How A $25 Horse Ruined Blizzard Entertainment

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Published 2024-07-16
Blizzard Entertainment, and World of Warcraft, were once one of the most revered companies and games in the gaming industry.

This video covers how Blizzard Entertainment caused their own demise, with the help of a $25 horse. World of Warcraft would never be the same.

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All Comments (21)
  • @zwaglou
    asmongold will watch this and mention that he was against the horse back when it was released
  • @ejmc6378
    That damn sparkle pony. So many of us at the time could not believe the audacity of that price tag. I too was openly mocking it on forums and with friends. Then, on the night it went live, I found out my well-meaning husband had gifted me one in game. Man, that was awkward.
  • @mattd1466
    A mount making more than starcraft only made activision blizzard go like "well why should we put in effort, these people will just pay for slop". If we want these companies to stop doing shitty things we need to stop buying this kinda shit, but looking at this stuff continuously makes money maybe Im asking too much...
  • @edtazrael
    I was there as it happened. People warned the players. The players laughed. Look where we are now.
  • very sad, its like watching your childhood be sucked dry by a financial vampire
  • @bluestripetiger
    They stopped trying to give their customers quality and started looking at them just as cows to be milked for every cent in their wallet. Diablo Infinite and Diablo 4 were a slap in the face and were the culmination of the excessive monetization trend they had been on for several years before those games were released.
  • @Quarhodron1
    The same fate happen to bethesda, legendary horse armor for oblivion... horsers are true curse of gaming
  • @sshah2545
    Bruh has 700 subs and this might be one of the best edited videos on the platform. DAMN I’m impressed. Let’s get that to 700k people. Try to keep your soul along the way dude man. Well done
  • I'm glad I got my gaming done in 1996-2006, with a limited come back for sc2 WoL. Now back to my SimCity2000 campaign
  • The added the in game currency to the horse because it voids the refund laws in the EU
  • @ksl-988
    I saw the thumbnail and thought "is this about the glitter-pony?" It's the glitter-pony.
  • I remember the Celestial Steed. I remember the decline of WoW foretold as a consequence of this. That it was a slippery slope. I remember everyone being told that these concerns were unfounded. In retrospect, I believe we were all correct about those initial concerns.
  • @drowish95z22
    Please make a sequel dedicated to Reforged. The world deserves to know what they did.
  • And yet WoW is still has the smallest shop of any MMO worth mentioning, the whole industry is rotten.
  • @Pobeawcha
    Youtube decided I needed to be on the ground floor of checking out this video by a brand new channel and I've gotta say this is really well done! Interesting, throughout yet unpadded content alongside clean, entertaining editing? We love to see it! I'm looking forward to what you make next!
  • @PuissantPeacock
    Simply put, I left Blizzard years ago. Some of us saw the writing on the wall and, as painful as it was to leave all of the progress, gold, and items I owned, I left it all behind and felt quite liberated to be honest. Blizzard will just never be the same.
  • @Rustie_za
    The part that really hit home is his explanation of how lootboxes work by fucking with your mind thinking its all OK - its criminal.
  • @laserjock509
    This is the same bifurcation that many other artistic disciplines have faced. Take music for example. Real musicians generally cannot stand pop music (especially today's) as they see it as a no-skill perversion of their craft. Nevertheless, pop music is where the money is and that's what the labels produce en masse while real musicians live in the world of nightclubs, small concert venues, and niche labels. I don't see the big gaming labels ever coming back to the true art, and from now on, as with music, we'll rely on indies and smaller niche companies to craft the great games of the future. Great games, like great music, are works of passion and will remain the domain of real gamers, not businessmen, since they won't be nearly as profitable as Candy Crush.
  • @The_Zilli
    You either die a hero or live long enough to become the villian... that seems very apprpriate here.