I animated Berserk… but in Blender

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Published 2024-03-03
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All Comments (21)
  • @Longgerlongsing
    I think its great that a powerful and versatile 3d program like Blender is free.
  • @PeakSight-kv6wi
    I have been thinking about a good 3d animated berserk for days.It’s like the algorithm is reading my mind.
  • @OneTyphun
    bro, you took on a massive challenge that even a huge studio failed, berserk is a very detailed manga, understand that you're one guy. For one guy taking on such a difficult task, this is beyond amazing and very inspiring! You have mad skills not only with blender modelling, sculpting, animation, drawing, procedural fx, and texturing, but also, your video editing is nuts! If you try a simpler style like Naruto/bleach I'm positive you could nail it! keep up the amazing work!
  • @ricardopitta8272
    make the impact frame a little faster and it'll be good, trust me!
  • @nick_laze4930
    This is amazing. The only "critiques" I can give are making the impact frame shorter and adding more weight when the swords first collide
  • @Nobodily
    One issue I have despite it being so beautiful Is the fact that the beautiful impact frames happen and then a very small sword clash effect happens which doesnt feel fully to scale in terms of power But it does kinda feel like one of those scenes where a water droplet falls to signify a big attack Idk how to say it properly
  • @nani458
    100% better than the 2016 version. Stand proud, you cooked.
  • @ZsoltCsere
    bro has done something alone better than an entire studio could💀
  • @samuellandin
    God, how this video doesn’t have like a million views? The work was flawless, keep it up man The animation was jaw dropping
  • @Telmach
    15:04 That one single person made this is damned impressive. The smear frames really worked with Zod - but with guts in the first shot his arms look thin and noodly. It might read better if his arms were widened at the shoulders and tapered down towards the thickness you went for in the final shot by his wrists. After Guts was sent flying could benefit from some minor tweaks as well. As he's flying through the air, slightly stretching and tapering him would convey higher speed. Faint action lines in the shape of a cone around him mimicking a supersonic mock cone is also effective at doing that. There is no visible plowed snow from where Guts impacts and drags along his back. If when he impacted the ground it kicked up some dirt & grass, had a more substantial thud sound, and had some screen shake it would really sell the power from Zod's tackle. All minor things mind you. You did a knock out job!
  • This looks AWESOME! Minor bit, the moment their swords impacted felt weak and lackluster as if it had zero impact. I think it would've had more impact if the other guy's sword got pushed down more, the sound being more crude than silvery, and if you wanted to go all the way, add a single black-and-white impact frame between the swords colliding scene and the Shockwave scene.
  • @nagasimp1855
    i will always defend that guts rage should be a total black and white shot with some red sparkling from his eye, but diregarding my preferences, this is wonderfull
  • @iinkstain
    the impact frames are so good individually but they’re just doing so many contrasting movements, instead of selling one motion like they should be. also the sword clashing thing was my favourite, that’s so perfect. edit: holy shit i just looked at the end showcase IT LOOKS SO GOOD
  • @murilodude
    Words can't describe how awesome this is. Congrats. Your work really inspires us all.
  • The money shot! 15:04 The HEART is there!!! I can’t believe a single person can make an animation with so much more intensity and passion than a full studio! The quality of the animation isn’t perfect of course but i can feel how much time you poured on it! A 3d Berserk can work but only if a studio who’s been working with 3d animation for a long time were to take on the anime. Your work is incredible, not only on the final scene but also your editing and the animation you did all throughout the video!!!
  • @Shka_maru
    Props to you! Glad this helped you improve your understanding of the animation pipeline AND, unlike many who clowned the 2016 version (me included), you actually attempted to try your hand at it.
  • @raza9tixx
    nailed how the character and color palate are supposed to look but the part where gut swang his sword and the sword was blocked felt like 2 sticks hitting each other
  • @kirbowaffle
    This is SO impressive! If you're really trying to capture that 2D look, you should consider watching the GDC talk by the Guilty Gear XRD animators. They basically give away all the techniques they used to recreate that 2D in 3D look.