Open-Ended Puzzle Design at Zachtronics
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Published 2019-07-08
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All Comments (21)
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It's so cool, when you can print out documentation for shenzhen i/o and play with pokerface, while others at home think you're doing some actual work
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"If it took 2 hours to solve it was probably too hard" ... haha hahaha... Some puzzles in SpaceChem or TIS-100 took me... way more than 2 hours.
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Dunno how much I learned about designing open-ended puzzles... but as a comedy show, I enjoyed that a lot :D
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"Your question has to be one sentence" is a fantastic idea. I wish more speakers implemented that rule. "Hi, big fan of your games, I've been playing since..."
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Zach optimizes even when talking, he speaks very fast
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Thanks for having this talk, any insight into the design of Zachtronics games is a treasure.
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Thanks for the talk Zach! And thanks gdc
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It must be a great system to work out your personal goals and business. Abstract enough, open-ended enough, restricted, tested.
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I love these games.
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"instead of teaching them harder we just made it easier to use" if only chip makers could make new masks to do that.
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A very meandering talk, but enjoyable to listen to and sprinkled with interesting bits.
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A very very underrated game developer. Thumbs up for Zach and Jonathan Blow to create a game together.
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very inspiring
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I deeply admire this guy. And I don't say such thing often.
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Why can't crafting be skills based?
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I freakin' love Spacechem >_<
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This just in from zach: the Riemann hypothesis must have lots of solutions, cuz we don't know what the solution is!
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Double checks that playback speed is set to normal
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the thumbnail of your video looks very cool. what game ist that?