Splatoon 3 vs Splatoon 2: One Year In

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Published 2023-09-11
I FINISHED THIS VIDEO! HAHA! I TOLD YOU ALL I CAN KEEP A CONSISTENT SCHEDULE! Now let's just see if that holds up now that university is starting back up for me XD. Wish me luck.

Anyways, hope you all like the video! Thought this'd be a fun thing to do for 3's one-year-anniversary. I was honestly surprised by how similar the two games' update cycles actually are. So many people online are acting like Splatoon 3's content is super disappointing, but like, it's barely different from 2's post-launch updates lol. It's just a matter of how much content they add how often.

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Stole some stuff from Wikipedia to get more recommendations from keywords, you can't stop me, hehehe...

Splatoon 3 is a 2022 third-person shooter video game developed and published by Nintendo for the Nintendo Switch. It is the third game in the Splatoon series following Splatoon 2. Like its predecessors in the Splatoon series, the game consists of online multiplayer (player versus player and player versus environment) alongside a single-player campaign, all featuring combat based around ink.

The game was first revealed in a teaser trailer on 17 February 2021 and was subsequently released on 9 September 2022. The game received generally favorable reviews, with praise for its additional maps, single player campaign, customization options, and gameplay mechanics, but criticism for its matchmaking and disconnection issues and lack of new content. As of 31 March 2023 Splatoon 3 has sold 10.67 million copies worldwide, making it the fastest-selling game in the franchise and one of the best-selling Switch games.

Like its predecessors in the Splatoon series, Splatoon 3 is a third-person shooter. Players choose to be either an Inkling or Octoling as their player character. Both wield weaponry that uses colored ink as ammunition. Weapons are diverse in ability and imagery, with most resembling household objects. For example, Rollers are large paint rollers that can cover large amounts of area in ink but are generally limited to close-range combat. At the same time, Chargers are weapons which resemble a sniper rifle, and have long range for sniping opponents but are less effective at painting the ground. Splatoon 3 expands upon this by adding new main, sub, and special weapons to the game. Main weapons are able to be chosen by the player, sub weapons are assigned to main weapons and act as secondary weapons that use up more ink, while special weapons are also assigned to specific main weapons and require the player to cover the ground with a varying amount of ink in order to charge it up. Inklings and Octolings have the ability to morph into a squid or octopus form respectively. This form is referred to as the "swim form", and can be used to climb ink-covered walls or swim through ink faster than the humanoid forms can walk. Weapons have a finite amount of ink ammunition, and submerging in ink via the swim form replenishes it quicker than in humanoid form. All basic weapons from the prior Splatoon games return in Splatoon 3.

