EVERY Change Between EVERY Generation of Pokemon Games!! #pokemon

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2024-03-12に共有
CHAPTERS

00:00 Introduction
00:32 Gen 1
02:10 Gen 2
05:59 Gen 3
11:04 Gen 4
16:27 Gen 5
20:25 Gen 6
23:53 Gen 7
28:40 Gen 8
33:16 Gen 9

EVERY CHANGE BETWEEN EVERY GENERATION OF POKEMON PART 2!! —    • EVERY Change Between EVERY Generation...  

Yo! So in this video I go over every change between every generation of pokemon Games! From Generation 1 all the way up to the current generation 9! This one took awhile, so I really appreciate you taking the time to watch :) And i'm positive that i missed a fair amount of changes, i mean we're talking about 26 years of games here, so cut me a break lol. Feel free to comment any corrections you have down below, I'd love to see them! Thanks again for watching and have a great day! :)

#pokemon #pokemonscarletandviolet #pokemontrivia #pokemonswordshield #pokemonfacts

コメント (21)
  • @Prohjectiles
    Gen 6 also had the change of shiny odds going from 1/8192 to 1/4096
  • minor correction- Pokemon G/S was not the planned final game. that came from a misunderstood translated talk a few years back. the person being interviewed worked with Pokemon on their ad/promotion work in Japan and was thinking Pokemon wouldn't be a big thing and thusly their contract would be final with G/S. there was 0 talk about G/S being the final Pokemon games, in fact, Pokemon devs said they had many more ideas for future games and products during G/S!
  • @riptide6459
    Kalos was actually the game to introduce rideable Pokémon with the Skiddo farm, Ryhorn walking over pointy rocks, and the mamoswine to get through the snow
  • Not to be that guy, but you forgot the most important change in gen 2... they added exp bars <3
  • @gameboyn64
    Something probably worth adding is the changes to the exp formula. The formula in gen 5 was altered to scale based level differences with the opponent and user pokemon. This mean it is easier to catch up lower level pokemon and harder to power level one pokemon. Gen 6 went back to the gen 1-4 formula only with a few methods to boost gains. Every generation since gen 6 has a new scaled exp formula that is basically the gen 5 formula only for the first time trainer pokemon no longer give 50% more exp.
  • Can't believe you didn't mention the best part of gen 7. Which was completely getting rid of the dependency on HM's in Alola. Something that will hopefully stick around forever.
  • Man it's a shame Pokemon Z never came out, it would've been a LEGEND amongst the other games
  • You forgot about how the Lets Go games introduced the portable PC Boxes that were later implemented and refined into Gens 8 & 9. For going the need to go to Pokémon center in order to swap out or just store Pokémon. No you just have to bring it up in the menu or in the party menu, depending on the game.
  • @Leron...
    You missed one of the best quality of life changes! In gen 3 you could just press the A button when facing a boulder, tree, or water and you'll be prompted on whether you want to use Strength, Cut, or Surf. No more having to pause the game go into the pokemon menu, select the right pokemon and select the HM it just automatically recognized which HM could be used in the space you were facing.
  • @Delaretro_
    The fact you pronounced Hawai’i properly makes me proud 🥹
  • Gen 2 also introduced a better backpack with the division of health items, pokeballs, key items., etc. Also the SELECT button as well to use the bike or rods
  • @Yousef77077
    Big fan of the professional tone in this documentary. I appreciate this kind of comprehensive and to-the-point content. You earned a sub.
  • Gen I had an unused type called Bird. Gen II introduced the ??? type and removed mandatory saving to access boxes. Gen III gave Pokemon their own minisprites that are used in the party and boxes, and had two Pokemon from the next generation in Pokemon XD. Gen IV corrected the capitalization of things other than Pokemon. Gen V removed the ??? type, made the Elite Four playable in any order, had difficulty settings, and got rid of the annoying low-HP beeping. Gen VI had roller skating and certain characters have models. Gen VII gave Pokemon walking models, had battle models for every character, and had trainers present in the battle scene. Gen VIII added access to boxes without a PC and had no excuse not to scale the models. Gen IX remade and added texture to the models, and merged the battle scene with the over world.
  • @HaxAras
    Gen 2 added roamers and headbutt trees. Added the C-gear? Gen 2 added dolls and decorations that gen 3 built upon with the secret bases. Pokéahalon and the gold crown in gen 4. Gn 4 added honey trees. Gen 4 added the Poketch and PokéRadar. Wifi events. Gen 4 gave players the ability to view their stats, such as Pokémon fished or caught. Gen 5 removed ribbons as collectibles. Wonder trading in gen 6. And the touch screen UI, I can't remember the name of it in general. ORAS added legendary worm holes and riding Latios/Latias. ORAS added Dex nav. Gen 7 added Battle Royal, (not sure of you mentioned that), overworld wild encounters, Poképelago. If I got any of these wrong, or some were mentioned in the video; I'm sure I'll hear about it.
  • @samquinn5545
    16:10 you forgot about the ability to record sound for Chatot’s cry with the DS mic- and the subsequent use of it to cuss at people in battle 😂
  • I remember how much of a trip it was to “beat” Silver Version only to learn that I’d now be transported to Kanto for another few weeks/months of original gameplay
  • My favorite change in gen 6 is that when you're in a wild battle npcs don't move so if you're trying to avoid an npc while you're in tall grass the don't move