Is Burden of Command Tactically Credible?

Published 2024-07-06

All Comments (19)
  • My grandfather was a 1LT serving as S3 for an armored infantry battalion during a failed operation in WW2, part of which featured the battalion commander leading a beachhead on the far side of a river from most of the company. The commander kept the beachhead alive and eventually they got back—after destroying everything they couldn't swim with and swimming back under cover of darkness—but the morning reports regarding both sides of the river are a very good real-time record of morale spiraling downhill, as both positions were under constant fire for days. For his service during this time, my grandfather received a Bronze Star and was eventually relieved by a Captain once they got one. He was later made dogsbody to Bruce Clarke during the defense of St. Vith, and for the rest of his life, Clarke sent my grandfather a copy of everything he published, always with a handwritten note inside, especially if it was about leadership. There's no way I'll ever know what that was really like, but I've been waiting for this game for a long time, and I'm glad to see that it will be attempting to accurately simulate key aspects of morale and leadership.
  • @aaronjones2117
    "War is a drama not a game of chess." Dwight Eisenhower
  • @AlreadyDead87
    I remember Colonel John Antal from the brothers in arms games, excellent to see he's involved here too or at least an inspiration
  • @murkki018
    I suppose game mechanics should adhere to fiction that higher ups interfering with jobs makes results better.
  • @man_vs_life
    This is on my Steam wishlist. Looking forward to it!
  • Pretty interested in your game tbh - seems like these things you talk about are grossly underestimated in small infantry engagements. I recall reading some infantry captains commentary somewhere that an entire battalion of unmotivated men cannot do what a platoon of motivated men will - and that artillery usually makes up the difference, and sometimes is the only thing that carries a defence. Tell me: Are you going to do a better job simulating entrenchment than the Combat Mission CM2 engine as well? Because frankly, the trenches and foxholes simulated in that series are so dire as to be virtually worthless, whereas, and I'm sure you know this, they are actually fundamental to resisting all sorts of fire.
  • @TacticsWithJoe
    The gameplay look sounds similar to Brothers in Arms, and Full Spectrum Warrior.
  • @donr444
    So how would you take on an exact obstacle like at @6:00 ? Would it even be possible in the game with those mechanics in place?
  • @titus6452
    Is this game almost done yet or am I going to die before it gets released?
  • @user-mf3oc6mj5l
    Really cool, wishlisted. Exactly the topic I am interested in. Since you are doing XCom style action limit, you might as well make it a WEGO system. I know XCOM isn't doing that, but XCOM system is designed to make the combat more casual, not for strategic depth or simulation fidelity. I ofc don't expect this game to be WEGO, just a suggestion for the future. And thanks for the sources.
  • @ShadowRC1138
    I uhhh…I gotta be honest I just see another hex based ww2 game 🤷‍♂️🤷‍♂️🤷‍♂️ I don’t mean anything bad by it. I just don’t see what this has that other hex games do.
  • @Blitz-dt2mt
    @burdenofcommand2094 great video luke as always