Baguette Fantasy: Should we punish escaping from random encounters in RPGs ?

Published 2024-06-21
La vf est par ici:    • Baguette Fantasy: Doit-on pénaliser l...  

Baguette Fantasy is a video project about the evolution of recurring elements in the Final Fantasy series.

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I stopped playing Pokémon around Diamond and Pearl, so I'm not aware of what happens in the games after that.

In Mario & Luigi, I didn't press the buttons on purpose and leaving the characters struggling to show you how much coins you could be losing. However, if you indeed repeatedly mashed the buttons, the two brothers would leave the screen FAR MORE QUICKLY than the examples I recorded for the video.

And for the FF3 anecdote, this was just a dramatization to help you visualize. I didn't record what happened back then, unfortunately.


I'll be more than happy to hear your complaints in FF14 on the Moogle server on my character Baguette Cat.

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0:00 Intro
1:49 "1st part: Why would you run away in an RPG ?" and "1st answer: because it gets annoying"
3:55 "2nd answer: To avoid a game over"
4:58 "3rd answer: To not gain experience"
6:07 "2nd part: Runaways will be punished... or not"
6:39 "The case of Final Fantasy IV (4)"
7:07 "The case of Mario & Luigi Superstar Saga"
8:08 "My personal opinion on this type of penalty"
10:19 "Escape isn't guaranteed or instantaneous but no punishment if you succeed"
10:48 "The case of Final Fantasy VII (7)"
11:45 "The case of Digital Devil Saga" + my opinion on both games
13:14 "Escape is 100% guaranteed and/or even rewarded"
13:55 "The case of Live A Live Remastered" + my opinion on the game
14:44 "The case of Final Fantasy V (5)"
16:25 "My opinion on the Brave Blade and the Chicken Knife"
16:50 End

FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.

#FinalFantasy #retrogaming #mario #marioluigi #shinmegamitensei

All Comments (5)
  • @baguettefantasy
    0:00 Intro 1:49 "1st part: Why would you run away in an RPG ?" and "1st answer: because it gets annoying" 3:55 "2nd answer: To avoid a game over" 4:58 "3rd answer: To not gain experience" 6:07 "2nd part: Runaways will be punished... or not" 6:39 "The case of Final Fantasy IV (4)" 7:07 "The case of Mario & Luigi Superstar Saga" 8:08 "My personal opinion on this type of penalty" 10:19 "Escape isn't guaranteed or instantaneous but no punishment if you succeed" 10:48 "The case of Final Fantasy VII (7)" 11:45 "The case of Digital Devil Saga" + my opinion on both games 13:14 "Escape is 100% guaranteed and/or even rewarded" 13:55 "The case of Live A Live Remastered" + my opinion on the game 14:44 "The case of Final Fantasy V (5)" 16:25 "My opinion on the Brave Blade and the Chicken Knife" 16:50 End
  • @nezkeys79
    The only time I had a game over screen in FF3 was Cloud of Darkness. Getting back to it is an unnecessary "punishment". All of Crystal Tower. All 4 dark crystal bosses. Can't skip cutscenes. Who is gonna want to engage in every random battle here. They're just gonna escape from them all if they're just trying to get back to the final boss
  • @nezkeys79
    I think the best two solutions are 1) random battles with an option to turn them off 2) no random battles. Enemies on screen which you choose to engage. And yes, you can run away from them once engaged in battle. Some games have the enemies chase after you for the entire zone. Some go even further and have enemies constantly trail you through zones, lol. Should they just give up chasing you at some random distance? Lol. I mean if you're faster than them then it makes sense
  • @sh4d0wfl4re
    Personally I think somewhere between Live a Live and Pokemon’s flee mechanics is good. No punishment for success, aside from the lack of battle rewards… but a good chance of successfully fleeing before taking fatal damage. Perhaps a 100% chance of success is too easy for some games but only risking hp/mp loss instead of more long term resources (like money) is probably the most punishment a game needs dole out for fleeing(perhaps even preventing a party wipe while fleeing as a hidden mechanic)