2.6 Billion IQ Hive Skywars Traps

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Published 2022-12-24
I made a lot of traps in hive skywars to nostalgia bait my audience in the hopes to get some nice views.

All Comments (21)
  • @JDogee
    We need the unbelievably loud screaming and laughing after every trap
  • @Energy807
    The crumbling cobblestone to door to block off Trap was CLEAN
  • @cdoxyMC
    Favourite kill quotes: "let's gooo LET'S GOOOOOO" "YOU ARE NOT SMART!!!" "get outta here you stinky ol bozo" "let's GAHHJAHAHAHAAAHGHADDJWHDAJWHDA" "gg you tried you tried. but.. I'M BETTER!"
  • @adplays185
    We need the uncontrollable screaming after every trap 😂
  • @arcticsoap
    So glad you uploaded another trapping video!
  • @xH9zz
    0:25 how in the world that’s trap still work?
  • @grubriel
    This is the most trapping video of all time
  • The 2.6 Hog cycle is classic, cheap, irksome and magnificent. At first glance, this deck doesn't seem like much. It can actually beat all of that. Why? This deck has one of the fastest cycle speed out of all the working decks out there, and you can easily out cycle your opponent's offensive cards with your counters. However, it does take quite a lot of skill and time to master and most of the time, you're only getting a one crown. Deck Information Deck Created by: Micah Martins 4July Minimum Recommended King Level: 8 Maximum Recommended King Level: 14 Arena Required: Electro Valley (Wrong?) Average Elixir Cost: 2.6 (Wrong?) More Statistics: Go to Deck Builder Card Roles Hog Rider: Win condition. Unless your opponent has buildings or Tornado, Hog Rider usually will get a hit or two. With a fast cycle speed, you can usually out-cycle your opponents Hog counters. The Log: Small Spell. Can be used to cycle, chip at your opponent's Tower, crush ground swarms and offset pushes. Can be used to predict light swarms when sending out your hog rider. Fireball: Big Spell. Knock backs light and medium weight troops as well as severely crippling or destroying Fireballies. Pairs well with log to take out support units. Cannon: Defensive building. For one less Elixir, Cannon provides a slightly higher DPS than a Musketeer and attracts building targeting troops. Ice Golem: Mini Tank. Its lack of damage is balanced by its building targeting nature, which allows for cheap kiting and tanking in various situations. Ice Spirit: Cycle card. Can be used to chip a Crown Tower, support your Hog Rider or aids in defense as the 1.3 second freeze can be very valuable. Musketeer: Air defense. Having amazing raw states, Musketeer is very solid on defense against both air and ground pushes given enough protection. Skeletons: Cycle card. Provides amazing DPS for its cheap cost, as well as 3 bodies to distract heavy hitting units
  • @SonicNerd
    1:45 "ur such a stinky old bozo dude" made me laugh so much i replayed it 5 friggin times thnx for da vid keep up da goood work bruther
  • @tristan67896
    this is the most entertaining video ive ever watched and merry Christmas to everyone!
  • @cattests
    I think i just want to watch all Evident's trapping video and repeat it all time
  • @tbn909
    miss the og vids and glad to see them back
  • @oOreo98
    Stampy wake up its 2023 we need it