When Video Games Were Simple | Asmongold Reacts

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Published 2024-07-15

All Comments (21)
  • @celem12
    Art Direction > Graphic Quality
  • @cuestaluis
    I'm a dad and I'm replaying all the Mario games with my son, he's 2 and he absolutely loves it. He brings me the controller and says "Mario!" with a big fat smile. I plan to keep playing videogames with him as long as I can.
  • @Shivaxi
    I feel like Crysis was a game that hit both gameplay and graphic fidelity, because they merged together in a way that hadn't been done before. You could shoot a damn tree down, something that new graphics and tech allowed us to do, but then the bloody AI would use it dynamically as cover! And you could too! That was honestly the sickest shit, and really makes me think of that line "beautiful world and nothing to do with it". Crysis found a way to make it beautiful and worthwhile to gameplay.
  • @YeTism
    Member when you unlocked extra content by playing and doing objectives in the game instead of just paying for it? I member.
  • @ssombies
    I won my first video game console in 1978. I was five. An Atari 2600. For selling pancake breakfast tickets for a YMCA fundraiser. My dad bought most of my tickets. He wanted me to win an Atari 2600. I'm ancient and decrepit.
  • @cicakaki6587
    I remember when the achievement was to unlock stuff in games. That’s what people were grinding for instead of another bronze trophy because you crafted an item for the first time.
  • @KiskaeGG
    Some of my favorite PS2 memories were pretending to be sick in middle school so I can stay home all day and play Kingdom Hearts and Dynasty Warriors while my parents were at work.
  • @Velacroix
    Hard to believe Armored Core, the best FF titles, Spyro, Rayman, GoW, Kingdom Hearts, Twisted Metal, Vagrant Story, Silent Hill, San Andreas, Devil May Cry, SSX Tricky, MSG3, and Shadow of Colossus came out in such a short window and that's probably not even a quarter of the best titles. That console was a literally more valuable than a gold mine.
  • @djukor
    Tolkien fought in WW1 and was a professor of English language and philology. Modern writers fought in the culture wars and are professors of Gender studies.
  • @scpWyatt
    Cutscenes used to tie gameplay together and be 1-2 minute treats for getting to the end of a level. Now gameplay is used to tie cutscenes together and is a 1-2 minute treat for getting to the end of a cutscene. EDIT: I don’t know how my comment managed to trigger a few people, but that’s the internet ig. I obviously know what RPGs are. There are exceptions to the rule. I made this comment while eating lunch and watching this video, it’s not that deep.
  • @skaruts
    It's definitely not nostalgia, in most cases. If it was nostalgia, then people wouldn't be playing so many of those old games after so many years. Heck, even many young people today are acknowledging the merits of the old games. The reality is this: industrialized art is often uncreative, dispassionate and unsatisfying.
  • @ace0135
    Bro has Sora in the thumbnail and didn’t think to name the video “Back when games were Simple and Clean” Missed opportunity
  • @T0FFII
    Remember when games came out done, that was it. No million patch/bug fixes. They were out. The work was done. And sure they had bugs, but they were all a part of the beauty of the game. No early access for 10 years, or triple As launching at unplayable rates. Good times. Better times.
  • @0113Naruto
    Kingdom Hearts, Sly Cooper, Lord of the Rings, and Metal Gear Solid are my childhood ❤
  • I grew up with SNES, PS1, Gameboy, and PS2. I think I grew up in the golden age of video games.
  • @maxh8574
    Nostalgia isn't always the case, because there's been plenty of games I played many years after release that I enjoyed way more than most modern games. And I never played them before.
  • @whodis5444
    PS2 era was the peak of quality in video games. Easily the golden age and idgaf who disagrees. That's when all aspects of video game design were in perfect balance. Also, I miss blockbuster and renting a game purely cuz the cover looked cool. It always seemed like so much more of an experience when you didn't entirely know what you were gonna get.
  • @Shivaxi
    To be fair, Chex Quest was and still is absolutely goated
  • @Exilum
    28:06 As a Game Design graduate, a big reason for that is an issue with how people learn. There is a relationship between a good difficulty and fun (what we call perfectly unbalanced, balanced enough to not be frustrating or boring, unbalanced enough to be fun), it's part of player psychology, and people learn it wrong and tend to think it is on a single axis. In reality, there is more to fun than difficulty, and it's easy to forget. I think Game Designers being more educated nowadays actually has a negative effect on creativity. It's way too easy to be educated enough to make badly informed decisions.