A new approach to Spelljammer in 5e | Game Changer #dnd

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Published 2023-07-05
Today, we talk about 5e's Spelljammer setting, and explore a new way to handle ship to ship battles in D&D

Space Unjammed: trekiros.files.wordpress.com/2023/07/space-unjamme…
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📘 MY HOMEBREW: trekiros.com/

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Music: Adventure by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
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spelljammer, descent into avernus, ghosts of saltmarsh, starfinder

00:00 Intro
00:18 Spelljammer combat breakdown
04:10 A new approach
05:53 Demo of the new approach
08:38 Space Unjammed
10:40 out

All Comments (21)
  • @Trekiros
    Which is your favorite spaceship and why is it the Thousand Sunny?
  • Spelljammer was probably the worst book in all of 5e. I’m glad there are fans who’re willing to do want the devs weren’t, make ship combat interesting.
  • The amount of thought and work that you put into every video must be immense. Thank you
  • Ship (Regular, not spell) combat has been a huge point of interest to me. I tend to lean towards the separate combat system. But this is interesting. The most important part of any system is making sure everyone can do something.
  • I, personally, have never liked the vibe of spelljammer and the space ship combat stuff, not my cup of tea. That being said, I still sat through this entire video because your ideas are phenomenal and the amount of work that you put into these videos is truly astounding. ON TOP of the fantastic video you're always releasing content for completely free that are supplements that i would actually pay for. Hands down one of the best D&D advice channels out there, keep up the astounding work. Absolutely worth the channel membership cost.
  • @RomanQrr
    Holy heck. I think I'm now either making a Traveler campaign for DnD or shamelessly remaking my old unfinished ideas of ship building system into something like this.
  • @NZSterling
    I just started DM’ing a spacejammer campaign and I wasn’t happy with how it handles space combat. I never realized how horrific it was until you did the number crunching. Thank you SO MUCH for sharing Space Unjammed, it’s perfect for what we’re looking for! You’re a hero!
  • Well timed video for me! About to start a space pirate adventure and was looking for rules. Was going to adapt Limithron's Rules for Naval Combat or the Naval Code, but wasn't terribly satisfied by the idea of most people spending their turns giving advantage to doing whatever the captain said.
  • @alex384whirley
    this is SO great. i can’t even begin to explain the leaps and bounds better this is than the 5e spelljammer source books put out by wizards. thank you for your service, truly!
  • Cool ideas. I think you can actually mix the two flavours with half the characters using the ship and half flying into the fray on the own. Sadly this doesn't solve this for actually maritime settings, but you could enhance these with flying mounts or sea horses, maybe even small boats. Or you go for just 1-3 rounds of manouvering and gunning, after which either a vessel tries to break the engagement and flees or it comes to a boarding action. I for one think that having the option of one party actually escaping, so that apprehending them is more of an investigation than a direct chase, makes for a nice change of pace. Its not very dnd like, from what I can tell, but well maybe this is worth exploring and a gap to address
  • @MrLolsforlife
    Thank you! A thousand times THANK YOU for fixing Spelljammer 5e ❤
  • This is a great video. I've kind of incorporated a little bit of both worlds. Onboard the ship I have two turrets and an arcane cannon. For my more martial classes I brewed up some gundam style fighters. The pilot is also the captain and they get to move the ship and can give one a command to one of the other players and the player can take that action (allowing them to effect the battlefield a bit more than just piloting. Lastly we have the engineer that controls the power systems, they have the ability to direct power to parts of the ship such as weapon systems, shields, or engines.
  • @valryu8072
    This is absolutely perfect timing! We had a session 0 last weekend where we made characters and came up with roughly how they know each other/meet each other. I'm preparing to run a Spelljammer campaign right now and we'll prob start in 1 or 2 weeks most so this is perfect since I really.. didn't like how ship combat sounded haha I'll take some liberties with stuff in the book anyways but this is so helpful. I was just gonna steal ship combat from other 5e ship combat systems but this is really helpful^^
  • @Envy_Dragon
    ...Huh. This is really cool! I ran something similar through sheer coincidence in Descent into Avernus - it was preceded by Waterdeep Dragon Heist, and the players were a little invested in the mansion they got, so by shenanigans I had it teleported to hell and converted into a mobile-home-slash-tank for them to find - and yeah, pretty quickly found that big vehicles vs big vehicles gets a bit boring. I ended up giving both the players and opponents smaller motorcycles to zoom around with, but I didn't think to make the big vehicles themselves more interesting and specialized. I wish I'd had a chance to see this video back then!
  • @GarrusCastillion
    Wow! This is great! Now I'm more interested playing Spell Jammer with this Homebrew. This just gave me some inspiration for my Sea Pirates campaign. I'm going to use the same ship battle concept but with Aquatic animals and steam punk engines as single space fighters while still using big ship battles. Thank you very much for creating this!
  • @RickDevil12
    I used your supplement when I ran Spelljammer, I really enjoyed it, mainly the additional ship options. But I most definitely prefer it when Starship combat is like a "game mode" or a "subsystem" that plays around and feels different than a normal combat, I also have experienced that 5e players struggle with subsystems because every challenge seems so insignificant with how DC works that they just want to jump and do stuff themselves, even in a pirate/sea campaign they tried to do that. The negative part about Starfinder starship combat (which I really like), is that some rules are overcomplicated, some things are a high DC roll for a minor advantage, some other things require you to re-read them on the go if you don't memorize a long wall of text. Appreciate the video and great work!
  • Love this so much cause space jammer was such a fun and cool concept to me and when I got the books it was so bland and disappointing but now with this I feel a lot more confident eventually running this.
  • Yesterday i checked this chanel to see if you posted a new video and here it is,