Corona Vs. FStorm: Which One To Choose? | 3ds Max

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Published 2022-06-05
Yo guys, today on ‪@RenderRam‬ I'll cover my personal opinion on Corona vs. FStorm, it's really hard to choose which one is better? But what ever decision you make - YOU WIN!

00:00 Intro
00:26 Corona vs. FStorm
5:30 GPU Memory usage with FStorm
7:49 Conclusion

All Comments (21)
  • @RenderRam
    Just to make one thing clear, Corona and Fstorm are not the only options to choose from, there are rendering engines like V-Ray, Redshift, etc., that do an equaly good job!
  • @bgtubber
    I really appreciate this comparison! I love the simplicity, speed and realism of Fstorm and I want to see it succeed as a render engine. I've been a V-Ray user for as long as I remember. It's very powerful and feature rich, but dang, Fstorm looks mighty fine too! I will try it out now that got a 3090. BTW, I thought that the image on 7:17 is a real life photo! 🤯 You've got a sub. I'm eager to see more Fstorm stuff
  • @oscart2813
    Any chance you can share some ideas on how you set up the glass tile in fstorm?
  • @BOPISbewitya
    can you share your fstorm settings? or will you give us an indepth video on what settings to tweak it? Thanks
  • @xRaptorScreamx
    Wont VRAM get used more by textures rather than polys? Also how would VRAM usage be, in a large project, like interior rendering or big 2 floor housE?
  • @WaspMedia3D
    Wow that was fast! Thanks for covering this! Cheers! EDIT: One more thing with Corona and complex shaders - I have noticed it heavily impacts render time. I have a super complex skin shader in one of my projects, that uses multiple UDIM textures, then I also have a layer for tattoos (so I can removed them or add them as needed), and one for dirt, SSS maps, dynamic bump maps for skin stretch / compression, dynamic displace maps for cellulite on compression, well you get the idea. Of course for any final animation render I would have to spend time optimizing, but it would take time, but if I didn't, the renders would be painfully slow. Working with very complex shaders is definitely one of Corona's weak points. I find that the Corona built in de-noiser works reasonably good to preserve details, but you have to be well under 10% noise for it to be able to tell the difference between noise and detail, so you are still rendering for a fair chunk of time. I also have used the denoiser on full, with a high radius value, on a VERY noisy render (a few passes), and you get a sort of stylized cartoon effect - works well for that "cartoony" look, or for maybe concept art - not good for archvis though ...
  • Hey man. Curious to know how you managed to convert the scene from Fstorm to Corona. I haven't had any luck when trying to convert scenes between these two engines.
  • @wolfen69
    My 2 goto renderers, especially fstorm. It's just no nonsense simple and works. Key is understanding cascading mix materials. You can do anything then.
  • @johnny5132
    thanks for this. As for your issue in corona material changes in the VFB - i have the exact same CPU and mine is instant - so there must be something else going on for you.
  • @wtony101
    New to FStorm, but man.. it is pleasure to use.
  • @KiseloMliako
    The tiling on the wall looks inverted on the FStorm render image ... Problem with the normals?
  • I don't know, the fstorm results with me for some reason give a way more realistic feel to the renders, has anyone tried the 4080/4090 and compared the times woth the 3090?
  • @neoneil9377
    I am a Vray user since its launcehd and always loved it, but....... after using corona 6 for the first time i instantly realised one thing, corona gives me the look instantly without any effort as compared in Vray. I have also used Octane but I have to agree Octan is viciously fast in look dev and final renderings as well and results are as good as in corona but some how i still struggle in octane to achieve final look of lighting and how the surface behaves on lighting in most conditions, Corona wins for me.
  • @chamixone
    What do you think about Arnold vs these two?
  • @punmije
    Did you try Maxwell renderer maybe?
  • @lemming77gode
    I wish there was one of them available in Blender. Thank you for the video, another very good one.
  • @Andredy89
    all of that renderers are tooo long to render. I was needed to create 2 min archviz video. I used Cycles X on gpu and got around 1 min per frame. Anyway in took 2 days to render... Thinking of to switch to UE5. 13 min on one frame....no no no)
  • @ayogaramsai
    How can we convert corona materials into fstrom materials? Is there any possibility?
  • In one of my projects using Fstorm I had 210 million polygons and it was still going strong (around 11Vram used on RTX3090) You just have to instance stuff and you will be fine :)))