How To Make Game Art

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Published 2022-08-04
Learn how to create art for your games with my game art act, useful for game devs, artists, pixel artists and more!

Whether you are interested in making games, or a game developer making your own game, looking how game art can be broken down into 3 simple elements can help you look at games from a fresh perspective. In this video I describe what I call the game art act, how each games art direction can be broken down into 3 simple elements; atmosphere, clarity, and theme.
I break down the art of some of your favourite games, including pixel art masterpieces like blasphemous, stardew valley, graveyard keeper, and celeste, as well as fan favourite 2D game hollow knight.
Then I show you my full process for creating a game art mockup with pixel art, from reference, to value, to colour, all the way to a finished game art mockup, before setting you a challenge so you can do the same.
Whether you are a beginner gamedev, 3d artist, 2d artist, or pixel art enthusiast, I hope these game dev tips can help you in your learning and game development journey. If you have anything to share please let me know in the comments, I try to respond to everyone!

#gamedev #gamedevelopment

Wishlist the game here - store.steampowered.com/app/2061420/Faceplant/

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How To Choose A Theme For Your Game by George Fan -    • How to Choose a Theme for Your Game  

GAMES SHOWN -
Blasphemous - store.steampowered.com/app/774361/Blasphemous/
Stardew Valley - store.steampowered.com/app/413150/Stardew_Valley/
Graveyard Keeper - store.steampowered.com/app/599140/Graveyard_Keeper…
Hollow Knight - store.steampowered.com/app/367520/Hollow_Knight/
The Messenger - store.steampowered.com/app/764790/The_Messenger/
Celeste - store.steampowered.com/app/504230/Celeste/
Super Hexagon - store.steampowered.com/app/221640/Super_Hexagon/
P1 Select - apps.apple.com/us/app/p1-select/id1470639614
Post Void - store.steampowered.com/app/1285670/Post_Void/

VIDEO TIMESTAMPS -
00:00 The Game Art A.C.T
00:47 Atmosphere
01:42 Blasphemous Art Analysis
03:23 Stardew Valley Art Analysis
04:28 Graveyard Keeper Art Analysis
05:28 Hollow Knight Art Analysis
06:49 The Messenger Art Analysis
08:13 More About Atmosphere
09:02 Clarity
09:50 Contrast In Practise
10:40 Player Expectations
11:18 Consistency Is Key
12:05 How To Achieve Clarity
13:11 Game Examples Of Clarity
14:44 Theme
15:48 Consider This When Choosing A Theme
16:43 Bringing It All Together
17:22 Making Game Art
17:48 Referencing
18:34 Art Direction
19:10 Value First
19:26 Colour Choices
19:42 Shapes
20:00 Polishing
20:32 Challenge Time
21:15 Awesome Community Work

