Twelve Minutes / ALL ENDINGS - 12 Mins to Survive & Escape a Time Loop, Make the Right Choices

1,819,632
0
Published 2021-08-22
Video has a Full Playthrough / All Endings / True Ending of Twelve Minutes a game where you're stuck in a time loop and you have 12 minutes to survive and escape the loop while basically experiencing The Sims.

Game Info: store.steampowered.com/app/1097200/Twelve_Minutes/

"12 minutes, 12 minutes is all the time I have to deal with you."

ヽ(・ω・`)----Crummy Personal Links Below This Line----(´・ω・)ノ
My Masculine Patreon: goo.gl/e8XfHN
My Cool Twitch: goo.gl/neioFL
My Manly Twitter: goo.gl/wStB6o
My Chill Instagram: goo.gl/8nPFzi
My Weeaboo Manly Steam Group: goo.gl/v50fAa

#twelveminutes #12minutes

All Comments (21)
  • @ManlyBadassHero
    Welcome to the Time is On My Side Club, how Time is On My Side are ya?
  • @thebbcjoke
    Wife: "Honey, didn't hear you coming in." Hubby: "I'M STUCK IN A TIME LOOP AND I CAN PROVE IT!"
  • Cop: WHERE'S THE WATCH?! Wife: I DIDN'T KILL ANYONE Protag: sir? sir? sir? sir? sir? sir? sir?
  • @R421Excelsior
    I believe this entire story really is the man's imagination. He was in a state of hypnosis, which the father used to explain why they shouldn't be together. That's why when he "wakes up" the father says it's a shock to take it in that way. And that's also why he mentions the man's imagination. Then the protag has a choice to leave or use the hypnosis to forget.
  • @treytavares1727
    "Why are they drinking tap water with desert?" Because all the money is going to rent, that apartment is 10k a month.
  • The most upsetting part of all is when they have lukewarm tap water with dessert
  • @irl_Five
    Damn for twelve minutes it feels like an hour and fifty-five minutes
  • @blar2112
    The game tells you from the beginning that the time loop is infinite. From the first time you execute the game, the menu says "continue". If it has no start.... Also, the red book quote: "It's only by forgetting that we really drop the thread of time, and approach the experience of living in the present moment" I think that this is for the player itself, the only way to finish this game is by forgetting it.
  • Something I like about the progression of this game is that you’re not expected to retrace all of your steps perfectly to get back to the point where you were at before resetting. A lot of endings exist purely just to give you information but aren’t in and of themselves a true route to the ending, such as when you have to use the broken light switch to question the cop. It keeps the gameplay exciting and makes you have to try to connect the pieces of evidence to solve a mystery, instead of just relying on guesswork as to what arbitrary ending the game decides is the “true” outcome.
  • @kingcobra4733
    I love how everyone has infinite pocket dimensions in their pockets
  • @VueiyVisarelli
    "You never know when you're gonna need a knife, a mug, and two spoons." Gaming has taught at least 2 generations of people to be kleptomaniac hoarders.
  • @BloodRose-75
    There’s a lot to this game. 2:02 Moarse code: “all endings are also beginnings. We just don’t know at the time.” The thin vertical lines are new letters whereas the horizontal lines are spaces (I knew what it was very quickly though I couldn’t read it straight away)
  • @nickirkland1347
    God damn i didn't expect this, i thought it was just your usual murder horror story with time loop but this is so intricate. I won't even complain about the biggest twist because they told the story so well. I really love these kinds of stories/games. Also, what an exceptional line up for the voice actors... Amazing
  • @diy_cat9817
    "You attacked me. You don't have the moral high ground!" Sir. You broke into my house 🧐
  • @areighteen1177
    It’s cool that the protagonist has actual characterization, that he is aware of the loop and makes comments on it as opposed to the game just resetting without change each loop
  • @VeryPeeved
    i read a story a long time ago. at the start the author told me to take note of the clock when i began. it involved a woman purchasing an hourglass. well, a 15 minute glass, rather. it had some kind of enchantment, that ensured that when she turned it over, she'd repeat the last 15 minutes until you were done with them. she used it, had a lot of fun, but when she went to disable it she found that it wouldn't turn off. she kept repeating those 15 minutes over and over, for an eternity. no matter what she did, she couldn't escape.until, it simply stopped. the repeats ended, and she was finally free. the story ended there, without explanation. however, there was a note at the end, from the author, to take note of the clock again. when i did, i found that it had been exactly 15 minutes since i began reading.
  • @maledictionwolf
    I think the imagination line defines the entire game. Have you ever replayed a scene over and over in your mind, seeing all the different ways it could have gone, from the mundane to the ludicrous, building entire lives and stories in the future and then having to come back to reality? Basically, I think the entire story except the backstory (father, nanny, protag falls in love with sister, asks father for permission, father says no) takes place in the protagonist's imagination, daydreaming what could have been if he'd tried to stay with her, how it could all come crashing down, and obsessing over it, never letting go of the "one that got away" (his sister) to the point where he'd rather live in his imagination than reality. Thus the empty house when he left her life, and the "continuation" ending you get from the book is basically an Easter egg of sorts, a fantasy imagination kind of deal, rather than the mundane kind.
  • @jackin_it
    Man’s life went to shit and time really said “nah I gotchu fam”
  • I love the reason for the "cop"'s reason for stealing the clock to pay for treatment. He quite literally wants "time", so that he can be with his daughter for longer.
  • >Brutally stabs his wife and cries about her dying >Loots her body and then recites a book quote >Refuses to elaborate further >Resets loop