All Comments (21)
  • For the people who keep commenting I got the music quantity wrong for Splatoon 3, yes, I'm well aware, please read the other comments before you post your own lol But anyways, yes I forgot the added lobby music and Daybreaker Anthem, so technically Splatoon 3 does win the music quantity category, and thus wins this whole thing overall. Also, just like, be respectful??? I am human, I make errors, I will try not to let this kind of thing happen again because EVERYBODY MAKES MISTAKES!!! Just don't be a jerk about it, thanks.
  • @mariofanl1ve
    Squid vs octopus was and still is my favorite splatoon splatfest. It's mainly the gimmick I love, having all octopus members be octolings and all squid members be inklings was so unique and probably the best gimmick we've had in a splatfest.
  • @dean9472
    Theres a key point missed here though in that people naturally expect 6 years of progress and knowledge gathering to be reflected in improved content quality. And instead quality has backpedalled in some key areas. Splatoon 2s updates set a benchmark to be met or surpassed, so missing the mark becomes more noticable than the successes of 3.
  • @cordax5176
    "sappholopods" is the best way to describe pearl and marina
  • @OliyTC
    I will say on the second kit front there are two things worth mentioning: - While Splatoon 3 had a higher quantity of kits post-launch, by one year into Splatoon 2 every main weapon had gotten a kit aside from the brand new main weapons and two more (Ballpoint Nautilus Explosher and Bloblobber), while for Splatoon 3 plenty of weapons that have been around since launch didn't get a second kit. The worst outliers for Splatoon 2 became the bottom 25% for Splatoon 3, which is what makes it more frustrating. - I'd definitely give the kit quality point to Splatoon 3, almost every weapon feels like it has a specific identity and goal and feels like it's trying to separate itself from its other kit. Splatoon 2 had a lot of kits that felt similar and didn't have a strong identity, and which one got picked usually just boiled down to which sub/special was stronger at the time
  • @mangocat4820
    My huge major issue with Splatoon 3 that wasn't really touched upon is how worrysome the state of the stringer and splatana classes are. We are basically halfway through the games "lifespan" and we only have 3 kits for each class and 2 of them are identical mechanic wise. These classes SORELY need need kits or better yet new variations and unique takes on each of their respective attributes. Stringers were a major marketing point of the game and Nintendo just being like "heres a new kit or smth lol" a year later is kinda frusterating
  • @Ratheartz
    With updates i think the main thing people are dissapointed with is mid-late season feeling stale.
  • @k1baede728
    Splatoon 3 is so overhated man,it's literally so good compared to it's prediseccors,I'd argue the only thing Splatoon 2 did better than 3 was most of the maps and splatfest😭 Splatoon 3 is literally better in every single way
  • @JoeVev
    I still feel like we’ll get a surprise extra year of support. Not only would THREE years make sense for this game, but at this rate it doesn’t look like we’re getting third gets which they could be fine with but this is the THIRD game
  • @VMan776
    Some points I think are worth noting: - Splatoon 3 actually did get more music post-launch due to additions you didn't mention like Bait & Click and the three lobby songs added in 4.0.0. There's also Daybreaker Anthem, but I guess that was technically only available to listen to one day after the anniversary, but even then Splatoon 3 would win in terms of quantity. - One more measurable quality difference in terms of kits is how visually distinct they are from their vanilla counterparts. In Splatoon 2. With a few exceptions like the Dynamo Roller, most kits looked identical to their vanilla counterparts, but with a sticker or decal. Compare that to Splatoon 3 where nearly every weapon looks visually distinct, usually in terms of color. Compare Tentatek Splattershot, Clash Blaster Neo, or Bloblobber Deco between the two games and you can see what I mean.
  • @luiguigi
    one extremely petty thing i have with 3 vs 2 is the ink colors and how most of them are some variation of yellow and purple
  • @gab310308
    Your channel is really underrated, this video doesn't even look like it is from a channel this small, i hope your channel gets popular in the future! :)
  • @peggsnbacon
    splatoon truly is a live service game that you can play on the nintendo switch that being said, it's neat seeing a comparison between the two most recent update cycles that we've had for the series! I wasn't around for splatoon 2, having only got it after the final fest wrapped up, so I was interested to see how the current way of updates holds up against it best of luck w uni!
  • @YureiOni
    Challenges would be cool if they happened more often and didn’t have teeny tiny available windows that, for me, don’t run during the late hours of the night and early mornings. Idk why they don’t just have these challenges available all the time on rotation..?
  • @ComaToastHK
    Such a well crafted video, and brings up several good points I don’t often see discussed regarding 3's updates. Seriously hoping to see this channel grow more, best of luck to you!
  • @ddnava96
    13:36. "The only real difference..." Imho the greatest (and worst) difference is that any S+ player can participate in X battles, whereas in S2 you had to reach S+10 in order to be able to join X. This considerably lowers the skill floor of the mode. Also, since people don't organically rank down, any S player that does well in S will inevitably rank up to S+ with no way of going back (other than a manual rank down and a reset every 3 months), which means that players that belong to S can also participate in X battles
  • @crispy7311
    Thanks for making this video! It really helped appreciate the things that Splatoon 3 has done right. Also, ggs, from the clip from 17:35.
  • @Hoopryfien
    This video was really well made, I also really want Ark Polaris to come back and who knows maybe they could make some changes to the map related to the fact that we actually know what Ark Polaris was meant to be (due to the story mode archive revelations) now.
  • I think Splatoon 3 is a victim of being compared to post 2nd year Splatoon 2. Granted, online in 3 definitely feels worse than 2 with more disconnects. At the same time though s3 did fix some issues with ranked modes. Specifically, the hud showing you a timer in SZ for overtime to let you know exactly how long you have to regain control of the contested zone before you lose. In CB the drop down to 8 clams for a power clam feels good also the addition of the overtime hud here as well. The addition of the checkpoint in RM(preventing the possibility of things like the old 10 sec kelp dome match from ever happening)
  • @isturma
    Everyone says that Sploon 2 was better. Well, I never got into FPS or competitive shooters, and even though I was intrigued enough by Sploon 2 to buy it, Ladder Axiety (it's a thing! and I didn't know there was a single player campaign!) kept me from playing it. I joined in the Sploon 3 testfire because someone in my XIV guild played 2 and encouraged me to try it, and I was hooked. I played a bunch that weekend and preordered the game. I also went back and played some Sploon 2 while I was waiting. Personally, I like Sploon 3 more than 2. I can see how someone might look upon it more fondly with rose tinted glasses, but Sploon 3 really feels like a maturation of the concepts. As for the catalog, I log in and play a couple games each day - with the first win bonus (which counts for salmon run too!) it's been pretty easy to fill them all out. AND I play FFXIV multiple days a week plus took time off for ToTK.