Why Guilty Gear Players STRONGLY DISLIKE Johnny

48,423
37
2022-05-23に共有
#guiltygear #guiltygearxrd #fightinggames

Johnny has been top tier since he was released in XRD - what makes him strong and why do players not like playing against him?

Follow me on Twitter - www.twitter.com/lordknightbb
Pull up to the clips channel -    / @lordknightclips7878  
Come chill with us on Twitch - www.twitch.tv/lordknight
Instagram - www.instagram.com/lordknightfgc
Patreon - www.patreon.com/lordknight
Contact - [email protected]

Thumbnails by Tsuntenshi - www.twitter.com/tsuntenshi

#lordknight #gaming

コメント (21)
  • 3000 hours xrd johnny main here, I believe that Johnny is even stronger than people even think its just essentially no one can play him well enough to leverage his full strength apart from perhaps Omito. He has so much character specific combo optimisation, if you had all the combos that end in lv3 + hard knockdown he's almost unbeatable.
  • I just love Johnny's aesthetic too much. The idea of throwing coins to use a big damaging button just looks great to use. Though I must ask does his resource if used poorly lead to a hard time or is it a non factor? Any Johnny mains that could answer would be awesome.
  • @dragemis
    I think there's one more thing that makes Johnny unbeleivably unfun to fight: Many of his combos are naturally burst safe due to the range of his air normals and the angles that he juggles you at from the ground. This adds to the problem of Johnny feeling really non-interactive to fight. His pokes are amazing and plus on block. If he ever counter-hits you, he gets 60% unburstable damage on much of the cast (if he has lvl3). All of the things you mentioned in the video AND he gets a good reversal super AND coin YRC is like +90 on block AND he is heavy and therefore harder to combo. It's not just that he's strong, it's not just that he's the strongest in the game, it's that he's strong in ways that are impossible or extremely disadvantageous for you to interact with.
  • Inb4 people who never fought Xrd Johnny go “He’s still more fun to fight than Elphelt!” If I were to explain it, it’s that Johnny is the best and most scariest character at forcing you to act. His mix is just strike throw, but because of how mist finer and risc works, he’s constantly swinging with plus on block, high attack level moves that build your risc. So you have to act because of you don’t he’ll combo meterlessly off throw and kill you, but if you do that still opens you up to damage. Another small point I wanna add is that coin is super strong cuz it’s a limited resource, but it doesn’t feel limited enough to the point where any competent Johnny will end most matches with like 3-4 coins to spare
  • Johnny's finna be the next character; we're talking about him too much, he'll be accidentally conjured through humanity's collective subconscious.
  • Johnny was cool looking enough with Xrd visuals, i can't wait to see him in the strive visual style, especially the J super.
  • I’m gonna keep coming back to this video to see how different Johnny plays when he’s released in Strive.
  • In a lot of ways he's similar to Nago. Corner pressure involves getting pressured by big buttons, threatened by throw or risc crank (minus the YRC 50/50s lol). Crazy combos/conversion-ability. Fast movement options are tied to attacks/specials. Big buttons and controlling that forward/upper space with Nago 2H/P mist finer. I'm very curious how Arcsys re-makes Johnny for Strive.
  • Damn, I never played Xrd and didn't know he was this different from XX Johnny.
  • @teppa4191
    I honestly thought happy chaos was gonna be like johnny in terms of how you would use coins/bullets to combo kinda sad how thats not the case
  • I played some accent core and tried out Johnny and he’s very fun, giant ass sword normals, cool ass walk and supers, mist finer stance(especially teleport) being a drug as well as its lv 3 giving it so many slashes, the fact I get to throw money at people, and bacchus sign being ignorant
  • I was just thinking about xrd Johnny today and rewatched your “are these Johnny highlights sick” video my simulation is broken
  • Didn't realize he had a tech like this. Squiggly in skullgirls can do something very similar with charge cancelling though I feel hers is scarier as she can just go for high, low, grab out of no where and convert of any of them and all the opponent can do is hope they guess right or super out.
  • Johnny has Susano sword on command, except he can cancel it extremely fast, always has it unlocked, and leveling it up makes it more like the super version. Mist Finer is such a cracked special, even by high power anime fighter standards.
  • I'm just gonna copy paste my comment from the last johnny video because it's more relevant to this one. Johnny reminds me of a concept from MtG. In Magic there's what's referred to as "fair" or "unfair" decks. Fair decks play the game basically as intended, they use creatures and spells to eventually reduce your life to zero. Unfair decks have some alternative gameplan to win, either an infinite combo, or discarding a huge creature to reanimate for cheap, or making their opponent completely unable to play . But, at least in this usage, "fairness" has nothing to do with powerlevel. You can have terrible unfair decks and completely broken fair decks. Johnny has always struck me as an Overpowered Fair Character, if that makes any sense. For an Arcsys top tier, he's actually really... standard. He's got massive hitboxes, fantastic frame data and enormous and stable damage, but the only really wacky thing he does is the unblockable, which at least for classic Arcsys is on the lower end of crazy shit. He doesn't put invisible traps on the screen or ignore blockstun or autoblock everything or ToD you at round start. He's not even really that good at mix compared to most of the rest of the cast, you'll never get reset 3 times into death or forced to block multiple unseeable high/low/left/rights or anything. He just wins neutral by default, does unchallengeable pressure and then kills you when you eventually make a mistake. And he looks extremely cool while doing it. He's been on top long enough that a nerf is definitely deserved, but of all the characters in Xrd Johnny is one of the ones that I would mind being the best the least. In the alternate universe where Ram and Johnny switched positions the game is much worse off.
  • @bruis1527
    I’m a very simple person. I see an LK video gets uploaded, so I smile and click on it
  • @danik.doomers
    imagine me, 40 hours beginner who met one day three fucking Johnny mainers. All I could do is just watching them making infinite combos 😭😭😭.
  • @DctrBread
    johnny's a funny one. Honestly I dont think this video covers it, because he actually has almost the exact same characteristics you pointed out in +R as he does in Xrd. He is inferior across the board in +R, but he has everything you've mentioning in this video there. Imo his main buffs in Xrd are #1. new school 2h makes him way harder to low profile and #2. His conversions are way more consistent and rewarding, against more characters. shit like sweep into coin always hits, and he can get coin into hard knockdown off throw in anywhere on the screen vs any character. In +R he was generally worse at this. He has way more buffs than just those. Again, he is buffed to the extreme and across the board, but those are the main buffs. The thing is, I would mostly attribute his being #1 in the game to the sum of the numerous buffs he's had across the board, because he had so many. Overall I think nerfing johnny ought to be an easy task, because nerfing almost anything about him is relevant.
  • Will you do zappa at some point or is he too far back
  • As far as I can see it, he's pretty strong and frustrating to fight but also hard to play and looks cool.