Train Mechanic Simulator 2024 Developer Update # 4

Published 2024-05-10
Visit our Steam page:
store.steampowered.com/app/1773220/Train_Mechanic_…

Read the DevLog:
store.steampowered.com/news/app/1773220/view/42182…

Take on the role of a qualified Train Mechanic. Repair broken steam locomotives using your fully stacked workshop. Find out how complex and difficult this job really is. Become one of the few that know how to repair an old train.

Social Media:
www.facebook.com/AtomicJelly/
twitter.com/atomic_jelly
www.instagram.com/atomicjelly/

#trainmechanic #locomotive #gameplay

All Comments (9)
  • Attention to detail is important. It's long, boring and exhausting work - but it allows you to really immerse yourself in the game world. Hats off, my honor
  • @clockwork3494
    Considering this game was actually initially intended to release around 2021/22, I'm kinda glad the devs are clearly taking their time and pushing release back if they feel they don't feel the game is ready yet. The vast improvements between this log and the last one is immediately clear and it's good, I really can't wait to have a proper, fairly detailed CMS style game with trains since that's something I've wanted to see for a long time. Nice to see there's some clear variation with engines too, hoping to see a whole variety of steam, diesel, diesel electric, hydraulic and electric engines to work on in this game along with workshop support for custom engine models like CMS has.
  • @Bertik_klik
    The project looks pretty cool! I want to say right away! I'm almost unfamiliar with the project. The only thing is I played the first game. I would like to ask a few questions: 0. I don’t know how familiar you are with My Summer Car, but I will give it as an example. 1. Is this an open world game or is it world built like Car Mechanic Simulator? That is, in Cms, movement occurs through a black screen. And in the conditional My Summer Car there is an open world where there are characters, Easter eggs, where you can move around in your car, where there is activity to go to a bar and order a beer. If you have the desire and time, you can create something like this. I understand that perhaps this doesn’t fit into your game very well, but if you fit everything in correctly from a game design point of view, it will look quite organic. 2. This question worries me quite a lot! How casual will the game be? Again, you can take the same examples. Will the game be more like Car Mechanic Simulator, where the parts are delivered to you, you don’t have to drink, eat, and so on? Or is the game more like My Summer Car, where you have to drink, eat, sleep, go pick up ordered spare parts yourself, and dozens of similar things? Considering that you have the same publisher as Car Mechanic Simulator, I think the game will be more similar to it. But I’m not against this at all, although I want games to create more modes for players. I have a solution to this problem, but it takes time. You need to create two modes: 1. Casual. Where everything is quite simple: there is no hunger, thirst, fatigue, goods are delivered themselves, and so on. 2. Hardcore. Where you need to sleep, eat, drink, go for ordered goods in an issued car. But at the same time, in the future it will be possible to hire an employee who will deliver everything himself. In this case, you have a chance to capture part of the wonderful and friendly My Summer Car community. I understand it's unlikely, but anything is possible. Good luck with your development and thanks for listening! Also, sorry for the errors in translation, because I translated with the help of a translator.
  • @neilevans6331
    train mechanic simulator in passenger car and cargo car and train museum
  • @neilevans6331
    train mechanic simulator in passenger car and cargo car and train museum