I played 7 MORE Souls-Like games you've never heard of (AGAIN)

2,353,551
0
Published 2024-05-02
Merch shop: ironpineapple-shop.fourthwall...

episode 24 of Steam Dumpster Diving with somehow, once again, even more "souls-likes" you (probably) haven't heard of

twitter: twitter.com/IronPineapple_
twitch: www.twitch.tv/iron_pineapple

Big thanks to:
GoogleyGareth for animating the intro:    / @googleygareth  
Onua for creating the SFM pose of the knight in the thumbnail: twitter.com/Odynom

TIMESTAMPS
0:00 Intro
0:25 SWORDCAR
7:33 Slay the Minotaur
18:55 No Rest for the Wicked
59:24 Deathbound
1:12:26 Rogue Masters
1:20:50 Stonemachia
1:35:43 Codex Lost
1:52:28 Outro

games played (in order of appearance)
store.steampowered.com/app/2517770/SWORDCAR/
store.steampowered.com/app/2510850/Slay_the_Minota…
store.steampowered.com/app/1371980/No_Rest_for_the…
store.steampowered.com/app/1277130/Deathbound/
store.steampowered.com/app/1063590/Rogue_Masters/
crossfall-games.itch.io/stonemachia
store.steampowered.com/app/2284600/Codex_Lost/

