Can I Program a Robot to Swim Faster Than a Human?

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Published 2024-05-31
Welcome to another episode of Trailmakers! Today I want to build a robot that swims in a similar way to a human. Can it surpass human speed?

Tons More Trailmakers:    • Is the World Ready for Rocket Powered...  

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About Trailmakers:

In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.

Welcome to the Ultimate Expedition!

Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.

Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.

Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.

Learn more about the game on www.playtrailmakers.com/ #scrapman #trailmakers

All Comments (21)
  • @shaymin7240
    10:04 this editor goes to above and beyond for us to understand no wonder he got hired
  • @locke_ytb
    Swimming Fun Fact: The breaststroke is the oldest recorded* swimming stroke, dating back to the Stone Age. Depictions of the breaststroke can be found in ancient Egyptian hieroglyphics.
  • @vaulz_
    10:04 the fact the editor used perhapskis is hilarious
  • @kaykyhardy6205
    10:04 bro give a rise to the editor man!!! He search the topic, tells us what ScrapMan got wrong, EDITS THE VIDEO IN A WAY THAT IS REALLY GOOD, and animates!!!! This man is not a editor, its an angel! Pls ScrapMan, preserve this man. This man needs protection.
  • Freestyle is an Olympic swimming event in which the swimmers can use any swimming style, so they all choose front crawl because it's the fastest.
  • @feldamar2
    Now the editor is perhapskis getting in on making that word a thing. Yay!
  • @edgemike3601
    As a swimmer, you can try to improve it by doing a common rule for beginners swimming freestyle is 'high elbow' to distinguish it from backstroke. High elbow means the elbow is the highest part of the body once the arm is out the water. You almost got it when you put a servo on the elbow, but the angle isn't high enough. If I show the final product swimming to some of my friends from my swimming club, I think they would say it's backstroke. Update: 4 of my 5 friends said backstroke, the other one said freestyle.
  • @im.not_kzkz
    multiplayer idea: kinda late 1-Minute, 10-Minute, 30-Minute Dogfight or Race - You have 1 minute to build your initial vehicle. - After that, you get 10 minutes to upgrade your build. - Finally, you have 30 minutes for a final upgrade. Unlike evolution where you upgrade the winning build, in this format, you have to upgrade your own build throughout the stages.
  • @HannsenLCS
    the arms being so straight makes it look more like a backstroke. 🤣
  • @flyingfox8360
    Combat side stroke actually has been tested, energy output in high preforming professionals is easily repeatable as it is trained daily. When i was screening for special warfare when i was in the navy i would swim for close to an hour a day. 15 mins front crawl, 15 mins breast stroke, 15 mins combat side stroke, 15 mins back stroke. That order is to maintain energy while continuing to swim as i got tired. By the time I was set to screen i was an absolute fish and was putting down crazy fast times with a standard side stroke as well as combat side stroke. The science is real my dude.
  • Technically the style used in freestyle is called the forward crawl. Freestyle is a reference to the event, where there is no limitations on swimming style. It's just that the forward crawl is really fast, so freestyle winds up being forward crawl.
  • @yahiaswidan5114
    As a swimmer, when you said “breaststroke is much harder to program” I just thought “you have no idea”
  • @ItsAleJ.
    The editor putting perphaskis as a call back from a previous video got me dying laughing 😂
  • @Silverwing2112
    Scrapman: I'm gonna stop saying "perhapskis" it is not a word. His editor: Hold my beer.
  • @DocOctoganapus
    Freestyle is a free choice to do whatever you want. Everyone does the front crawl because it is the fastest way to swim. And good job editor on the hip knee ankle! It does act like a whip,
  • @Sjors_23
    Here is an idea for future multiplayer Monday. How about forklifts? Make a forklift and who can move 3 pallets (one at the time) across racetrack fastest wins. It has to have at least 3 wheels tho. One will have to consider the change in weight balance and speed. If you think this good idea like the comment people. As always love the content!
  • @Loop_Kat
    The annoying thing with toggles is that, as you saw near the end, they must be re-toggled off if you want them to be re-triggered again So, for anyone who's curious, to make a logic block toggle automatically, you can do it really easily with just two logic blocks (using XOR gates as an example): 1) Set an XOR gate to toggle and set the duration to be 1.10. In this example, the desired duration is 1.00 + a small reaction window (0.10) for the second XOR gate to trigger 2) Create second XOR gate and set the delay to 1.00. This delay must be lower than the first gate's duration or else it won't trigger 3) Point both XOR gates at each other and use only the first XOR gate to send signals to other blocks. Do not send any other signals to the second XOR block 4) Trigger the first XOR gate with either its own hotkey or from another incoming signal, it doesn't really matter, just don't send multiple signals to it or else you'll make a mess 5) That's it. Whenever the first XOR gate is activated, the second XOR gate will automatically disable the toggle just before the duration ends, thus allowing the system to reset itself and be ready for another signal every time (as long as you're not mashing keys) Using a 'reaction window' value faster than 0.10 may work (ex: 0.5, 0.2, etc), but I found that 0.10 was the "safe" minimum value for the second XOR gate to trigger due to the logic speed limitations in Trailmakers. Additionally, the second XOR gate does not need any kind of pause or duration, its delay will only be active when the first XOR gate is active, so it's automatic, in that sense. This system is obviously limited to timers, but there's a lot you can do with it if that's all you need (ex: activate/deactivate a motion, fire multiple weapons with incremental delays, all while only using one hotkey)
  • @Wekuz11
    Amazing job editor! And perphapskis Scrapman is also awasome
  • That thumbnail is very impressive, looks so realistic. If robots ever threatened swimmers, that's the image on the front page of an article about it.