Unit Exchange (Robertwave)hi-fi beats to forget your wallet at a payphone in a public transit hub to

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Published 2021-04-25

All Comments (21)
  • @sleepCircle
    FAQ: Q: Why is ENA all blue? A: This is just a random idea I had, but I sort of imagined that maybe after Temptation Stairway the blue side of ENA didn't vanish completely, it just got cut out and woke up somewhere else along with the discarded pieces of Moony. Q: Whose POV is this? A: Yours Q: Is it a game? A: No, sorry. Q: What did you make this in? A: Clip Studio Paint for the textures and 2D animation, Aseprite for making the textures look lo-fi and for making sprites, Blender to render things, and DaVinci Resolve to composite them. Q: Why are people following you? A: They want to check your blood. Q: Have you shown Joel this/Has Joel seen this? A: Yes!
  • @ftwentyseven
    ENA saving me from those spooky things at the end made my heart melt. Absolutely amazing.
  • @yoshizakikokoa
    I love how ena looks like She saved you from the hostile npcs at the end
  • @y33tTim3
    Ena at the beginning of the video: Ena at the ending of the video: your coming with us!
  • @someferret6310
    Dude anyone could EASILY mistake this for something official. Very nice job!
  • @bumblegoot1139
    I like how just before the end, Moony’s like “o-kayyy... time to get the fuck outta here”
  • @MidnightPrairie
    I like how there was a bandage on Moony keeping her from splitting apart lol. Good work!
  • @scootie_scoot
    THIS IS STUNNING!!! All the npcs are so off putting and fit right into the world...god this is so pretty
  • @scootie_scoot
    I love how ena is the first and last thing you see. It leaves you wondering what purpose she has in your “story” and it makes it seem like she knows this place is dangerous..SO COOL GAH I CANT GET OVER IT!!! Really feels like an obscure ps1 game, I love the drinking fountain bit!! ah I hope joel sees this
  • @glupper
    My interpretation of events! 0:00 Player (I'm gonna call them PV) enters the train station, apparently needing a ride. 0:14 They carefully consider which way to go. Later in the video we discover the Shadow Man was in the other part of the station, so wise move on PV's part. 0:21 PV stops when seeing Sad-ENA (who was recently separated from Happy-ENA), as if recognizing her, and immediately goes up to her. PV recognizes she's waiting for the train, and decides not to bother her. 0:31 PV makes a very good observation. They know full-well this is never gonna be fixed. 0:38 They then talk to a lady named Muja, who seems to like Moony a lot. Tellingly, PV immediately goes up to Moony, realizes they don't wanna be interrupted, and goes back to Muja. 0:59 PV kinda stares at Muja for a second, as if being confused by her intentions, before deciding to go look somewhere else. 1:09 After seeing a train pass by, they seem to hesitate before actually continuing. 1:14 PV pauses and looks up at the Japanese style structure, perhaps impressed by the decor. 1:22 PV speaks to a green man who I'm going to name Shades. Judging by him calling the others "honored guests", and his following comment he seems to work here, though judging by his quotation marks and quip about his job, he doesn't seem to like it all that much. 1:30 They then head to the next section, and immediately look at where the next train is coming through. Were they trying to sneak onto this one? 1:35 An odd, mechanical looking thing, which I will call Eyezar, comes down the stairs, as if just entering the station. 1:39 PV kinda fidgets when this train leaves, implying that they're really eager to get out of here already. 1:45 Eyezar notices PV, who reacts with clear shock and immediately runs away. They bump into someone after, showing that they're in a serious hurry now. PV clearly sees Eyezar as a threat. 1:56 Rather than run off immediately, PV goes to Shades, apparently wanting his help. All Shades does however is tell them to read the room, implying others are unnerved by Eyezar as well, and (with the screen subtly flickering darker) tells them to get the hell out of here, implying that Shades too sees Eyezar as a threat, though judging by how he doesn't move, he knows the thing isn't after him. 2:02 PV keeps their eyes focused on Eyezar, seeming panicked now as they head for Muja, no doubt desperate. 2:16 Realizing that this isn't helping at all, PV tries making a run for it...Only for the Shadow Thing, confirmed by sleepCircle to be a lesser partner that was alerted by Eyezar, comes up, shocking PV as they take a few steps back. They immediately heads back to Sad-ENA, but notices the train still isn't here. 2:26 PV takes a glance at Moony, and immediately focuses on Eyezard approaching, followed quickly by Shadow Man. They look between the two of them, no doubt afraid... 2:35 ...Before Sad-ENA, not wanting this stranger to miss the train, drags PV in by the arm, followed by Moony, the three safely to the train, which looks a lot different on the inside. The end.
  • @Ashlynn1218
    Ok so: moony realised that she was beautiful before so she tried to put herself back together. meanwhile, ena realized internal happiness can't be gained, so she is now all blue. For you are you and you are trying to find a way out of this.
  • @redpanuki9166
    Ena may be a bizarre, bipolar, polygonal, Picasso-looking being that makes zero sense. But my gosh, if she isn't the most wholesome thing ever...
  • @quinnmucha3189
    As someone who has seen a lot of Ena fan animations, I can say this is the best one yet. Good job.
  • @zylo202
    100% nailed the look and feel of the ENA series. I was deeply disturbed by the (hostile?) npcs following the player around.
  • @hawkmoth7180
    Oh my GOD, this is so cool. I love how well you captured the awkwardness of a game while making it so creepingly horrifying, telling a story at the same time; now I really wanna know why the POV character was being gone after and what sad ENA's deal is. This needs more views >:O
  • @PerkinsVR
    hostile npcs in an ENA game? the modding community has gone too far.
  • 1:55 love this part, realizing that the thing is still following you even while you're in the conversation cutscene is scary as fuck
  • @sperenity5883
    This feels like a dream. It's really surreal, yet it feels organized. There are people there, at least, you see them as people. You see ENA, but you might assume she is among the people. However, it's like she is your friend. Then, the dream starts to get creepy. One of those dreams that might NOT end very well. ENA, your friend, saves you from what will feel like a nightmare. It's like one of those happy dreams to wake up from. I really hope Joel G. sees this. I'm sure he will like the sort of inspiration that has taken off from his animations.
  • @azealot7112
    Text wall of me appreciating every little detail: First of all, absolutely gorgeous. The map and it's textures look exactly like ENA's. That also goes for the character who inhabit this area. They all have uniquely quirky designs and dialogue that not only makes them fit in the ENA universe but also makes them charming even outside of that context. Okay now story. Seeing ENA and Moony waiting for the train was pretty cool, but I'm glad we interacted with the characters surrounding them too because as I said that makes it your own thing. The purple girl wanting to throw something at Moony was pretty funny. The green guy with his "honored guests" offers up a whole other story that we don't get to explore, really fleshing out the world. My appreciation for the characters extends to the background characters and your pursuers as well. Oh yeah the pursuers! I'm taking this from another comment but you did a really good job conveying emotion in this scene. You do "feel the panic", especially with your movements. There's the step back when the eyes open, the running of course, turning around when the shadow being appears, and the eyes darting around once you're cornered. The music is a joy to listen to as well, even without the video. I can actually hear when I'm being chased because the music gets more panicked as well, with segments repeating and having less space between them, I think what's really cool is that you didn't change the distance between individual notes so it's really subtle. This all ends with the visual and musical resolution of ENA saving you. Absolutely stunning. I actually had to cut a lot from this to make it less dense to read, I was going to talk about stuff like everything in the background and all the characters' unique movements.