All Comments (21)
  • @heyyou9137
    “F@CK YOU, SWORDCAR!” goes hard ngl
  • @spacemicroscope
    Hey IronPineapple, (huge fan here) Thanks for reviewing SWORDCAR!! Its my first game, and I really appreciate the feedback and you putting some eyes on it! Working on an update to add more levels, more varied gameplay etc. but yes, to prospective buyers it is a glorified demo rn! SORRY ABOUT THE VERY SMALL MUSIC SELECTION WORKING ON THAT TOO
  • @SilverCyan
    No Rest For the Wicked REALLY smells like a live service game without the live service implemented just yet. The inventory limits, the daily/weekly quests, the survival crafting grinding, the REAL TIME WAITING for upgrades, it all points to coughing up real money for convenience in the full release.
  • @ariloulei814
    I love how Iron Pineapple keeps a calm attitude when he runs into a game mechanic that causes friction while still confidently voicing what he thinks at the moment and he admits that that impression might change later . An attitude like this is key when looking at all the weird ideas that sprout from indie games. These weird ideas are needed to keep games from getting stagnant as whole genres get developed in this space. MOBAs and Battle Royale come to mind as games that started as mods, let alone every old genre having to invent itself at some point usually being a small team of people just trying to make things work with no formulas to copy.
  • @Almontri
    please dont apologize for the length! these videos are an EVENT and always a highlight for me. these were all fantastic and it's so fun to see what you find! plus your reviews are always so, so nice.
  • @unrighteous8745
    Honestly, I don't even care if the games are soulslikes; it's actually cool to see some variety.
  • @fjordojustice
    I love it when you say "this stretches the definition of a soulslike...but I'm reviewing it anyways". Absolutely dude, who cares, the variety in this series is great and it's not like us souls fans can't also enjoy games about, say, a car with a huge sword.
  • I'm in love with the concept of Deathbound. The entire party being 1 character, and having party banter, the ability to pass peacefully by some enemies (which means that the storyline will have branching solutions), the combos, the stamina vs health, I think its an awesome concept. The animations need some tlc but for a tech demo I love it.
  • @Future_Doggo
    Indomitable Pineapple Spirit versus The Indifferent Cruelty of Slay The Minotaur.
  • @CacheOfBones
    Thanks so much for playing my game Slay the Minotaur! I was really hoping you would and it is super cool to see you have! I'm working on another update for the game right now and I am hoping to release it soon! I do wonder if you got the hang of parrying attacks though. Parrying is a pretty important part of the game and is also what will help you kill gorgons and cyclopes as well as the Minotaur. You can trip the cyclopes and can turn the gorgons into stone. As you noticed the roll doesn't make you invincible, but parrying attacks does and you can upgrade the invincibly as well. Every attack can be parried besides the cyclops ground pound and Minotaur fire. The upcoming update is also going to improve playing with a controller. You can disable the auto aiming with some weapons in the settings right now, but it doesn't switch automatically, in the next update it will. It does take a while to learn everything the game has like which weapons are best and what items and upgrades you should buy. It has also been crazy watching how fast some people have slayed the Minotaur. The current world record is under a minute and thirty seconds lol. Thanks again for playing!
  • No rest for the wicked is some of the fucking greatest animation and artwork I have seen in a hot minute
  • @TobyKBTY
    I wasn't expecting a chesspiece Souls-like to cook so hard, but here we are. Definitely checking it out as it gets more updates
  • @svahn1
    "FUCK YOU, SWORDCAR!" is one of my new favorite video game qoutes lmao
  • Thank you for Featuring Deathbound Iron Pineaple, I've been watching this series for a long time and it is great to see our game here. We've been improving the experience and will for sure work on the feedbacks you provided. Hope you give it another run in the future! Being able to make this game is like a dream to me, we're from Brazil as you said, and we've been moving all the rocks to turn it into reality. It's been a long journey i've been since 2017 when we started thinking about it, and it's finally coming all together. I hope the players can all enjoy this experience we're creating, all we want is to players to enjoy the gameplay, to discover this story and that Deathbound can inpire people somehow and make a difference in their lives, even if a tiny one. That's what we strive for, we want to do something that can have meaning for the players. This is only a demo but we have much more things for the full game. Thank you for helping spread our game.
  • @helzmessenger
    Holy crap I didn't even notice that the No Rest for the Wicked segment was 40 minutes. That's honestly a testament to the growth you've had during the course of this series. well done my guy
  • @medea27
    One of the things I love most about this series is @ 58:38 and a slightly different version @ 1:12:18 ... considered, contextual, actionable feedback for the developer. Most people will happily give you their opinion... very few take the time to provide feedback. As anyone who has run a project, built, designed or created just about anything will tell you, truly useful feedback can be very hard to come by... the way the 'Dumpster Diving' series combines entertainment & a review for viewers while also giving great feedback for the devs is unique & brilliant. Make them as long as you want Pine! 🍍
  • Hey Iron pineapple. My thanks to you for including Codex Lost in your episode and for all your words of encouragement and advice! To those who are curious a lot of IPs advice has already been implemented since the demo, two of these improvements are: - Mana is now restored upon defeating an enemy. - Spells can be selected and cast by holding L2 and pressing other buttons, whilst also still being able to be scrolled through in the traditional way. I hope that anyone interested will consider wishlisting this game on steam, or indeed waiting for the console releases! Demo is of course available right now on steam. Thanks all!
  • @stonemachia
    edit: I wanted to inform everyone that Stonemachia is now available to be wishlisted on Steam where we will add a demo as well very soon! Please consider adding it to your wishlist to support the development!! Hi iron pineapple. Thank you so much for the kind words from all the dev team of Stonemachia. Seeing our game in one of your videos is an indescribable feeling. I started making video games 2 years ago, also inspired by all the brave developers you've introduced us to through your videos, 0 budget and no programming knowledge.. Now we're an Italian team of 8 people giving it our all. Also, a new demo is available on itch with an arena mode, and many new chess abilities ;) (still no budget eheh :D)
  • @FederSim
    This video is the definitive proof that the actual video game scene nowadays is indie. There are literally thousands of hidden pearls, fresh and full of creativity, and then there are dull triple A games by major developing houses, that take ages to be released and then reveal a total flop. Kudos to all indie developers: you're what keeping video games alive.
  • @sanityjinxazu
    24 episodes, and I've loved every single one. seeing how much folks can diversify with a single genre and looking at the comments from the devs themselves taking in the suggestions made from these videos and such just warms the heart.