Sending minecarts through unloaded chunks

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Published 2023-03-24
IMPORTANT UPDATE - as mentioned in the comments below, I was wrong about why the minecart didn't come back - I'll be making an updated video to take advantage of just pausing the minecart at the portals.

See correction here:    • Correction to: Sending minecarts thou...  

What can be done about sending minecarts long distance though potentially unloaded chunks? We can either load the chunks - which is well covered in by other content creators - or we can make sure that our carts will wait for the chunks to be loaded and continue without bouncing or getting stuck.

In this video I show how to send minecarts any distance and have confidence that they will get there as intended - even if it does mean that occasionally someone a player is expected to just "turn up and open the gate".

This is my second Project Cooper video, watch out for the next one where I'll be showing path and block signaling for minecarts.

All Comments (11)
  • @seventhtenth
    really cool, DocM77 used "quantum boats" and "quantum pigs" to accelerate boats in lazy loaded chunks with floating-point placed minecarts tunnel through unloaded chunks but I am going to use your rail design in my world
  • @DCGaming001
    Thank you so much for the block system. This is exactly what I need for my game. Keep going, I love your stuff :)
  • @pg5200
    Nice idea to use the block system :) IIrc entities have a cooldown time when they get through a portal, meaning they can't change dimensions right away. You can set a system up with you staying in the overworld, send a minecart into the nether which would trigger another minecart back into the overworld, this should work even if there's no player in the nether at all.
  • That's quite a cool setup. I think entities have a cool down before they can use a portal again
  • @seventhtenth
    8:52 I think this is the teleportation cooldown that certain entities have 15 seconds or something, maybe not though
  • @markmanning2921
    this is a huge PITA. I go AFK 297562837954 blocks above my farm, mobs die and dump their stuff into my chests. my mine cart has to travel 2843775283475yy8472y43t87234879 chunks bak and forth transporting all the goodies from the farm to my base but..... the carts stop moving. they need to add a "active carts load unloaded chunks" rule
  • @inter7city452
    I’ve made a similar system for signaling but it couldn’t work correctly cuz I couldn’t keep the chunks loaded ahead so this might help me thanks!
  • @Tornado360E
    can you please show us the redstone for the quewing machine in the nether
  • @Robbie_Rohm
    Is rhis only an option for Java? Can I do this on Bedroxk?