The Truth Behind Geometry Dash's Worst Misconception
49,335
Published 2024-05-05
CHAPTERS:
00:00 Intro
02:27 FPS Discrepencies
05:27 What Makes Timings Hard
07:09 Rest Of The Level?
10:03 Outro
MUSIC USED:
Sonic Unleashed - Windmill Isle (Day)
Super Mario Odyssey - Bubblaine
Super Mario Odyssey - Steam Gardens
Celeste - Mirror Temple (Mirror Magic Mix)
Super Smash Bros. Ultimate - Gang-Plank Galleon
All Comments (21)
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oh and before it's asked about, a lot of this information will change if click between frames is either allowed, or added to vanilla gd. 60fps frame perfects would be way more inaccurate if it was allowed. also the comparison between 60fps and 240fps would be different; i just used 240fps because that is the current limit in vanilla gd
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Nobody plays extremes on 60fps anymore but so many people are obsessed with 60fps frame perfects
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bro this guy has this weird ability to get me absolutely hooked into literally any topic he talks about
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thank you for mentioning that LeTim clearly states in every video and in the spreadsheet that you should not concern the amount of FPs as a difficulty.
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def saving this video for arguments LOL 🙏 i've had to explain this so many times to people
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this is why this guy is my favourite gd youtuber 1. Goes over topics in a informational way and easy to digest 2. Doesn’t take 10 hours 3. keeps my attention throught the entire video
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Difficulty in gd is so complex actually. You have way more factors than just frame perfects and then you also have people with different skill sets. I can for example do a small progress on Zodiac or Crimson Planet and be like "ye, I get how people beat this". And then I take a look at like all the new extreme demons and they just look all impossible to me. It's just 100% memory, which is way out of my range up to the point when levels like Slaughterhouse don't even seem like something that catastrophically difficult.
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We should start measuring how many frames that clicks are on 240/360. Tidal Wave is a really gruesome example, since the level has two hundred 60hz frame perfects, but I can guarantee that most of those are well over 4 frames on 240
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I haven't touched GD since 2017. This was nice to watch. Back then, 144hz monitors and 75hz monitors were THE controversy
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All you have to do is take Slugtherhouse and Kyouki, match the number of FP, and see the location of each of them in the Demon List, and that's it FP is not an integrated difficulty measure
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0:34 LMAO my joke about sakupen hell got in, now everyone is going to think I think sakupen hell is easy freezy
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W video and very clearly shown the inaccuracy of using frame perfects to determine one level's difficulty. The comparison between 60fps and 240fps really helped understanding the physics behind GD and makes me wonder: How would the Click-Between-Frames mod affect the demonlist or this matter in general? And how accurate is the att count of each person to decide the difficulty of a level (eg. Zoink had ½ att on Avernus compared to Acheron, yet Avernus is higher on the list, etc)? Nevertheless, I really love your video. Straightforward, structured and nice to listen. You are really underrated!
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Banger video as usual, now I can stop explaining to everyone and just send this video. also 2:10 is my comment lol, just wanted to point out how absurd Tidal Wave’s frame perfect number is
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This is actually such a great video. You explained the FPS discrepancies soo well, that visualizer made it all click for me. Hope to see more from you. xx
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this was always in my mind. level difficulty depends on 3 things: 1. amount of clicks and its paterns 2. hardness of those clicks 3. time needed to learn the level and because you cant say which is more important, difficulty is a subjective made out of objective lol
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Technically the updated silent clubstep is possible in mobile, so maybe in 10 or 20 years it'll be beaten on mobile
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thank you for making a video for this! i've never managed to explain it well to others but this is summarized very well!
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I'm so glad a video exists explaining all this stuff, it's genuinely absurd how many times people try judge difficulty based on 60fps frame perfects
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awesome video, ive been hit with this misconception from other people a few times and it's always confused me how people can just ignore all of the other factors (especially things being potentially easier on 60fps depending on the gap's alignment)
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Sometimes 240fps frame perfects can be more consistent than 60fps frame perfects, an example of that is one of the timings in my level Infernochasm, many of my friends are like "how do you get consistent at this" but the particular placement of the timing makes it very doable with enough practice.