HELLDIVERS 2 Mythbusters - Vol. 2

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Published 2024-03-11
HELLDIVERS 2 has hit, everyone loves it, and it seems perfect for some Mythbusters action. Let's see what nonsense we can pull off!
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A MEGA LIST OF EVERY MYTH EVER:
docs.google.com/spreadsheets/d/e/2PACX-1vQOVrQJVR7…

HELLDIVERS 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. Developed by Arrowhead Games and published by Sony, available on the PS5 and PC.

Music:
'Check Please' - Bonus Points
bonuspoints1.bandcamp.com/track/check-please
'Buzzin'' - Bonus Points
bonuspoints1.bandcamp.com/track/buzzin
Stratagem Hero Theme - Helldivers 2

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Welcome to the official Defend the House Youtube channel, busting myths since 2008! On this channel you'll find a variety of gameplay episodes, where we put your favourite games to the test in our classic Mythbusters format. We are always open to myth suggestions! We cover games like Call of Duty, Halo, Battlefield, Grand Theft Auto and more! Make sure to subscribe and enable all notifications.

#helldivers2 #helldivers2gameplay #helldivers

All Comments (21)
  • @defendthehouse
    Mech hype? Everyone unlocked it faster than we could cover it for Vol. 2!
  • @aaronl1998
    I feel like the dev's recent comments about their "stealth" system really show why certain games excel as Mythbusters content farms. They said something along the lines of "We didn't make a stealth system, we made a realistic sound system, which just so happens to allow for stealth gameplay". When games are developed systematically there just happens to be alot of crazy, unique stuff that can happen/needs testing. Very excited for more!
  • @Danieltp3
    Drowning while on fire… worst of both worlds
  • @ShrimpPalooza
    8:00 Evac ship can be damaged but not destroyed. If it is on fire, it will take the first helldiver to enter and immediately extract with no timer.
  • @chitin122
    I saw a video of a guy sticking himself with a drop on his shield walking under a bile titan dropping the backpack and running away as it died.
  • @Sivossaatana
    There NEEDS to be like a One shot kill spot on top of the Bile titan. For the rodeo guys, You know ;D
  • Oh that pelican one was interesting, we also shot it with rockets until it was on fire, and then it also took off as soon as someone got in without a countdown, leaving 3 of us stranded. I bet thats intentional.
  • @imadork123
    So about the "destroying the evac ship" one. The only time that my friends and I have noticed it was when someone (not the host) was reinforced and they landed on top of the drop ship. The ship was destroyed on the host's screen and they could not enter, but all 3 others could enter the ship. We ended up leaving the host on the planet.
  • @Bird_ish
    I've got a myth for you that I have noticed in a lot of my gameplay: "Blue stratagems will follow the beacon, when stuck to a shield or bug, and will target it's final position. On the other hand, red stratagems, though the beacon moves, are only called in where it first originated." You can even see in this video that when the walking barrage is stuck to the shield, even though the beacon moves with the shield, there is a red light that remains where the stratagem was first called in.
  • @Crankshaft-cq1nd
    So I noticed through gameplay that the strikes such as orbital or eagle land wherever the red becon was activated doesn't follow if it gets stuck to a teammate or enemy. But any support stratagem with a blue marker such as resupply, support weapon or any others with the blue becon will follow the becon when stuck to an ally or enemy
  • @tombull89
    Meteor storms are cool but as soon as you see that little dot of white light above you know you're about to face the redeploy screen. EDIT: okay, Jamison's broken crawl at 4:13 had me dying
  • @CarJul666
    The slug was incredible! 🤣 Great ideas and perfectly executed. I hope there's a lot of myths to test.
  • Myth: you can reinforce yourself if you throw it straight up and die before it lands
  • @OnlyMichael
    4:11 "Hello my fellow Terminid, I've been trying to reach out to you about your Managed Democracy Extension."
  • remember to spend at least 2.3 seconds admiring the scenery while in a mission. A happy helldiver is a productive helldiver. Edit: (Its 2.4 actually, and deadly not productive. I apologize for my lack of diligence with our training manual ;-;)
  • @maxpotter6181
    @2:07 I think you need to test this again. Visually, Joe is on fire, but he's taking no damage from the fire. Something wonky is going on here
  • @CupolaDaze
    FYI for some of the stratagems they don't care if the beacon moves. They are called in where the beacon initially lands. As for the hands out bug I was able to fix it by dropping and picking up the SSSD. Obviously very situational and I assume they'll probably fix it next patch. Also another mech myth would be "does turning your side towards chargers protect you more than head on collisions?" My anecdotal experience is yes it does seem to stop the charger without as much damage to the mech.
  • it looks like if the meteor hits right next to you you're fine because the shield takes the explosion damage, gets popped, and saves you. but if the meteor hits the shield on the way down, it destroys that first, and then you die from the explosion when it hits the ground?
  • I think I understand why it took off immediately, we saw that it was smoking it went into emergency takeoff mode to get out before it was "lost" to the enemies and would takeoff as soon as one was on the pelican.
  • @25Jake
    The "C'mere bug lemme talk to you at your level" killed me😂 @4:10