What If I Made Show Accurate CardWars? - Devlog 00

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Published 2024-04-15
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Not everything suggested, or created for the BigHoles CardWars project, is going to be added to the game. If we decide to use your idea, suggestion or artwork- it will be communicated and credited to the original creator. Any public post intended as a suggestion or contribution to the game, the original creator no longer has exclusive rights to that idea.


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All Comments (21)
  • @BigHoles
    Also! If anyone knows of games that have systems, rules or mechanics already in them that are similar to mechanics I'll need to recreate, or games that might just be worth looking at due to overall similarities, let me know here or in the discord! For example- a game that has simple research trees, single creature combat or commodity speculation! (preferably tabletop games) Thanks!
  • @tubstertoo6488
    To this day, I will die on the hill that a Card wars vr game would be amazing.
  • @fuji_films
    Only OG Adventure Time fans remember the official Card Wars game that got deleted some time after its release. Oh boy, it was an AMAZING game.
  • @0nzx_
    I will follow this dev log until I DIE. I’ve wanted show accurate card wars ever since I saw the OCW episode.
  • @Strumstar
    "I floop the pig" is now something I seek to be able to say during every single Magic The Gathering game I play from now until the end of time.
  • @334yopf
    Jake truly is the ultimate Yugioh player. Doesnt read cards, gets mad when something that was clearly telegraphed happens, hes just like me
  • @salamander7125
    No one seems to remember that there WAS a Card Wars mobile game! The servers shut down in January 2020 because there weren’t enough players, but I don’t understand why because it was AMAZING. Every creature from the episode appeared in the game. I remember the rules fairly well. You had 5 land/creature types: Corn Fields (Yellow), Blue Plains (Blue), Swamp (Green), Candy (Pink), and Sandylands (Beige.) Every creature would pertain to one of these five. Corn fields creatures focused on basic strength and damage: you had Husker Knights, Archer Dan, and this one big nasty brute I can’t remember the name of, but he had two heads and a really cool design. I think there was a cyclopse, too. And an Immortal Maze Walker. Swamp creatures used poison and were the most insidious and crafty. Poison attacks damage an enemy over time, giving little spurts of damage after the initial attack. I didn’t really like this playstyle because it felt sneaky, but a lot of players used it and were very good at it. (You could battle other players online). Candy creatures are mainly for healing and tanking damage, but there were some powerful ones too. Blue plains focus on spells and trickery. (You had the pig and the ancient scholar, of course.) Sandylands are spiky, like cacti: when you hit them, you usually take damage. Each player is allowed to have 5 creatures on the board at one time. You get your creature to attack an enemy creature by dragging it, and the enemy creature responds by hitting back. It’s similar to mtg, but you don’t necessarily need land cards to summon creatures pertaining to that land—you just summon the creature and the land sort of grows up around them. They come onto the board with a platform themed to their land type. It was honestly my favorite game, I played it for hours every day and I’m still so sad it’s gone ❤️‍🩹
  • 7:47 "The card 'Bean Ball Bomba' has an 'X' instead of a number, which probably means it's an instant spell, so it has no life. However, cerebral blood storm, which is also likely a spell, has a '10'. I would imagine this is because its effect isn't instantaneous, and behaves like a creature for its duration. But who knows, the spell teleport also has a number." Read the text on the bean ball card. It's actually visible. "Deals X damage, where X is the number of beans in play" 'X' doesn't necessarily mean whether or not it has life. X means it's a variable. Whether that means that the number is damage, or health, or it depends on the card, I can't say. But if it is damage, then, in the case of the bean ball, it just is the number of beans in play. If the number is consistently health, then with the bean ball, it means the health and damage are the same- Which I suppose makes sense in this case, the more beans in play, the larger the bean ball, the harder it will be to fall apart- a bit harder to destroy a boulder than a rock, and all that.
  • @4r968
    Adventure Time Card Wars and Card Wars Kingdoms on the app store was the most nostagic game I can remember. I played both game after school for year and years, long after the app store turn the servers off, and up until they were both taken off the app store. As a long time tabletop player and adoring fan of the cartoon series and the online card games, I will be seated and ready to thank you for making this, and best know I will be your first paid contributing member if this ever releases!!! A BIG thank you from all the card wars/card wars kingdom fans!!!!!
  • @TheBearOfSpades
    I always assumed the game was slightly sentient, and that's why Jake wasn't 100% certain how things interacted. Like some things just happened, even though it wasn't written on the card.
  • @DctrJimbo
    My childhood dreams finally realized….
  • @somebrid2147
    My theory for Jake not knowing anything is that the cards prolly have a % chance of doing something. Like: "The pig might be hungry, there's a 50% that it will eat anything edible on the enemy's board."
  • @animerambling
    This will sound stupid but when I was in middle school I tried to make a show-accurate card wars game by rewatching the episode over and over again For reminding me of that you have gained a subscriber
  • @tream1499
    i like how the hardest part of this isn’t actually making the game, but understanding what cardwars actually is
  • @irisruin6912
    Seeing a fully fledged, complex as hell rendition of card wars in real life has been my dream since childhood
  • @trentstoute5359
    It looks like "Wandering Bald Man" probably uses a passive ability between turns to "Wander" without input from the player. This could be simulated with a four sided die, which would determine whether he travels to Lands 1-4.
  • @tzeentchmundi44
    Its also worth noting that, as for the pig, once he gets in the swamp landscape, he switches sides being at jakes control because pigs stay in the mud once they get in, this implies that not only the landscapes all have a variety of effects that can be active at all times ( such as small units being able to sink in the mud of the swamp ) but that those effects may affect in a different way to each unit ( to the wandering bald man it hinders its movement but it also can be used to seize control of an specific unit )
  • @Coraloner
    X in card games stands for "Subject to current Changes" meaning the Bean Ball Bomba is very accurately describing what it does, deal "Subject to change" damage equal to "amount of beans on the board". The numbers on the spells are DAMAGE not health.
  • @Lenorewolf312
    I don't know why, but the words "Magic: The Gathering mixed with Catan" popped into my head watching this, and that would be so cool
  • 0:08 I never realized how well Cult of the Lamb's OST blends into the visual style of Adventure Time. Thank you for making such a well synthesized blend!