Who is the Best Character in Every Mainline Mario Kart?

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Published 2023-05-23
Ever wondered why you're getting decimated in Mario Kart? Just me? Well regardless, the largely popular franchise has spanned over multiple games and with each new addition there are a plethora of new characters and karts to use. But which of them is the quote 'best of the best' and what makes them so good? Today, we'll look to find out once and for all, the best character in every Mainline Mario Kart.

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All music used goes to copyright owners and are for entertainment purposes only:
Mario Kart 7 - Cheep Cheep Lagoon
Mario Kart 8 - Cloudtop Cruise
Mario Kart Wii - Daisy Circuit
Mario Kart 8 - Dolphin Shoals
Mario Kart Wii - Menu
Mario Kart Wii - Maple Treeway
Mario Kart 64 - Frappe Snowland
Mario Kart Double Dash - Menu
Mario Kart DS - Title Screen
Mario Kart DS - Peach Gardens
Mario Kart DS - Select Mode
Mario Kart Wii - Ghost Replay
Mario Kart Super Circuit - Peach Circuit
Mario Kart Double Dash - Peach Beach/Daisy Cruiser
Mario Kart 7 - Single Player Menu
Mario Kart Super Circuit - Sky Garden
Super Mario Kart - Donut Plains
Super Mario Kart - Intro
Mario Kart 8 - Sweet Sweet Canyon
Mario Kart 64 - Title Screen

All Comments (21)
  • @Legend-of-Kai
    Pretty much if a shower thought was made into a video... What's your guys favourite character/combo? Note: All those comments about me being bad are just a joke I'm actually really ultra super good...trust me
  • It's worth mentioning that on Wii U Mario Kart 8, the meta is actually vastly different from 8 Deluxe. Let's see if Rosalina/King Boo/Link survive as the meta lol
  • @sheep6937
    Red monster tires in 7 were crazy OP on some courses because you can drift off road and high top-speed.
  • @EnharmonicYT
    As a veteran of Double Dash since around 2006, I’d say the best character in that game really depends on your skill level. If you want to maintain a consistent 1st place lead I’d personally use Diddy + Bowser Jr./Barrel Train solely because of how ABSURDLY broken their specials are. The Giant Banana and Bowser Shell are essentially upgraded versions of the Banana and Green Shell respectively. Giant Banana basically acts as a wall, completely blocking weaker items without getting destroyed. It also splits into three regular Bananas upon being hit, so a single Giant Banana can hit multiple opponents at once with good positioning. Especially when you factor in its HUGE hurtbox that makes it flat out unavoidable on certain tracks, leading to TONS of cheesy setups like the bridge on DK Mountain. Bowser Shell is functionally identical to the Green Shell, except it goes through opponents after hitting them, and forces them to drop their items (and of course, it’s larger). It’s very effective on narrow straightaways, sometimes being able to pass through an entire line of opponents at once.
  • Something you overlooked in MK8: the GLA tires got a secret buff. They now have almost as much speed as Rollers, but more invincibility, allowing you to be immune to thrown items after getting hit for a longer period of time. Under some circumstances, this makes them better than rollers, but you can never really know.
  • As a kid playing Mario Kart Wii, Dry Bowser on the Flame Runner was my main. Literally the only reason it was my main was because I liked the fact that Dry Bowser matched the bike XD And the reason I choose Dry Bowser over normal Bowser was because…. Dry Bowser is just 10x cooler duh lol
  • @PartyMain
    An important note to say, in mariokart double dash, one of the main reasons the barrel train is the best, is because a technique called "a-tech" (which is releasing acceleration while building an MT), is done the best on vehicles that are thinner. This is because it offers the least amount of "slippery-ness" when doing drifting. That's an other reason to why the bullet train is considered the best kart in the game
  • @LandonEmma
    The more I play MKDS I've had this theory, the more animation frames a character has the slower it takes to pull off a drift boost, I've seen mods too in which characters have way too much frames of animation when they drift to the point that it takes so long to charge, I may do an experiment on this but I do think Dry Bones has the least animation frames.
  • @NewGabeOrder
    I thought in Mario Kart 64, Heavier drivers have slower top speeds while lighter drivers have faster top speeds, like in Super Circuit.
  • @hudsonc466
    12:11 funny enough, that Rosalina player was me! That was when Troy was playing the online time trials beta! Good times
  • @arthilas_
    Mario Kart DS... that nostalgia! I used to be very good in MKDS back in the days, like, really good, getting times close to WRs in time trials, although I was too young back then to really become part of the scene. Thanks to snaking, the wear on the buttons was extreme - I went through at least three DSes back then because the shoulder buttons always broke. The "item" stat actually is important only in time trials, as the number of shrooms you get is dependant on it. For some tracks with huge shroom cuts like GBA Sky Garden you definitely want a kart that has a maxed item stat so that you get three shrooms, one for each lap. My main driver was Yoshi back then. While I occasionally used the Egg 1, for some reason I felt more comfortable with his Standard kart. When I needed three shrooms in time trials, I mostly used the cucumber cart. Sometimes I used the Dry Bomber or ROB B.L.S. too, depending on the track. In versus races, I always went with Yoshi and either the Egg 1 or Standard; although sometimes I raced with Bowser in the Tyrant, as I loved abusing this combo's absurd weight to push other drivers off tracks like Rainbown Road with ease.
  • @realtinyskill6828
    THEY SHOULD ADD BACK THOSE SPECIALS, Imagine how cool that would be and make each different character unique
  • @The_Foxymew
    An important thing about the special items in Double Dash, is that like normal items, they're weighted based on your placement. So while in a vacuum, something like the chain chomp and gold mushroom might be the best, if you're consistently in the front, you'll never see them. While something like the triple shells and mega banana are still obtainable at the head of the race. I, of course, have no recollection of what the actual weights are for item selection.
  • @Latias38
    Just want to point that that the GLA tires are just as good as the roller for MK8D. You just mainly got to pair them up with a medium weight. The classic example being like Mario Teddy GLA tires. It not only offers the minor but still optimal-er stats, but more importantly GLA tires offer a huge invincibility stat, which the roller tires lack. Its arguably stronger than Luigi Inkstriker That being said, my main combo is Rosa Teddy Rollers cause im a Rosa loyalist since MKWii
  • Hey, great video! I just have one problem. Vanilla MK8 had a different meta and different techniques that make distinct enough imo to talk about it separate from MK8D. Of course if you don't think so that's fine, but just something I wanted to bring up.
  • @moupe4652
    "You can use whatever really" Yeah, except in MKWii. Try using the baby booster and see what happens
  • @AllTheMimsy
    For MK:DD, I used the Toad/Paratroopa combo in the Barrel Train always. Toad's Golden Mushroom was great for defensive evading and getting caught up/taking shortcuts while Paratroopa's shells were my offense.
  • I remember getting smoked by a metal mario + b dashser + monster wheels in mk7 when i was younger, so i switched to the combo myself, but with the red monsters. I had no idea that because it had the best speed in the game it was the current meta, but I remember seeing other racers quickly adopting the same build XD