Is Mojang getting lazy?

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2023-06-20に共有
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is mojang getting lazy? 🤔 maybe idk. i hear a lot of people say that the mojang devs/developers/employees are lazy. there are also a lot of memes that say that too and some of them are kinda funny ngl. but i also think that minecraft is boring/not fun anymore/getting old and hate it so much!!! not really that was a lie. everytime wailable hears my voice he gets a boner. idk why, but he does. and im scared. so please join my discord server (allrich approved) thank you

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コメント (21)
  • @rererere96
    i'm a regular stoner, thank you for acknowledging my existence. Pin me so other regular stoners can be represented.♥
  • @sashabraus9422
    I think the best thing Minecraft can do is to remove their "realism" mentality entirely. Go back to a fantasy adventure game style.
  • Minecraft isn’t becoming complicated, it’s becoming bloated with items and features that do not interact with each other and make other items/features obsolete.
  • @ClassicIX
    My biggest issue is the unfinished ideas. Like the new sniffer plants do nothing. Copper does nothing. The archer table does nothing. Revisit the old items and make them useful. Add more arrows enchants etc isn’t that hard and they should add different stats to the ores and maybe combine them. The game needs to also take back the old mob votes and just add in the mobs.
  • @jasonjasso666
    Honestly, Mojang has NO excuse in my opinion. How is it that the Terraria team, which are a smaller dev group, can pump out way better quality updates that seemingly always benefit that game in a decent timeframe? Keep in mind, they also have the same crutch of having to properly update multiple platforms as well, so that can’t be a viable excuse for Mojang, especially for a company their size.
  • @YaBoiDoi
    Honestly I think that the ultimate strategy is: 1. Stop trying so hard to make things "realistic" (fireflies 2. Rework old bits to actually hone in on the whole adventure aspect of minecraft. Give a reason for jungles, savhannas, and ice biomes to exist. 3. Extend the line of beginning to end slowly with updates. no need to go crazy, maybe something to collect post dragon.
  • @sniclops15
    The one thing that drives me nuts about Minecraft is how much they base updates on real-life situations. The only reason why fireflies - a fantastic and high potential mob - was not added into the game, was the discovery that they were poisonous to frogs, and they didn't want to promote that in the game. A game with skeletons, zombies, cows with mushrooms growing out of their backs, and literal demon spawns from the pits of hell. Sharks weren't added into the game because Mojang was afraid that kids would want to go to the ocean in the real world and swim with actual sharks. In fact, all hostile mobs are fictional for this very reason. AND YET, Mojang is still trying to keep things realistic in a game full of magic and dimension hopping. Stick to something, Mojang, please. I'm definitely not planning on making a giant floating structure in the sky capable of comitting mass genocide on a variety of animals any time soon, so stop acting like adding an update to a fictional game is going to influence the mentality people have in the real world.
  • Counter point: Adding more decorative items for making pretty things doesn’t complicate the progression path. It just lets you build with a different colored wood, or stone. So those things shouldn’t be considered in the “cant make too much cause it’d fill the box”argument, since those are parallel to the box.
  • Armor Trims: Do nothing Ancient Pots: Do absolutely nothing Sniffer: Do the bare minimum
  • @Ralseio
    To me, the biggest problem has been ignoring older features and just adding new ones rather than refining older content. Trails and tails did good on this by revamping a lot of structures and adding new loot to them but copper still only has a few uses. I'm really glad they added the brush to make copper a resource that you would need to make an item that breaks but considering how much you get from mining one compared to the one to three you will use on blocks (Outside of building) you end up having a surplus of an ore you only need a little of.
  • @CerisuHakka
    Additional point - Mojang is no longer the tiny indie studio it once was, and as such decisions that affect the state of the game have to go through a lot more deliberation and iteration than before. Notch could add a new feature in an afternoon back in 2011 if he felt like it, but now that same feature would have to be refined through weeks of meetings and playtesting.
