REAL Marines DESTROY the Hospital MAP on Ready or Not Adam update! #marines #readyornotgame

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Published 2023-02-11
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All Comments (21)
  • @someguy6158
    The production on this is pretty epic. The camera angles and scenes from the cinematic shots are definitely true to the "cinema" portion. There are a few instances where an enemy is captured on a cam prior to that area being breached that gives you just enough time to wonder how the team will react (predictably amazing). 10/10.
  • @ChrisFebbraio
    As a vet I can't say how satisfying it is to watch people in video games clear a building properly
  • It's interesting how hospitals make the most intense FPS maps. All the tight corners and ambush opportunities are endless
  • @Dativad101
    I was a sergeant in the Portuguese army and a paratrooper. Made one tour in Kosovo, one in Iraq and two in Afghanistan and I have to say, as a former squad leader myself, the squad leader here was very very good. Clear speech, calm tone, decisive and lethal execution. Job well done soldier. 🎖️QNPVSC
  • @weirdalpaca2511
    This must be scary in real life. You dont know who is in what room or who has a gun. Infinite respect to soldiers and swat who actually do this work❤
  • @Its_me_Stolas
    Split-second decision making, god tier reflexes, perfect and clear communication. Yeah, there is nothing more satisfying than watching professionals at work. Being a terrorist in this situation is not worth it
  • having never been police or military i just now realize how difficult it could be to clear certain buildings. with the limited manpower and when every door leading to multiple other doors i am impressed with how good their tactics were(coming from someone who knows very little about room clearing)
  • @WraTh239
    13:15 "Body's moving" *Gunshot* "Not anymore" *Chuckle* "Problem solved, brother!"
  • @shome3073
    As somebody who plays siege, I could take SERIOUS notes by how you cleared those rooms, and as a VR player of multiple tactical shooters, same applies to them. It’s interesting to see just how perfect you seven work together, moving like a hive mind to clear room by room, taking down hostile contacts
  • @CLANK...
    we need competitive tournaments of this! different teams enter, quickest time to complete and exfil with the least injuries wins. could colab with many other channels that way too, and get more people into it (especially if theres a prize pot), imagine swat vs RM vs USM vs army etc, would be epic!
  • @KamranVFX
    the communication between Glid and Dango made me want to be a part of this so much. With solid leaders and encouragement makes you feel so safe
  • @mateussousa3639
    31:55 I love the he even said "Let me see your hands" to the bot. So satisfying to watch. Amazing.
  • @kr3p-03
    For some reason I felt like I was watching some bodycam footage. That type of communication and movement make this type of game look insanely real. Thank you guys for this episode.
  • @shorterdanny
    Teamwork makes the dream work…that is how it’s done gentlemen..👍
  • @RicoQuin
    As a Marine vet, seeing proper room clears and spot on comms gave me a chubby. Great content guys
  • @Loriethalion
    This could almost be used as a case study for tactical training sims, if the ai was realistic you could literally use this game for training sims. Great work, good coms, very entertaining.
  • Imagine if in the final stages of development, they added an AI similar to that in alien: isolation. It learns your tactics, and uses tactics of its own in real time. It is adaptive and terrifying
  • @Slowbravic
    US Army disabled combat vet ( truck was blown up on my 2nd back to back tour in 07) nobody has said it so I will. There is a damn fine reason why they instill the mindset of "slow is smooth and smooth is fast" in training. Muscle memory makes the whole task easier because when your muscles already know the drills you need, your mind is more readily free to communicate and focus. Excellent game play, Id 100% clear rooms with you guys in real life anytime, although I don't think my spine can take it anymore (couldn't walk, then wheelchair, crutches, and had to relearn to walk right with therapy).
  • @dagochen
    i love how much they communicate. to make it more like a real video game experience there should be at least one guy from russia (not speaking any other language) and a french (able to speak english, but refusing)