These are the explosions you can do with the new Houdini 20!
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Published 2024-01-05
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0:00 Intro (Explosive Introduction)
2:32 Wedging Tool
26:50 Vellum Explosion Emitter Tool
1:00:00 Heightfield
1:04:25 Main Setup, activation, smart wedging
1:22:56 Camera shake with CHOPs
1:31:27 Solaris
1:48:29 Outro
#Pizola #VFX #Tutorial #english
English, Houdini, SideFX Houdini, SideFX, Explosions, Explosive Simulation, Wedge System, Dynamics, Particle Dynamics, Karma Rendering, Visual Effects, VFX Tutorial, Houdini Tutorial, 3D Simulation, Realistic Result, Step-by-Step, Art Direction, Easy, 3D Animation, 3D Modeling, 3D Design, Rendering, Compositing
All Comments (4)
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Cool
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The intro is there twice, no? The wedging tool looks awesome
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Is it dangroues to do them in closed rooms at the Home-PC? ;) Nonetheless they look awsome and juicy and smell like 2 Weeks of rendertime. They lack a bit realistic contrast level, which brings up the Dune I making of in my mind where they willingly used the very high contrast of the real world involving fire and explosion. Like in the real world the first explosion would kind of shock the camera exposure levels and it would dimm down all the landscape, to keep up with the brightness of the explosion. CG often misses this kind of realism by being too good. You kind of have an unimagineable good virtual camera there... Most modern Marvel and CO Movies suffer this. They lack real contrast like in real life. Here is what I mean: https://youtu.be/uIKupTibxKQ?t=88 Of course critque on a very very high level (if at all), as most Blockbusters to it "wrong". I love them anyway. Maybe it gives you a valuable input. Or not. All fine :) Wish you a lot of fun with your work.