  • @pokepal4630
    I have two major issues with the way Minecraft has been doing their updates 1) everything added feels so disconnected with everything in the game already. It feels like they have just been adding and adding without ever connecting back. There are so many old features that could be touched on but instead we can make a raft. 2) minecraft feels like theyre focusing too much on builders. Yes they have a lot for every other player type and are always bringing stuff in for those player types, but i feel like most updates consist of mostly just new building blocks that only serve as decoration. We have like twenty variations for diorite now which is great for builders... but whats everyone else supposed to do with it.
  • My biggest problem, and I think the problem that other people actually have but don’t realize, is not that Mojang isn’t adding enough, but that they aren’t delivering on their promises. The biggest thing that made me resent monang was them promising all that stuff for the cave update and then only adding amethyst and copper + new generation in that update. And taking years upon years to add anything else.
  • MY biggest complaint is that 90% of the tree most recent updates were all supposed to be part of caves and cliffs, but they split it so many times what was originally was gonna be another 1.16 instead became multiple 1.15s in a row instead, and we still don't have access to bundles
  • One thing that I really enjyed was when the updates were focused on ONE thing intead of A LOT of things. Nether update, village and pillage update, were AMAZING because the EXPANDED something in particular. The updates NOW expand A LOT of things.
  • As much as I want to believe that mojang is not lazy. I simply can't imagine a world that development is that slow
  • another issue which was not mentioned in the video is that once they add a feature into the game it becomes really hard to remove it in the future. That's why they need to make good decisions on how the game should evolve. There are a lot of features in minecraft which feel pointless after a while. They are only interesting when they come out because they are new, but then you either never touch them again or they become annoying.
  • @GeneralDMadness
    I really wish they were more more experimental with their updates. I don't really care if they're bad. I want updates to make me FEEL something
  • @ronzology
    My main criticism with this update is the Sniffer. The Sniffer itself is really well designed, it's a great addition to the game (although it kinda feels like I'm playing a well polished mod), and I like the new plants that comes from it. The problem is: ONLY 2 PLANTS?!?! SERIOUSLY?! They couldn't add more than 2 plants?! I was expecting quite a few, at least 5, because the idea of "ancient plants" sounds cool af. These new plants are the whole point of the Sniffer, and there's only 2... What. I imagine it cannot be that hard to make new plants... The lack of plants was so disappointing.
  • @McJe4nS
    I yearn so much for an end revamp Mods like Better End look so fucking good and actually make the End cool to explore, build in and so on. I always thought that the updates (Except for big ones like the Nether update for example) feel kinda unfinished : Back then, When they added outer End islands, they could have gone all in and add End biomes, new mobs, new loot, maybe ores and so on, just like for the Nether update. Instead of that, they went half measure and added one useless plant, and one structure (Elytras and shulker are amazing tho, but there is no point in exploring the End other than to restock on these two things) Mangroves are nice, but there isnt really any point in finding one. Imo it lacks some unique structures, hostile mobs, special ressources The Ancient cities are a whole vibe, very unsettling and nice, but there isnt really any point in exploring them other than getting skulk for redstone purposes. They put a big ass portal in the middle, without ever teasing where it might lead. Everytime I reach endgame, I just dont bother exploring them. They are afraid to add interesting stuff, fearing that it might change the game too much but that's the goal of updates. If you only add inconsequential stuff, everyone will just forget the additions and straight up not use them, like we do with the mob votes mobs. Back then, when minecraft got alchemy and enchanting, lots of people complained that it changed the game too much, but today they are essential parts of the gameplay and nobody would want them to go away. They refrain from adding stuff because they dont want to give kids bad examples (Fireflies being poisonous to frogs, sharks and other community wanted mobs...) They act like minecraft is only a kids game but forget that the games mechanics litterally encourage you to enslave villagers, hoard passive mobs in small enclosures, mine the whole land for your personnal profit. They are just disaligned with the player base and with what actually makes the game fun to play