I got MORE artists to draw my ideas for Lethal Company updates

152,306
0
Published 2024-01-18
I kinda really love making these videos ngl, they're so fun.
-
Artists in order of appearance:
Loob (Thumbnail Artist): www.instagram.com/lo_ob_/?igshid=ZDdkNTZiNTM%3D
Kai: twitch.tv/kaiplayskoi
Mudgyart: linktr.ee/mudgyarts
Jean-Napoleon: www.tumblr.com/nameless-headless
Tree: twitter.com/eviltree_
Dr.hairline: www.tumblr.com/drhairline
Bee_spawner: www.tumblr.com/blog/pheonibee
Krazykarkreature: @krazykarkreature on discord
Asearam:    / @thebartenderstavern1482  
Takoyaki: www.tumblr.com/takoyakithegross
Splashpaws: www.instagram.com/splashpaws/?hl=en
Moully: twitter.com/OKmoully
SteveMobCannon: www.artstation.com/stevemobcannon, twitter.com/stevemobcannon
Lunartic: www.instagram.com/lunart1c_/
Perle_gel: instagram @perle_gel
Emberin: www.instagram.com/emberin?igsh=MWxuODNma3JzMmgwOQ=…
Nano-cat: twitter.com/Nanocatters
-
PATREON: www.patreon.com/daszombes
-
VODzombes:    / @vodzombes2828  
-
twitter.com/daszombes
www.twitch.tv/daszombes
-
Discord: discord.gg/wU9DJu2nNB

All Comments (21)
  • @ZombieManF
    Cetus being free of outside enemies makes sense, but imagine if it could spawn Earth Leviathans; more specifically, a reskin of them to be just… regular leviathans. So you would actually get to see the massive beasts squirming in the water like they would silently burrow through the Earth on the other moons, making escapes from Cetus even more tense when coupled with the rising tides, since it grants the Leviathans more places to move on the map as time passes.
  • @balloonboy5212
    THEY ADDED THE CLOCKWORK ANGELS AS OLD BIRDS LETS GOOO
  • @usornaem
    Wouldn’t it be cool if the carving knife could retrieve bodies stuck in webs?
  • @Firewall_FR
    I feel like the blazing Minotaur was a person who took the “you look like you should be locked in a labyrinthine maze for the safety of Crete” insult too literally.
  • @josephsolis8085
    Idea For the clockwork angels they have a 50% chance of defeating a forest guardian and a 50% chance of losing to it making it seem like there is a constant battle between nature and machine
  • There could be a tactic where the Tar stalkers can instantly die by a well placed stun grenade.
  • The ocean moon is actually my natural enemy, im so prone to seeing a flooded moon, spending to much time, and thinking "lightwork" before drowing immediately
  • @nLuna
    when the Old Birds got added i immediately remembered the clockwork angel concept lmao
  • @MeloniestNeon
    The Clockwork Angel is such a perfect endgame enemy, it just says "Aight, playtimes over, LEAVE" and it feels like the most natural inclusion alongside things like the screamer (perfect comedy in the making there) and the carving knife!
  • @Frognungun
    hear me out, a beast that captures and kills people, but, when they die, you don't go into spectator mode, you see the beasts POV, and you can still talk, it sneaks up behind people, so imagine walking down a corridor only to hear in the heavily distorted voice of your friends "DUDE RUN, RUN RUn!!!"
  • @ZombieManF
    I know the whole point of the Blazing Minotaur is that it makes going to Hephaestus a challenge towards the beast directly, as if your crew itself is taking after Theseus… but IMAGINE if the Stranger could rarely spawn in the Labyrinth as well. A crew that knows of the Minotaur would head in, expecting to deal with the beast, only to find the caverns completely empty and infinite, with the corridors slowly getting tighter and tighter as they’re picked off one by one.
  • @Wapcvm
    I had an idea of a dumb mechanic of a monster that doesn't hurt you but if you find it it just walks over to nearby entrances to block them off and starts giggling at you that'd be funy.
  • @THE_NERVE
    I've had an idea for a while for a sort of big "lightning bug" that just wanders around indoors, kind of like the spore lizard. Employees can charge their equipment on it, with a randomized number of glowing segments on it's abdomen showing how many charges are left. If you try to charge an item with no lights left (or hit it with a shovel), it will explode. Another possible idea is that the items you charge with it attract lightning, even if the map isn't stormy.
  • @catpoke9557
    You can tell Daz has a very specific taste in games because the two games he likes making videos on the most both have weirdly realistic AI lol
  • @Brigtzen
    With some if these items you could forego gathering scrap and instead just hunt monsters outside the facility to meet quota, like using shovels and the knife to gather teeth from eyeless dogs to sell. Actually, becoming monster hunters sounds like it could be a cool expansion to the game, where instead of being a team of novice scrap haulers you are an elite team of monster slayers, all depending on just the gear you bring to the job
  • @ZombieManF
    This doesn’t really make sense with how the Wayfarer works, but I like to imagine that they’re attracted to the end of the laser pointer, like cats lol.
  • @slenderface1239
    I saw someone point out the more supernatural looking enemies represent corrupted childhood concepts (Jester, Nutcracker, and the girl) so maybe there could be another toylike monster like a flesh monster piloting a robot that looks like a G.I. Joe figure as it plays broken voice lines.
  • @northernwuds3223
    An idea I had for an enemy comes in the form of a question: what happens to those that are left behind and declared missing by the autopilot of their company ship? The Forgotten are the answer, but players will remember their gamer tags that still hang over their head when found wandering the halls during the day, and a night when they stalk for prey. Having to find their own means of survival, the former employee will be seen attacking various creatures in their area, and consuming their flesh to stay healthy, or so they think, as consuming any monsters flesh on a planet cause them to heavily mutate; their exposed head will have skin pulled taught around it, their suit will tear and break as new sharp bones protrude from its back, and their hand will mutate into a massive claw, ending at one large finger way out of proportion. However, they are human… kinda, so they can be killed in a few hits or less then what it would take to kill one of their own, that is to say if you can get in arms length of them, as they will immediately attack any employee that gets to close. A Forgotten can always be identified by the mad ramblings throughout the halls, and the sound of tearing flesh. Be careful Employees.