Simulating an Evolving Ecosystem #evolution #simulation
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Published 2024-03-03
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See a deeper look into the plants and the enviroment: • Simulating the Evolution of Plants an...
See a deeper look into the animals: • Simulating the Evolution of Animals a...
All Comments (21)
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Thanks for watching! Click HERE to learn more about the animals: https://www.youtube.com/watch?v=hDdhNXSDM_M and HERE to learn more about the plants and the enviroment: https://www.youtube.com/watch?v=QZ6aNyYvzbI
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I will never say no to another evolution sim.
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i love these kinds of projects! in it's current state it is visually a bit overwhelming though.
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Well that's a huge improvement man, im still here to support brotha 😅 Keep ut up!
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How did this channel dodge my side of algorithm for a month
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this shit is so cool, I absolutely LOVE evo sims, Just sitting back and watching as life evolves into specialized forms is amazing for me.
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an evo sim where plants and animals are starting off as the same sludge, PLUS having sludge fed by volcanic activity??? Oh hell yeah. I cant wait till this gets to a point to simulate stuff like exoplanet sub ice oceans as well as traditional ecologies. Definitely watching your career with great interest now
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Yeah the biggest issue with watchign this is just the sheer amount of stuff on the screen. Its definitely a confusing setup. Other thne that, the amount of creatures you have is insane, and was a really insane amount of Agents. Your plants feel likes plants which is good too.
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bro this is so bad ass the way it is, I would keep this, IT hits SOOOO hard!
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I’m would love to see a video highlighting all the main forms the evolution became
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cant wait to see more this is such a cool system and it would be cool to see them maybe modularly evolve
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This is kinda cool! As a project developer, I'd love to know more on how it works. :D
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I love these types of programs, interested to see what more comes of this project!
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I don't think there are enough games like this. I cant wait to see more. This is going to be something special.
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You could add selection pressures that are randomly evolved such as plant colour that can affect the way the animals in that environment will evolve to create different microsystems around the map. factors could be things like the rain, heat, height, wind which can affect things like plant height, certain sizes of body parts etc. I expect that would be pretty hard to implement but from what you've done it looks great so far
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Coo video but the the simulation is a bit confusing (=there is too much on the screeb and also the camera is moving through the terrain) would reccomend making the camera look a bit more from the top
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I think you should add animals eating each other, but first you need to optimize. For example, I saw many stutterings in the recording which could be because of garbage collection, and distracted me very much. I also think the art style is very hard to read, and could be simplified or could be clearer. Otherwise, this is a very impressive project. Good job!
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Great work, keep it up!
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Good video, music is a bit loud but im excited for more
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I absolutely love this! Visually, though, it does seem a bit hard to tell what's happening. To be honest, I'm not entirely sure why that is. But I do think one of the main issues might be the variation in color among different body segments. I guess you could address that by assigning organisms a primary and secondary color, possibly incorporating patterns to maintain that feeling of diversity (if that's what you're going for)? But honestly, it's not a huge thing. Can't wait to see where you take this :] Oh and BTW, love the art style itself, it's really nice! Also you mentioned early land plants relying on moist environments, have you considered having that apply to the creatures as well/does it already?