The Power of the Sharp X68000

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Published 2023-04-20
It was nearly the arcade at home in 1987. Witness its legend.

Old Sega X68000 episode:
   • Sega and the Sharp X68000  

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Opening "Sega" jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

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By: Jan Neves
YouTube Page - youtube.com/user/Jan3d

Intro by Evan S.
portfolio.tsestudios.com/

Episode Notes:

1. Captured using a few emulators but mainly XM6.

2. The x68000 was supported until 1993.

3. Its games library consisted of over 800 games.

4. Later models used the 32-bit X68030 CPU.

5. Unlike many computers of the time, it had dedicated sprite and background hardware. This was one of the reasons a 1987 computer could do games from 1990's so well visually.

6. Some of its later games had nasty load times due to the floppy disc swapping. Games like Fatal Fury Special needed to load from as many as 3 discs in between matches.

7. A few of the segments have what appears to be a slightly jerky framerate. This isn't the X68000. The screen capture software I use did not like the emulator and produced this side effect. I'll use different means in the future. I do apologize for the look of it.

All Comments (21)
  • @SegaLordX
    If a few of these look framey, check the description here for more info. I used screen capture software on a PC with emulation. The combo gave me issues that shouldn't be taken as indicative of real hardware. I'm looking for a solution for future videos. Also guys, I'm aware(today) that other computers had a 68000 CPU when the X68000 shipped. The video is my point of view at the time. I genuinely felt it went without saying given the context. As in "unthinkable to me". Of course many moons later I realized that there were other products that sported it as well, but this was firmly about how I felt about the X68000. I've been working on a Sega on the Commodore Amiga for the past 6 months, so I am well aware of its release date and specs.
  • This computer was used as the dev system for Capcom CPS1 arcade games and Mega drive games
  • Another cool addon for the X68000 was the MIDI card. A lot of games had separate MIDI soundtracks, and that was a big part of the X68000 gaming experience.
  • @johnjay6370
    The 68000 is one of the best processors for its time. It has a 16bit data bus but does 32bit instructions and has 32 bit registers. I am a engineer and had to work with a 16 bit processor that was very similar to it, and was amazed at how powerful it was. I have a new respect for the 68000 processor and the processor in the sega genesis was by far way more powerful than the SNES the SNES was designed for helper chips from the ground up, the Sege Genesis was not.
  • @JMFSpike
    It's pretty unbelievable that something this powerful existed in 1987! It was pulling off mid-90's graphics damn near a full decade early!
  • @KREllis-vr1ix
    One of those systems I never heard of back then but would have LOVED to own.
  • @RetroPiero
    Apart from the Neo Geo Aes and SEGA Wondermega. This is one of the coolest designs I've seen for a gaming system. Crazy to think it came out in 1987
  • Japanese computer enthusiasts dubbed the X68K “The God Computer”. To add on to Capcom using the X68K as its development platform for the CPS 1 and 2 games, former Capcom music composer Hiroaki Kondo was credited as “Hiroaki ‘X68K’ Kondo” on the games he worked on.
  • I used to think Sharp was wack for no reason. They showed me.
  • Thanks to emulation, these libraries are finally available to a big audience. Thanks for covering this system!
  • Having watched you for years I never got the impression you were some rich kid, just someone who was passionate about their hobby and would work hard to get the stuff you wanted. Always enjoyed hearing your stories about growing up and the personal history of various games. If anything you remind me of myself, someone who has been lucky to have supportive friends and family so you were able to have disposable income, at least within reason.
  • Finding out the Sharp X68000, the FM Towns and the PC Engine/TurboGrafx-16 were incredible discoveries for me along with finding out about Laserdiscs, Hi-Vision laserdiscs, S-VHS, D-VHS/D-Theater tapes and HD CRT televisions from the early to mid 2000’s. And also, can you make a video on the FM Towns and some unreleased games on Sega as well as some non-Sega platforms please?
  • The Sharp X6800 and the Fujitsu Towns Marty were outstanding gaming machines of the time. If I could have any computer it would be the top end X6800. The combined two tower design is a real eye catcher.
  • As someone who is heavily into vintage computing (PCs) this thing from 1987 is seriously impressive!
  • I just watched your other x68000 video, and am excited to get more coverage. This was an amazing piece of hardware in it's day, and had really impressive software. Thanks, SLX for hitting it out of the park once again with AAA quality content!
  • @ToshisGarden
    Here to say that I love the variety you bring to your channel. I could easily watch your Sega content all day, but you do such a good job of highlighting other, lesser-known products on lesser-known systems and making them sound alluring. You've made me want to try out so many games!!
  • I don't think I've watched your SEGA video of this machine (yet), so I this might be the first time I've really seen it in action, and, holy smokes, I never knew how arcade perfect it was back then. Another amazing video, X!
  • The x6800 is sometimes called the Japanese Amiga. I can see where this comes from in that it's a computer that was far ahead of its time when it was released.