New Explosion Physics for DCS World - Part II
3,589
2024-04-23に共有
PHH72
コメント (16)
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It's daft to think in a flight sim, or even combat sim, ED suttle changes to clouds, tree, grass, movement effects, bomb effects, fire, cluster munitions changes over 2023/24 are just simply fantastic and for me create more emersion and really lift up, enhancing DCS. I, for one simply love them.
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And that is the right way to end a video. BRRRRRRRRRTTTT!!!
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So, it doesn’t just bend trees, but there’s a visible distortion wave in the air. Very cool. Now, if they could add vapor to that wave when the humidity is right. …if that’s practical to do. They’ve probably already thought about it.
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Man ya gotta love that sound of the A10 gun!! Very cool
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Let's work on NAPALM effects now.
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Great improvment but i feel the dust and cloud effect disperses to quickly although i have no experience of real life explosions :p
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Cool!
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The dust cloud dissipates too fast.
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Guns, guns, guns 👍
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how do you get this to work......i seem to not be able to achieve this.....this looks awesome
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El polvo en suspensión o el humo de las explosiones es muy poco realista, desaparece en pocos segundos.
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next up : nuclear bomb on your 50" HDR screen
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Which map is that?
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Seems like waaaay too much reverb. I'm no explosion expert but I have fired guns in the open, and the just go pop, not a big reveberating boooooom.
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Disappointingly underwhelming. Never mind.