SM64’s Invisible Walls Explained Once and for All

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Publicado 2024-04-13
I explain Super Mario 64’s invisible walls once and for all. This video took 10 months to make! So if you want to support me and my efforts like this one, please consider becoming a member of my channel: youtube.com/channel/UCMm211NGh4Ls5SAMZJF7E8A/join

Thanks to the following people:
➤ MasterKush, for providing a tool that helped with the visuals
➤ CadBrad (@CadBrad ), for fixing up my audio
➤ KoBrahJer (@KoBrahJer ), for having archived many clips of speedrunners hitting invisible walls
➤ Fazana, for helping with coding

Separate video of just the finale:    • A Montage of Super Mario 64's Invisib...  

Timestamps:
0:00:00 Intro
0:01:25 Surface Triangles
0:03:09 Floors
0:04:36 Walls
0:05:57 Ceilings
0:10:48 Out of Bounds
0:15:05 Walls vs Ceilings vs Out of Bounds
0:19:06 Positional Units
0:27:12 Invisible Walls
0:29:45 Cause #1
0:34:26 Cause #2
0:38:29 Cause #3
0:39:21 Cause #4 - Top Down View
0:46:02 Cause #4 - Side View
0:53:48 Cause #4 - First Example
0:56:40 Cause #4 - Why You Only Hit It Sometimes
1:05:38 Cause #4 - Rest of the Examples
1:35:02 Cause #5
1:40:50 Cause #6 - Top Down View
1:44:51 Cause #6 - Side View
1:48:28 Cause #6 - Examples
2:21:45 Cause #7
2:31:56 Invisible Walls on Rotating Objects
2:44:54 Cause #8 - Floor Overshadowing Explanation
2:52:22 Cause #8 - Floor Overshadowing Examples
3:02:32 Cause #8 - Invisible Walls
3:12:52 Cause #8 - Invisible Walls on Objects
3:21:59 Getting Squished Explanation
3:25:22 Getting Squished Examples
3:30:42 Squish Cancel Explanation
3:33:15 Squish Cancel Examples
3:37:03 Outro
3:37:34 Member Events
3:41:25 Finale Introduction
3:42:02 Finale

Todos los comentarios (21)
  • @TriforceWisdom64
    Every frame: 1) Take Mario's hat 2) If he's out of bounds, kill him
  • @jpegwarrior5431
    Note to self: Be careful when rounding, otherwise someone will make a 4-hour-long video tearing apart every one of your mistakes 30 years later.
  • @FishySmith37
    27:32 "the term invisible wall has two parts to it , invisible and wall" insane
  • @Ambidextroid
    I find it kind of creepy that if any piece of geometry in any level is just slightly misaligned then it can result in an infinitely tall invisible out of bounds "leakage". Like each level is just a flimsy cardboard diorama with this fatal invisible force trying to force its way through any gaps.
  • @OliBomby
    Construction workers accidentally misaligned a floor tile in my bathroom by one unit so i stubbed my toe really bad
  • @Yatsuzume
    This is the kind of video that will irreparably alter the life trajectory of a 16 year old to become an incredible game developer
  • @summar-ice
    The amount of trouble caused by the decision to make ceilings extend infinitely upwards is unbelievable
  • @m0untmichael
    Pannen has somehow built a fanbase off of "Oh, you're curious about this one thing? Lemme tell you the entire theoretical origin, technical specification, use cases and family tree" and I couldn't be happier
  • If you’ve wondered where I’ve been for the past 10 months, it was working day and night on this one video. In other words, I never actually left, I’ve been working on sm64 the whole time. So I didn’t forget about you guys :)
  • @tripprainey
    This is, without a doubt, one of the best videos I've ever seen on YouTube. The editing alone is absolutely insane. I have no idea how you managed to edit/animate those graphics for a nearly 4 hour video. Incredible work.
  • @TheSolitudeGuard
    This man just changed the future of SM64 forever. Think about it. All speedrunners from now on will be armed with knowledge which was before an enigma. He just reduced the average time across all high level SM64 speedrunning forever by giving the SM64 community this insanely in depth information to use from now on. Incredible.
  • @gold_hev_suit
    the speedrunner clips feel like a nature documentary
  • @HexFire03lmao
    Streamer: "What just happened??" Pannen, 12 years later: "This is exactly what happened" Edit: just wanted to let you know pannen, I of course enjoyed the roller coaster where we talked and looked at invisible walls. Your an awesome teacher and a legend.
  • @y2kafka472
    "It's like Moses parting the Red Sea, but it's the clock hand parting the invisible wall." That is most certainly a... way... to look at it.
  • @NLoooo
    1:29:48 My god its the fact that he was already mad before mario spontaneously dies that gets to me, and u just know its coming... (and it looks so spooky too lmao, like a demon possessed his cartridge), haven't laughed that hard in a while... thanks for putting this together!
  • @FioreFire
    Hate when my ceiling springs a leak, killing a bird that's trying to fly over my house
  • @jolly1801
    the constrast of pannen calmly explaining invisible walls cutting to speedrunners losing their shit is funny literally every time
  • @Congele_
    So we've got a 3h45 video essay with full commentary, real subtitles, chapters, and absolutely chock-full of detailed infographics and easy to understand graphs and visualisations, complete with examples in game? You're truly amazing, no wonder this took 10 months to make! I want you to know that this amount of dedication and attention to detail has not gone unnoticed, this is insane!
  • @willowpets
    Pannenkoek’s commitment to making high quality diagrams and visualizations is insane actually