All Comments (21)
  • @ediddy6315
    Hello. Let me just say that this channel taught me a lot about pixel art and I appreciate the tips.
  • Great as always ! Lots of tips for game dev, especially for those who are starting their journey ! Well done !
  • One of the best YouTube tutorials I've ever seen. I love how you engage with different types of learners, by showing various examples and thoroughly explaining what you mean, using the science behind your teachings. Keep up the good work brother!
  • This is a fantastic video! You call out a number of really important factors when thinking about almost any art style. The part that really impressed me was your wonderful analysis of popular game art styles. Well done!
  • @nesgoof3412
    This was probably your best video so far! I really like how you've toned down the meme stuff, but kept some subtle humor in. This was a really good breakdown of the key elements. :)
  • The bright colors and woodland setting in the mockup really evokes the fantasy and exploration vibe!
  • @bbs001gaming7
    I really enjoyed analyzing game art, it was like seeing shape and color theory in action
  • @ochavezart
    how you break down the games is the same way they teach in art school. Watching this made me go down memory lane, nostalgia. Glad to have found this video, your explenations are superb and I will keep coming back for more.
  • @ChuckLeeMBM
    Cant wait to see what you do with the art collab!! So cool to be introduced to so many cool fellow youtube artist!! You got mad skills, and I know youre going to kill it!!!
  • @aym6590
    Your content and editing is really good man, I’ve been watching several of your videos recently and they’re really helpful! I hope your channel keeps growing :))
  • @micheya2944
    I missed your videos, man. They really brought me into the pixel art genre. Thank you for your hard work!!!
  • OMG This video is BRUTAL :O The Pac-man analysis was mind-blowing!!! Awesome video with infinite work behind it!
  • @rhyantrick8178
    Super hexagon was my very first steam game. Love it so much. Great video
  • I'm about to start my Game Dev journey and so I'm researching by watching a Ton of Youtube Videos and I have to admit that this video helped me a Lot! Thank you soo much for this incredible wealth of Game Dev knowledge. I really appreciate it. God Bless
  • @kbhasi
    (0:16) I do appreciate your disclaimer as I can then set differences and expectations. I'm primarily into hand-drawn 2D art as that's what I favour the most, am the most attracted to, and am influenced by. My primary areas of interest are in children's fiction picture books, illustrated novels, and comics, though I have secondary interests in animated TV programmes and films. I'm not normally a video game person due to a long off-topic story, but I'm inactively working on a game idea as a side project after I first saw it in a daydream I had that later turned out to have been influenced by a few YouTube videos I watched from other users. To be fair, I think some of the ideas you showed in the video could also work for comic art and book illustration. (0:46) Oh! I'll need to think about that more than expected. Coincidentally, in your art style analysis examples, you showed a dark game first and a bright game second, which reminded me of the tone I currently picture for the story in my game idea. I don't currently have a complete story for the game, but I do know that it'd primarily be a story-driven experience, and that the story, as I currently imagine it, would start out sad and progressively get happier, with the help of some additional gameplay mechanics that would involve the player character upgrading their skills, abilities, and wits, and the game's story would end on an exciting tone with the ending cinematic after the final boss gets defeated. (6:46) This somehow reminded me of a decision I made with the art style. For my game idea, I currently draw heavy inspiration from an old arcade game from the early '90s that I was introduced to through a YouTube video, and I know for one thing that some of its design decisions were results of technological limitations of the time. For example, some research I did seemed to point towards the 1992 arcade game's character sprites being two sets of Targa captures (TGA image files) that had their backgrounds removed and the rest recoloured to create different characters, while I imagine using full 3D models that would be different for each character. Other examples include having a floating HUD instead of a dedicated area, and stages being built on varying grid sizes instead of a fixed grid size. (12:10) In my case, I imagine that, in the highest to lowest priority for my idea and without giving too much away about it, it would be the player character, enemy characters, major pickups, HUD, and minor pickups. I haven't yet reached the point of designing concept art, so that's not final. (14:45) The game I'm drawing heavy inspiration from had a 'prehistoric' theme, but I knew I wanted to change the theme, initially to not appear like a rip-off, but later to also set up a new fictional world as I would decide to have the game be the first in a series, well, in the same way Steamworld could be considered a series, or in other words, different games taking place within a shared fictional world with the same art style and design traits. So far, there are three themes I had considered, with the one I'm currently focusing on being Norse mythology. (17:52) 'PureRef' That's interesting, and I had never heard of that before your video. In my case, I'm instead using Milanote to organise my art references as I already use it for a number of other things (currently primarily to organise my visual design research notes and examples), in which different media would have dedicated boards. (19:17) As I haven't yet settled on the art direction and soundscape for the game idea, I instead decided to design the gameplay mechanics and a skeleton UI first. but I somehow now have the idea to draw up some skeleton levels too if I were to get any ideas for such levels, though not anytime soon as if probably want to work on the UI and story first in order to dictate the bounds of stages because the game would likely be 2.5D instead of full 3D.
  • @alloka2000
    Wildly underrated channel, just came across it and I’m hooked. Also it feels like you could’ve split this video into the analysis part where you look at different games, and the rest, for 2 10 minute videos, which’s probably better for the whole youtube game, but I kinda appreciate you keeping it into 1 video so people don’t have to go look for a part 2 or a different title all together. PS. I’m more comfortable doing character art and animation, so I’m struggling to create backgrounds/environments to create a finished mockup scene/frame/level, especially with all the post processing stuff (adjustment layers, gloom, light, fog, effects in general..etc) Perhaps you could make a video about that if thats something you’re interested in covering by sharing your approach and thought process behind it.
  • This goes really in depth and is very helpful especially the dive into how important values are
  • @LamaDramaBSC
    Thank you! Your input is well appreciated 🤝🏻
  • @pianoatthirty
    This is such a great overview of the design process. Just a quick idea for a video (that I've yet to see anyone else make) - you mention taking a screenshot of your bare level, then designing on top of that, then bringing those elements back in -- would be interesting to see your process.