Squad 44 is on a whole new LEVEL

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Published 2024-05-18
I'm still addicted

All Comments (11)
  • 5:45 the dude getting launched into orbit lmao. This whole sequence is something that would happen to me 😂
  • @The_BlackFish
    You have been doing this since I posted my “Taking Old Tower” video back in February ‘23. You were the reason our push from North of Old Tower was a success. Your aim has aged like fine wine, good sir.
  • @oldguy-bs6xc
    somehow it feels like I always play against teams of you.
  • @boogie5
    pretty work! we gotta get in some time! is your call sign Rampage?? I believe we've played a round or two together before...
  • @maxia4584
    What server do you play in the United States?
  • @illummulli8176
    cant wait for weapon sway to be implemented so noobs can run through open ground with more impunity and dodge bullets until it turns into a 1 on 1 5m away mag dumping each other...just like how real wars are fought.
  • It's a shame you took down your video criticizing the game after the logi update, it's not like those issues have been resolved, it had a lot of good points which could help improve the game. I'd have to disagree with this title and say the game has a long way to go and many of the shortcomings stem from OWI/MA's changes to the game that killed off the playerbase and keep the game in limbo, hovering closers to death than it being revived. Steamcharts continues to prove this point, yesterday on a Sunday they had at peak 5 servers up, 2 NA, 3 EU. It's not doing well for a few reasons. It's still a copy of the squad meta, they improved it up but it's still 1 min of solo building (requiring a slave to dig for SL) or destroying a fob/radio, with 1 MSP instead of 2. Inexperienced players aren't building fobs, logi is building them out in the middle of nowhere and using up the fob limit. MSP redzone is still an unresolved issue. The gun play and sway are closer to the Squads ICO than any other of its competitors and to me it's no longer satisfying more than it is frustrating and annoying how big a difference movement and stamina use negatively affects sway compared to full stamina. Also the ADS animations in general is super jank and like playing on the SDK where the animations resets at random constantly. Look at your weapon and you will see it not be fluid swaying animation instead it glitches and resets constantly, which affects the sights also. I think they've done a good job on the graphical improvements and steps towards optimization but at the core, the game hasn't improved much, only made worse since Squad logi implementation compared to 2 MSP games that we had before. Less spawns, less action, more linear meat grind affect. I hope the new game mode from Idolo on the team now will deliver and revive the game to some degree. And maybe they will gain some sense with them looking into weapon sway by weight and fix their janky weapon sway that keeps me and no doubt other players from enjoying the game, ICO for example has fervent backlash since it's inception and this game has worse sway if you compare the mosin bolt action in Squad to any weapon in Squad 44. The devs have done more bad for the game than any good on top of Katz denied any changes or refused to accept there were unintended weapon sway changes and instead used ban hammers to keep away awareness/discussion from it. The devs and their surrounding discord community are a plague to this game.