks for uploading, I really enjoyed the three videos about the RTS genre. ‏‪19:32‬‏ About the happiness aspect, being in RTS games, Stronghold series done a good job at this point, which is considered as a game dropped in the RTS golden age.. Especially Stronghold 2 (not crusader ver.) It had different buildings and ways to deal with the happiness, positively or negatively, Like: Jousting Field, Musician's Guild. Or Courthouse & Torturer's Guild. Both triggering ingame events, like people revolting on you, or people liking you and volunteering to arms. That's just the thing I wanted to mention, have a nice day! :)
  • @TheSnoodPenguin
    Very good content as someone who's played RTS their whole life, I thought this retrospective was solid.
  • @Justin-ku6oz
    Stumbled upon your videos and I really enjoyed them! RTSs have always been one of my favorite genres. I will always remeber playing Age of empires 2, C&C red alert, and dawn of war. As mentioned before by numerous people I wish Dawn of War was mentioned. Everything Company of Heros (2006) had started with Dawn of War (2004). Squads of units, resource points, cover, etc etc. Heros that could be upgraded permanently and equipped to squads, camera zooming into combat, unquie kills of enemy units etc etc. I understand why you chose company of heros, with it being a more commercial success. Loved the videos, keep up the great work!
  • @danieldahlborg8192
    Tihs breakdown of the genre is thorough enough that I'm surprised by the complete omission of Dawn of War and Empire Earth. I also think Sudden Strike deserves a mention particularly for its lack of resource management, making it a very different style of game or its own sub-genre, also inspiring some of the features you showed in Company of Heroes. Good job overall! I'm looking forward to more on the subject.
  • @maartenl.1365
    Red Alert is missing, that's one with completely different units building etc Also it was released in 1996 which is 2 years earlier then Starcraft for pc (1998). while Red alert (1) was pretty basic and simple it was a gateway into the genre for many people. Red Alert 2 was absolutely awesome, yet it's not even being mentioned.
  • @LuckyPozzo
    I really enjoyed this great series! It shows that there was a lot of time and thought put into it all. The RTS genre is one of my favorites and I have spent countless hours of my life playing the Starcraft series. I'm also a big fan of MMOs, which I think your style could make a cool history series on as well. Both genres seem to be in a stale place right now but at the same time I feel like there is a lot of potential in upcoming projects for them.
  • My favorite RTS games are StarCraft 2 (my favorite game of all time which I still play and watch) and Age of Mythology. AoM is a really great game that was probably overshadowed by it's older brother AoE 2. It had a really fun campaign, cool multiplayer and a rich editor which created tons of custom games just like in Blizzard RTS.
  • @Said_Yusef
    great video series i grew up on aoe2 and wc3 great games. recently the itch gets scratched with stellaris though! look forward to your follow up videos. i saw people already mentioned other games i think are awesome so ill abstain and wait and see what you have coming up
  • @zephyroth3080
    You did an amazing job on these videos. My favorite RTS games are Stronghold Crusader, Warhammer 40K: Dawn of War, Starcraft, Starcraft 2, Warcraft 3, Command and Conquer: Red Alert 2, and Battle Realms.
  • @ayrton1389
    Thank you for these 3 amazing videos about RTS evolution!
  • @chrisstanton70
    I'm surprised you didn't mention "Z" before "Company of Heroes" because Z was the first game I've seen where it was an RTS game where you capture territory where each territory had some strategic advantage and it was also the only way to recruit units because you didn't build anything in the game. This is because most of the territories had a building on it that would generate new units passively over time depending on the type of building. That was the selling point lol where they claimed to be "better than warcraft" on the box because you didn't have to worry about building a base.
  • @TenchiBushi
    RTS is my favorite! Dune will always be my favorite. I played it on Sega Genesis years ago. The Command and Conquerer series (Tiberian Sun & Red Alert) are personal favorites.
  • hi, my favorite RTS games are starcraft (1-2) and age of empires 2. I played a game called space clash: the last frontier, and i loved it. An unknown spanish rts game from 1999. It have a lot a flaws, but a lot of goodies too. The 90's metal music when the battle starts, units have 1 or 3 types of attacks and can use all at the same time(the most powerful have short range), missiles fly until run-out of fuel, an imperfect diplomacy management system but really fun, income control, help from your leaders(must pay credits), space and linear campaigns, mega-attacks(something like emperor: battle for dune) and more.
  • @drshemp1
    I loves these videos ! great job! subscribed!