Simulating an Evolving Ecosystem #evolution #simulation

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Published 2024-03-03

All Comments (21)
  • @jiraffe9600
    I will never say no to another evolution sim.
  • @bv7dev
    i love these kinds of projects! in it's current state it is visually a bit overwhelming though.
  • @Dwarfgourami
    Well that's a huge improvement man, im still here to support brotha 😅 Keep ut up!
  • @revimfadli4666
    How did this channel dodge my side of algorithm for a month
  • @coolpeeper1269
    this shit is so cool, I absolutely LOVE evo sims, Just sitting back and watching as life evolves into specialized forms is amazing for me.
  • @MrBlack0950
    an evo sim where plants and animals are starting off as the same sludge, PLUS having sludge fed by volcanic activity??? Oh hell yeah. I cant wait till this gets to a point to simulate stuff like exoplanet sub ice oceans as well as traditional ecologies. Definitely watching your career with great interest now
  • @MyDude199
    Yeah the biggest issue with watchign this is just the sheer amount of stuff on the screen. Its definitely a confusing setup. Other thne that, the amount of creatures you have is insane, and was a really insane amount of Agents. Your plants feel likes plants which is good too.
  • @BaggyAnimates
    I’m would love to see a video highlighting all the main forms the evolution became
  • @enderskytrap
    cant wait to see more this is such a cool system and it would be cool to see them maybe modularly evolve
  • This is kinda cool! As a project developer, I'd love to know more on how it works. :D
  • @Charmlie.R
    I love these types of programs, interested to see what more comes of this project!
  • @ronnydarko9046
    I don't think there are enough games like this. I cant wait to see more. This is going to be something special.
  • @raingoff5839
    You could add selection pressures that are randomly evolved such as plant colour that can affect the way the animals in that environment will evolve to create different microsystems around the map. factors could be things like the rain, heat, height, wind which can affect things like plant height, certain sizes of body parts etc. I expect that would be pretty hard to implement but from what you've done it looks great so far
  • @snezitko
    Coo video but the the simulation is a bit confusing (=there is too much on the screeb and also the camera is moving through the terrain) would reccomend making the camera look a bit more from the top
  • @fireninja8250
    I think you should add animals eating each other, but first you need to optimize. For example, I saw many stutterings in the recording which could be because of garbage collection, and distracted me very much. I also think the art style is very hard to read, and could be simplified or could be clearer. Otherwise, this is a very impressive project. Good job!
  • @lunasoldev
    Good video, music is a bit loud but im excited for more
  • @FireTurkey
    I absolutely love this! Visually, though, it does seem a bit hard to tell what's happening. To be honest, I'm not entirely sure why that is. But I do think one of the main issues might be the variation in color among different body segments. I guess you could address that by assigning organisms a primary and secondary color, possibly incorporating patterns to maintain that feeling of diversity (if that's what you're going for)? But honestly, it's not a huge thing. Can't wait to see where you take this :] Oh and BTW, love the art style itself, it's really nice! Also you mentioned early land plants relying on moist environments, have you considered having that apply to the creatures as well/does it already?