Eating Gods with Zombies Only in Total Warhammer 3

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Published 2023-09-09

All Comments (21)
  • @NotAHologram
    "I don't think there is a single other character that has dialogue options that are as condescending and asshole-like as Ghorst" he says as Imrik is literally right next to him.
  • @magni5648
    Please note: Never, ever, try the mega zombie blob against Ikit Claw. It will end in a green mushroom cloud.
  • @KanuckStreams
    Skaven: "We have you surrounded!" Ghorst: "Good, now I don't need to aim."
  • @xzardas541
    Behind this corpse cart there is more than just zombies. Behind this corpse cart there is an meme... and memes are bulletproof.
  • @Nightchade
    Note: This is AFTER Ghorst was nerfed for being way, WAY too OP. He used to be so much stronger.
  • @AnomalyINC
    Can confirm, in the tabletop lore, Ghorst is pretty much nobody. His brothers died from a plague, he survived, and Mannfred decided to teach him spooky magic. That's more or less it. That Ghorst ended up surpassing that conniving cueball of a man is immensely satisfying.
  • @zonolith5912
    Still amazes me how Ghorst went from a joke of a LL, to one of the best experiences of the Vamp Counts faction, one where you aren't just surrounded against endless enemies and it's a struggle, but you are surrounded by endless enemies, but also have a good way at dealing with them for awhile.
  • @adamstilber8382
    His start used to be stronger. He had a mortis engine which is an ethereal unit (has 70% physical damage resistance and causes fear which is an aoe morale debuff for all enemy units) that healed all friendly units in a 35m radius, and also did damage to all enemy units in a 35m radius so long as it was in combat. Because it was in helman Ghorsts faction, it also had a single free use spell that could summon more zombies temporarily.
  • @playwars3037
    26:18 It's also worth noting that when you cast, your regeneration allows your troops to return from the dead. So some of those kills were probably your actual army zombies that just came back up and started fighting again, Necron style.
  • @Mutor1337
    I can't quite say why, but I think Helman Ghorst is good
  • @HeisenbergFam
    This Anti Kleaper guy seems dope, he should collab with Grim Kleaper
  • @Tachii31
    4:40 When you beat a garrison without killing everything, the game just...splits the kills between your units for some reason. And since pre-Wind of Death Ghorst wins battles by almost killing every individual troop...there were a lot of kills to split.
  • @Skagwatcher
    The default battle healing cap is 60% of a unit's total hp, not 100%. A zombie can't regen 12k hp until it gets more healing cap bonuses, it can regen 7.2k
  • @colbunkmust
    One of the hardest battles I had to play in my IE Chorf campaign was against Ghorst. It's amazing how nail biting it was to almost lose to an army of mostly zombies despite firing absurd amounts of chaos dwarf artillery and guns into them. They just don't die.
  • @NoName-xv5nn
    turns out you get pre-patch TF2 skeletons when you merge thousands of zombies in this game
  • @Ech_The_Sentiant
    Zerg rush is life. Zerg rush is love. There is no god. Only Zerg rush.
  • @Thebigchung
    This video most likely gave Reggie PTSD flashbacks to watching thousands of zombies swarm on to the battlefield
  • @tomasmurphy9888
    The thing about Ghorst's Zombies is that he doesn't just buff them in his own army. He buffs them factionwide*. Yes, Zombies in his own army are going to be stronger, but you can still pull off the terrifying hordes and easily wipe 2-3 armies with just one group of smelly bois with *any leader.
  • @SleepyFen
    The healing cap effects were multiplicative when Ghorst was reworked, but have since been nerfed into being additive. But at the end of the day you can still end up with somewhere in the ballpark of 700 % increased healing cap. I think it's fair to say you'll very rarely need any more unless you're trying to defeat a full army with a single unit of zombies.