Eating Gods with Zombies Only in Total Warhammer 3
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Published 2023-09-09
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Music in beggining: "The Only Thing They Fear is You" by Mick Gordon (from DOOM Eternal)
Channel Editor: @deltakaizen
All Comments (21)
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"I don't think there is a single other character that has dialogue options that are as condescending and asshole-like as Ghorst" he says as Imrik is literally right next to him.
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Please note: Never, ever, try the mega zombie blob against Ikit Claw. It will end in a green mushroom cloud.
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Skaven: "We have you surrounded!" Ghorst: "Good, now I don't need to aim."
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Behind this corpse cart there is more than just zombies. Behind this corpse cart there is an meme... and memes are bulletproof.
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Note: This is AFTER Ghorst was nerfed for being way, WAY too OP. He used to be so much stronger.
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Can confirm, in the tabletop lore, Ghorst is pretty much nobody. His brothers died from a plague, he survived, and Mannfred decided to teach him spooky magic. That's more or less it. That Ghorst ended up surpassing that conniving cueball of a man is immensely satisfying.
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Still amazes me how Ghorst went from a joke of a LL, to one of the best experiences of the Vamp Counts faction, one where you aren't just surrounded against endless enemies and it's a struggle, but you are surrounded by endless enemies, but also have a good way at dealing with them for awhile.
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His start used to be stronger. He had a mortis engine which is an ethereal unit (has 70% physical damage resistance and causes fear which is an aoe morale debuff for all enemy units) that healed all friendly units in a 35m radius, and also did damage to all enemy units in a 35m radius so long as it was in combat. Because it was in helman Ghorsts faction, it also had a single free use spell that could summon more zombies temporarily.
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26:18 It's also worth noting that when you cast, your regeneration allows your troops to return from the dead. So some of those kills were probably your actual army zombies that just came back up and started fighting again, Necron style.
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I can't quite say why, but I think Helman Ghorst is good
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This is the type of trash I love.
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This Anti Kleaper guy seems dope, he should collab with Grim Kleaper
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4:40 When you beat a garrison without killing everything, the game just...splits the kills between your units for some reason. And since pre-Wind of Death Ghorst wins battles by almost killing every individual troop...there were a lot of kills to split.
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The default battle healing cap is 60% of a unit's total hp, not 100%. A zombie can't regen 12k hp until it gets more healing cap bonuses, it can regen 7.2k
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One of the hardest battles I had to play in my IE Chorf campaign was against Ghorst. It's amazing how nail biting it was to almost lose to an army of mostly zombies despite firing absurd amounts of chaos dwarf artillery and guns into them. They just don't die.
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turns out you get pre-patch TF2 skeletons when you merge thousands of zombies in this game
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Zerg rush is life. Zerg rush is love. There is no god. Only Zerg rush.
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This video most likely gave Reggie PTSD flashbacks to watching thousands of zombies swarm on to the battlefield
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The thing about Ghorst's Zombies is that he doesn't just buff them in his own army. He buffs them factionwide*. Yes, Zombies in his own army are going to be stronger, but you can still pull off the terrifying hordes and easily wipe 2-3 armies with just one group of smelly bois with *any leader.
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The healing cap effects were multiplicative when Ghorst was reworked, but have since been nerfed into being additive. But at the end of the day you can still end up with somewhere in the ballpark of 700 % increased healing cap. I think it's fair to say you'll very rarely need any more unless you're trying to defeat a full army with a single unit of zombies.