This AI Learned Boxing…With Serious Knockout Power! 🥊

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Published 2021-08-29
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00:00 Intro - You shall not pass!
00:49 Does nothing - still wins!
01:30 Boxing - but not so well
02:13 Learning is happening
02:39 After 250 million training steps
03:10 Drunkards no more!
03:29 Serious knockout power!
04:00 It works for fencing too
04:20 First Law of Papers
04:43 An important lesson

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All Comments (21)
  • @wongwu
    "I fear not the AI that has trained in 10 billion simulations once. But I fear the AI that has trained in one simulation 10 billion times." - Bruce Lee probably
  • @qhc157
    "Everyone has an algorithm 'till they get punched in the mouth." - AI Tyson
  • @rian8024
    The funny thing is that due to their bodies having the same measures, they've learned that cross countering was the best strategy. It would be interesting to see the same experiment, but with different measured characters.
  • @technorazor976
    0:50 I mean, I would also stop playing if my friend suddenly had a seizure.
  • @Teth47
    An important thing to remember with these learning algorithms is that they're going from "less skilled than an infant" to "basic boxing" in *a week*. It sounds like a long time because we're used to computers operating in milliseconds, but imagine going from not realizing you have limbs to walking around and throwing punches in 7 days. That's a huge amount of learning, even in this simplified system.
  • @samc2950
    I’d love to see a boxing simulation where one character has a shorter build or shorter wingspan and see how it adapts to its disadvantage
  • @Soulsphere001
    I think the reason the blue AI kept losing when the red AI fell over is due to over training for one possible outcome. The blue AI expected an attack and only knew how to win when it was being attacked but didn't know how to proceed when not attacked. It overcompensates for the expected attack and then falls over.
  • @astryl-01
    we should try to make a simulation where movement costs them energy to see if they would avoid too many small and fast movements
  • @dionyzus2909
    "this ai showcases agents that can learn boxing" red guy falls for no reason whatsoever "wait a minute -- that's the soccer ai, sorry"
  • @k-fedd
    Once the AI get so advanced you should save copies of individual behavioural patterns, name them, and start an arena. Maybe live stream fights? Would this not be awesome?
  • @HeWhoLaugths
    Having taught martial arts for a few years, it was surreal seeing how the ai was moving at different stages of their learning process. It looked remarkably like someone actually learning to fight.
  • @marklondon9004
    Now I want to see an AI version of Robot Wars. Well described combatant rules, unlimited training. Last Bot standing wins.
  • @JTKatz07
    This was strangely motivating we all start off stumbling but over time we learn and grow I’m glad these two stickmen can now box
  • @joesomebody3365
    Would love to see a future where AI in video games can dynamically adapt to what your doing, hopefully without them becoming impossible to defeat.
  • @VHenrik007
    As a fencer I'm really looking forward to what will it really evolve into. Just like when AI started becoming better in chess, we learnt a lot from them, and I believe same can be applied to more physical sports. What a time to be alive!
  • The rear hand/power hand should offer an increased reward (just like a real cross offers increased power and damage if it lands) over the jab hand to stop it from becoming a stiff jab stalemate every exchange, and having fighters with slightly different dimensions as many others have said would also be a good change
  • This is the second video I have seen from Two Minute Papers. Excellent cutting edge content. Well done.