ACD/0 Feedback Fence is Surprisingly Strong Now!

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Published 2023-08-28
HoxTon (Strand Build Founder?) twitter.com/AstrocyteH

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ACD/0 Feedback Fence is Surprisingly Strong Now!

All Comments (21)
  • @Stereo-hb2lo
    I can't wait to see feedback fences on the day 1 raid disabled exotics list
  • @abagofT
    This is a great season in regards to the sandbox alone, everything they’ve added so far feels great (especially banner of war)
  • @ShaqsonYT
    As a Stasis main, I NEEDED this build. I was searching for a great one that was different, this is it
  • @dawnables2731
    On-Hit effects are always more fun than ones requiring kills <3
  • @andrew177100
    This seems like something that will get changed in the near future. I'm more interested in it's reaction will consecration, mainly the ignition because if I'm to believe what I've heard the ignition would count as an ability/melee hit causing it to proc the feedback fence. It may not be as potent as the strand or stasis ones but it's something to look into imo. EDIT: Might not work as well as I was hoping, I slightly tested this but haven't sat down to really get into it but I think that melee kickstart procs on the upward swing of the consecration melee so the stacks are gone, then after hitting the melee for the second time to do the big slam that ignites the scorched enemies the armor charges are gone so the melee kickstart only returns the portion it would without armor charge. Like I said though I haven't sat down to check and make sure that is correct or not.
  • @udontknowme00
    They're probably going to change Feedback Fence's armor charge to proc on kill instead of hit
  • @str1pped.gh0st
    Can I just say what a blessing this man is? Not only has this build made me use behemoth which is usually never really great but ACD Feedback which I personally have never touched nor was too interested in the updated version. Now I’m using both and having a genuine blast with it. Thank you so much ehroar
  • @iESCAP1SM
    I was hoping someone would show some neat new tricks with this exotic. Thanks! Looks fun, will try
  • @batmanoncampus
    Came back to say this build is absolutely fun! The melee hits proc on Glaive hits (use close to melee) and you're nearly invincible with Banner of War.
  • @hoxton1691
    I was wondering why my twitter video was getting so many views. I really like this build coming to more people. It is also now perfected and expanded upon with stasis. GOD I love this years sandbox updates. Once again excellent video
  • @frippinit
    Anybody else having problems with inconsistent melee kickstart procs?
  • @blak4831
    Realistically the Stacks on Stacks interaction is where they're going to hit this - there have been unintended interactions with SoS in the past with the finisher mods so it's not surprising this slipped through testing. That'd mean you now only get four AC on a full volley which afaik isn't enough to infinite chain even with 3x melee kickstart. However, if they change melee kickstart to work correctly with multiple charges (as grenade and utility kickstart already do), this will still allow you to chain flechettes for much longer than normal as you'd now be getting melee energy back on each cast, not just the last one
  • @nidhoog
    Thank you for giving me a reason to keep playing this game
  • @VargasTheOne
    I didn’t even think about the armor mod interactions! Genius!
  • @x9x9x9x9x9
    Bungie has been working pretty hard to make strength a good stat on every class. Strand warlock and the weave and the solar build, hunters with lots of builds, and titans just being titans.
  • @whoisskylight
    i use synthocepts for the stasis version and a wave frame to break the crytals. imo its much better for ad clear and damage, the only thing is you can only sometimes use infinite melee if you are getting kills.
  • @robertlentz4371
    Fantastic!!! Definitely gonna be putting this together 🙏
  • @tobbiusness6204
    I can see an internal cooldown added to feedbacks charge gen, and probably another to kickstart mods