D&D Lead Designer wants "LESS Classes in the Core Game"

98,734
0
Published 2024-04-24
Chris Perkins has some drastic ideas for how he would redesign D&D 5e! ...Hey, wait. He IS one of the lead designers behind the D&D 5e core rules update! ▶️ More below! ⏬

💥 Delve is LIVE on Kickstarter: www.kickstarter.com/projects/bobworldbuilder/delve…
📜 Source: www.gamesradar.com/dandd-dev-says-there-isnt-a-new…

Best ways to support
💪 Join Patreon: www.patreon.com/bobworldbuilder
✅ YouTube membership: youtube.com/channel/UCC8AgO4FbP11n_WBdFai7DA/join
✅ Get Merch: my-store-f02975.creator-sprin...
✅ Get BWB PDFs: www.patreon.com/bobworldbuilder/shop
✅ Shop with these affiliate links
🛒 Amazon: www.amazon.com/shop/bobworldbuilder
🛒 DriveThruRPG: www.drivethrurpg.com/index.php?affiliate_id=198716…
🛒 RPG dice: www.onlycrits.com/bobworldbuilder
🛒 GM Tools: dscryb.com/bob

Thank you for all your support, and keep building :D

00:00 wotc wants fewer dnd 5e core classes
00:44 ...but what do YOU think?
02:05 how NEW players see 5e classes
03:48 dnd didn't always have 12 classes
05:25 subclasses for every theme!
07:46 WHY dnd classes won't change

#dnd #dungeonsanddragons

All Comments (21)
  • @Gators-yo5fk
    I just hear “let’s sell the core game with only 3 classes Fighter, Ranger, and Wizard. Then we sell the other 9 classes in new books and content so increase sales”
  • @MrBoredinthedorm
    I am squarely in the "5e is still missing classes" camp myself.
  • @JimReno89
    Bob asked for my first impressions, and literally my gut reaction was "Fewer classes in the core game so we can sell the others later"
  • @madelinelove5150
    Ngl I think a game like d&d should have a lot of classes, because the game is build around classes. More classes means more variety, less classes means less variety. If I want something with a small amount of classes, I'll play something without classes, like fate, or mutants and masterminds. A big part of d&d and similar games (like pathfinder) is the classes, and the huge number of classes is honestly something that makes me like pf2 a lot more than d&d already
  • @orest58008
    I think the classes need to be more distinguished. I like how playing warlock feels significantly different from playing wizard and not just wizard with less spells known and more cantrips or whatnot and I want to see more classes playing with core D&D mechanics like spellcasting and fighting.
  • @digitaljanus
    Chris Perkins: "If I could go back in time and tell me back in 2012 that 5e wouldn't be the last edition of D&D intended to appeal to the last gasp of nostalgic fans before we all were laid off, but instead become the most popular version of D&D ever made, I would have done things differently."
  • @dennismoon6693
    My first thought on seeing this (and before watching) was "Yes, too many classes in the core game. Save some of them for additional supplements that we can make players pay through the nose for."
  • @NocturnalPeacock
    Sounds a lot like the "Shadow of the Demon Lord" approach, a former 5e designer, Robert Schwalb, developed. The 4x iconic classes (warrior, rogue, priest, wizard) you can freely combine with Sub- and Sub-subclasses of your choice. Rogue-Warlock-Diplomat, Wizard-Barbarian-Bard, Priest-Ranger-Sharpshooter are all legit in this very close to 5e system
  • @andyduvall7090
    I always imagine Chris Perkins awkwardly glancing at 4e whenever someone asks him what he thinks DND should be
  • @jasonp9508
    Four class groups is also how 2E was organized. And the sorcerer was added in 3E as a halfway alternative to Vancian spell slots.
  • @timothyburbage
    The core ideas should be able to be expressed as potential Dwarf names for Snow White. Sneaky, Stabby, Spelly, Holy.
  • @2010AZ
    Rocking the Prof. DM cosplay, you just need a Deathbringer stand-in now
  • Meanwhile, at Paizo: okay people, I need three more classes each with at least 12 archetypes to choose from, I want a college textbook’s worth of detail for each archetype explaining the minor changes each one makes to the base class. And I want them on my desk in the next hour, or we’re feeding you all to the mouthing gibbers kept in the basement.
  • @rustedbeetle
    I loved playing the 3rd edition subclasses and prestige classes. My "fighter" in RPGA was a monk/fighter/barbarian/bear warrior/warshaper. That's what I would like to see in D&D again, more flavor sub or prestige classes. The branching out into the splat books was a fanastic source of making uniquely flavored characters.
  • Oh Bob. Bob, Bob, Bob. The 1e and 2e magic-user was a completely different kind of character than the 5e...whatever. 4 HP. 1 spell. No cantrips...AND WE WERE HAPPY!
  • @Max3110
    A lot of people in your poll wrote they wanted more classes instead of less. Which, the way dnd works, won’t happen unless it’s subclasses. Others swore on the quattrovirate: Fighter, Magic User, Cleric, Thief. These are obviously the simplest version and were the archetypes of dungeon crawling. With 5E it seems many focus less on dungeon crawls and want more story-informing options.
  • @deltablaze77
    I've wanted to develop some sort of 'free-form' leveling system, where different Features were available at different levels, and every time you level you could chose a level appropriate Feature. So it would be mix and match to a degree.
  • @tomjohnson4922
    Being someone who played wayyyyy back when we only had the four classes: fighter, thief, wizard, cleric and had everything in AD&D start being a sub-class. It wasn't until years later that everything became it's own class with oodles of subs.