I Spent 100 HOURS Making a Video Game

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Published 2024-03-23

All Comments (21)
  • @CypherDen
    The first 500 people to click the link will get a 1 month trial of Skillshare: skl.sh/cypherden03241 I hope you enjoyed this video! :D This challenge was chaotic as heck and I most definitely struggled
  • @xisipstea
    ALL THE DESIGNS IN THIS VIDEO ARE ADORABLE
  • @Raine55
    Thank you for releasing this! I think it's important for the visibility of not every project works out and that's okay because you can always try again.
  • I love the concept you came up with! Please don’t torture yourself with an unfathomably short time limit if you end up picking this up again. From personal experience, learning an entirely new medium in a short time span will shoot down your motivation and self esteem, straight into the garbage can. Be kind to yourself! I’d hardly call this a failure💛
  • Unity gang, as a guy studying game development. It's honestly difficult
  • @Space-tree
    Holy shit I love the owl house, gravity falls, Amphibia, Star Vs the Forces of Evil, and Steven universe background.
  • @TKhaos
    The bit at the end about people only posting their success stories and how that leads to intense imposter syndrome and feelings of failure really resonated with me. Thank you for putting this out there, I really needed to hear that.
  • @wordsmith6154
    As someone who loves Harvest Moon, we need more games like it. I'd play a Harvest Moon-like game by CypherDen! Also, RIP Recreyo. The whole group was always able to make me smile when I was down over the past four years. I've followed it since the beginning and I look forward to seeing everything you guys do in the future.
  • @Brixujel_Rimulex
    As someone that does game dev, you did really good and got really far. im impressed you was able to do as well as you did with coding because while there are plenty of tutorials, not all of them mesh well with each other. One of the hardest part about game dev is finishing your game, so no one will fault you for taking a needed break. hope your game turns out great, and keep up the hard work.
  • @gav_m5
    As a game developer. It's pretty cool to see CypherDen interested in learning game development in Unity. Even if you failed the challenge. I hope you finally get to play rhe game you wanted.
  • @ushanka9990
    I like that you posted it even though you didnt finish! Seems like making a game is a lot harder than it seems
  • @xboxman1710
    Don't sell yourself short you made quite impressive progress for taking on a project solo. I speak from experience, after over 10 years of hard work my team and I released our first game Pixel Noir just this year. Game Dev is a whole beast because it has so many moving parts that may seem simple but takes a lot of trial and error to get right. Hope you pick up this project again in the future, would love to see your progress.
  • @sweetlucysdream
    I am so happy you decided to upload this video. The progress you made is insane and I'm absolutely in love with the pixel art! It's really inspiring to see stuff like this.
  • @hiddendrifts
    15:11 it honestly is quite refreshing to see someone be like "i tried doing this thing and... failed" rather than setting expectations that tend to feel unrealistic. i'd totally be the type to take on a project like this, all motivated at first, then get stuck and give up
  • @eksimoanimates
    me: i could do that also me after 30 minutes:😴😵😴
  • Several things that I want to say: 1_Misspelling "vertical" and spending hours trying to figure out why code doesn't work is very common even among professional programmers 2_Your progress was actually really good, especially for someone teaching themselves (I would know, that's how I learned myself) 3_You probably could have used premade stuff first to make it easier to just see how far you can go with coding, but I get that you are an artist and want to have your art there first and then see it move and not have lots of default characters or blank squares doing stuff that doesn't look pleasing
  • @TDTRondas
    Hi Den, I'm not in any way a programer but I studied a little about the issue (I can relate with many of your problems except cat alergies) and I have a couple of recomendations: First and the main one: start with an easy project; one of the most common issues is to start trying to program the videogame of your dreams just to find out it's way more complicated than, let's say create a videogame where you have to run away from a zombie from point a to point b, and if that by any chance can fit into a bigger game you will be able to make gigantic progress latter. Second one: divide your work, in the video you started developing the game, but programers barely do any graphic design nor the other way around. It's amasing all the sprites you made for the game, and to be fair, I can see you as a pro sprite designer for videogames, however; if it's time for programing I would recomend using boxes with the name of what you are moving or the zombie that is following you to save time and focus only in the mechanics you want to implement, it's only after you are happy with the mechanical result that you may add all the sprites you made to see your fully funtional videogame. BTW: don't just trash the good sprites if the project is not what you wanted, normally in development you will want to have a library of old designs sprites, even the "not liked" parts programed, so if you ever need some of them into a new project you will have those resourses at hand... or in a folder you forgot it existed until the next time you started thinking into making a game. A final recomendation that works for me: try to make the game first as a board game, I know it's not the same but having it phisicaly and moving the characters, NPCs, enemies and everything with your hands, following rules and interacting each other, will give you a better insight of what you want to make, and better yet, how to code it. For me, code is the rules that govern everything in the game. I hope those recomendations can help you and anyone else who also tryed to program a videogame.