Retopology in Blender Tutorial - a guide to retopologize everything
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Published 2022-11-24
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All Comments (21)
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Great video, here are my notes for the setup in case they're useful for someone. Retopo Workflow: 1. Backup your model and hide it. 2. Decimate modifier to the model: Lower polycount for better performance (Apply) 3. Scale a plane down and move it to the position where you want to start. 4. Shrinkwrap modifier to the plane, activate On Cage to see the result in edit mode and apply the following settings: - Wrap Method: Nearest Surface - Snap Method: Above Surface - Target: Your duplicated model - Offset: 0.01m 5. Turn on Snap (magnet icon on the top), turn on the following: - Face Project - Align Rotation to Target - Project individual Elements 6. If the model is mirrored, add a mirror modifier to the plane with the following settings: - Mirror Object Target: Your duplicated model - Clipping: ON 7. For a better view, give a material to the plane and inside the material settings scroll down to "viewport display" (Properties > Material Properties > Viewport Display) and set another color so you can tell what is your duplicated model and what is your current retopology process.
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literally the ONLY video i've seen that explains how to apply those patterns in a practical way. thank you so much, even the bonus smoothing walkthrough 😭😭🙏
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You just explained to me everything that was not explained to me in class about retopology. I finally get it. Thank you very much for explaining it in such a clear and concise way.
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Wow, genuinely the best retopology tutorial on Youtube. Thank you so much!
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love the way you explain stuff
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I found this video very helpful, This will go to my playlist with all the helpful stuff for me to learn more about blender. Been doing retopology for awhile and always found myself not liking how it looks, but now from this video I stumble upon. This is very useful and again, helpful
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That’s some awesome guide!! Easy to follow and do! Thank you king!!
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9:00 Wow, it's the first time I see this technique being used. Very cool!
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One issue I struggle with as a beginner is, I'm always afraid to start doing retopo on a model because I'm unsure if I'll need to go back and make any changes to the sculpt. Another thing is how to approach clothing, armor, accessories etc. Do they go on top of the my retopo mesh, join with the retopo mesh? At this point I just look at things like, "Does this need to be part of the silhouette?" If yes, then I'll retopo it and add it as a mesh on top of the base model. Otherwise, its baked in the normal map. Just throwing out some more video ideas for you, seems like you can probably provide sound advice on in these situations.
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Thank you for an amazing explanation! Although this is about retopology but you help me understand the “why” and “when” question to use all the famous topology structures in a single video ❤️
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Definitely... everything we need to know about retopology. I'm putting it into practice right now, and I finally managed to move forward with my project. Thank you for sharing!
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Wow ! that's a great explanation.
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Thank you very much to share your knowledge !!!
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Wow, thanks for quick accessible video!
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Don’t think enough people acknowledge how cool or a thumbnail this video has.
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wow... thank you soooo much! really halped me
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Solid video. As you said have watched many. This was correctly spaced in time. Forget I shall not.
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appreciate the Shrink wrap tip !!
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instant sub! Thank you for this!!
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I really think you should use more words which will make your videos come first in the search bar... Because I have been searching the tutorials and seriously yours are the best... But after about a year.. Now I am finding your channel... This channel is the best.