Top 10 Cards That Will Never Be Un-Banned in YuGiOh
1,886,901
Published 2020-03-20
-The lists-
10-Victory Dragon
9- Butterfly Dragger - Elma
8- Delinquent Duo
7- Last Will
6- Painful Choice
5- Spellbook of Judgment
4- Card of Safe Return
3- Pot of Greed
2- Graceful Charity
1- Makyura the Destructor
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#yugioh #top10
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All Comments (21)
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Graceful charity is stronger than pot of greed because you don't have to pause the duel to explain what graceful charity does
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The counter to victory dragon is surrendering. I'm dead lmao.
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Pot of greed errata: Draw 2 cards, using colored crayons
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I love how in the early days of Yu Gi Oh, so many of the spell cards were completely broken (even by today's standards), but most of the monster cards were (at least by today's standards) pretty much unplayable.
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My mans actually took the time to explain Pot of Greed like it even needs an introduction.
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Pot of Greed Errata: Draw 2 cards, surrender the duel.
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The Moment when you watch this after the ocg banlist where Spellbook of judgement is now limited
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Imagine if Victory Dragon effect was also "Your opponent can't surrender".
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Player: "let's play 2 out of 3" Victory dragon: 1 out of 1, take it or leave it
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Everyone be like "This didn't age well Makyura is unbanned now." Have you watched the part where he predicted the exact errata the card received to get off the list ?
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I'm surprised butterfly dagger never got updated version to say "by an opponent's effect" or something to limit how many times it could come back per turn.
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There was a time when the graveyard was just that: a collection of destroyed monsters and used-up spells/traps. A card sent to the graveyard was as definite disadvantage. But soon the effects that can recycle cards from the graveyard became so commonplace, they came up with the concept of "removing cards from play", which later became known as "banishment". Now, however, we have cards that can reliably recycle banished cards as well, so I wonder what'll be next. A new term like "utterly eradicating" cards, maybe? :P
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Pot of greed erata: To activate this card: you must explain the effect of this card to your opponent.
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“Using three upstart goblins is like playing a 27 card deck” About 10 to low there
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I notice a lot of these cards were made very early in the game and were never intended to be used in such op ways. It’s just as time went on, they could be combo’ed to be so op
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Honorable mentions: Last Turn (easy way to gimmick out wins/draws), Self-Destruct Button (ultimate troll)
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If someone attacked me directly with victory dragon, I would honestly let the attack go through just because of the trouble they went through just to get it out and clear my board.
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So basically: Trap cards are too slow to see actual play But if you make them faster they are too strong ... Broken game mechanic? The way I see it konami broke their own game by overdoing graveyard effects, which made the game continousely faster and faster until it reached a point where an activation in the "next turn" was already considered too slow ... what the hell man
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TDL: Spellbook of Judgment will never be unbanned Konami: Hold my beer
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I think Temple of the Kings is a pretty underrated card. It's an unlimited continuous spell card that has a similar effect to Makyura the Destroyer, in which trap cards can be activated the turn they are set. It also allows you to summon The Mystical Beast of Serket, and can be sent to the graveyard along with Serket to summon any monster from your deck or any fusion monster from your extra deck. I use it in my sphinx deck.