HOW TO model 3D CAR in Blender - FULL TUTORIAL
80,551
Published 2024-02-12
Model have 10500 polygons and some triangles :).
If there are some typos, grammar mistakes etc.. sorry about that, english is not my native language..
Write a comment, critics, suggestions, all are very welcome so i can improve in the future.
NOTE: This is not tutorial how to use blender to follow it u need at least some basics how to move and manipulate objects in Blender
Thanks once again for all your support and thanks creators of Blender for this amazing and free software.
Hope this tutorial will be helpful to someone...
Beginners tutorials links:
• Modeling low poly car in Blender ❗️ F...
• HOW TO model LOW POLY car in Blender ...
• Modeling 3D LOW POLY car in blender -...
Materials and painting tutorial link:
• HOW TO TEXTURE low poly car❗️BLENDER ...
Blueprint Link:
www.the-blueprints.com/modules/vectordrawings/prev…
Enjoy.
Part 1: Blueprint setup 0:00:00
Part 2: Basic shape 0:03:07
Part 3: Body fine tuning, front mask 0:21:26
Part 4: Front ligths, bumper, mask 0:28:15
Part 5: Door line, rear lights, rear window 0:33:10
Part 6: Finishing shape, rims, painting 0:40:43
All Comments (21)
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it's incredible how most car tutorials use millions of polygons with subd from the beggining to create a pretty yet frankly useless model. This way not only creates a visually pleasing result but also creates a model that can be used in say a game engine. kudos to you!
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thanks for this tutorial, the result is very beautiful
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Hey man, just found this channel, I feel like it's pure gold for beginners and intermediates🎉
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Oh it's GRAY cubes... Phew! Saw the going a whole other way... that said, FABULOUS!
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This tutorial %100 a magnificent example beginners to get basic of modelling also i appreciate brilliant work of yours and waiting for another.
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great tutorial, loved the instructions!!!
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❤ bro you make best tutorials thankx
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Great one!!🔥🔥
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Well my laptop can certainly not run blender but I like to draw so I'm here to learn something to improve my drawing skills =)
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From one 3D modeler to another, I find your workflow quite interesting. In the sense that you use a cube in stead of a plane, and then use loop cuts to get the general shape. Good job overall!
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wake up mom, new tutorial series I just found after searching for a while.
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great tutorial
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very nice tutorial. perfectly executed. what is the first tune in the background? What a lovely tune. Im usually not a fan of music in the background. I find that its distracting but this is really nice.
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Im starting using blender, 4 days with the program, and i learned the basic usage, you recomend me to start modeling cars? i want to learn how to make cars to a game
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very nice
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i love this, thank you
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3k subs! nice
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this was well put together for a tutorial with no audible commentary, but out of curiosity would this by blender's standards (i'm coming from maya after a while and i'm trying to get back into 3d modelling) count as low poly? This seems like something that is very useful at a beginner stage and ahead, but i'd like to someday try to create my own custom designs for body kits and body mods in general for cars (see channels like hycade for reference) and i'm wondering if this is the same process they go through with blender but simply more indepth, or if its a different approach entirely.
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Maybe it's just me but I find this guide hard to follow along with. I don't understand why initially you were playing around with the model and the placement of verteces hadn't really made much sense, until you then decided to just follow along with the blueprint lines — why not do this as a first thing? I'm new into modelling world, so maybe I misunderstand something.
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You are really good and helpful keep going subscirbe