Positioning Widgets on an Overlay (UEFN Verse Tutorial)
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Published 2024-04-03
UEFN Documentation: dev.epicgames.com/documentation/en-us/uefn/positio…
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0:00 - Intro
0:13 - Widget Blueprint
1:22 - Image Size
1:48 - Alignments
2:18 - Padding
3:38 - Verse Code
5:00 - Text Block
6:09 - Why Use Overlays?
6:31 - Future Tutorials
All Comments (6)
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hey dude, im excited for your tycoon tutorial!
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Loving the videos. You know how to change the font, size, rotation... of a texture_block or text_block in verse? would be suepr helpful
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overlays and stack boxes are much more complicated to set up than simple canvas (in verse). I did 2 different projects where I had to make UIs. I wasted so much time making a UI with overlays and stack boxes lol, in blueprint it's not that complicated but in verse when you have big UIs, you quickly get lost between all those lines with stack_box_slot and overlays_slot, I find the architecture hard to read. In blueprint, you put your overlay and your content inside, whereas in verse you have to put your overlay, then you have to put an overlay_slot, and only then can you put your content inside, they added an intermediate step lol.
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Is there anyway you can have a controllable mini character in a UI (like the character would move side to side in a 2d landscape).
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Hi, can I post this video on my DS server?