10 Easy to Miss Rules in Marvel Crisis Protocol!

Published 2024-01-27
We cover 10 Easy to Miss Rules in Marvel Crisis Protocol and how to avoid simple mistakes to improve your gameplay! Here are ten of the most common mistakes we see occur on a regular basis!

Timestamps:
00:00 10 Easy to Miss Rules
00:13 Rule 1: The Priority Roll
00:50 Rule 2: The Movement Tools
01:43 Rule 3: Overlapping
02:18 Rule 4: Incinerate
02:46 Rule 5: Throwing a Character
03:40 Rule 6: Throwing Terrain
04:48 Rule 7: Cover and Line of Sight
06:40 Rule 8: Generating Power
07:43 Rule 9: Grunt Activation
08:30 Rule 10: Reaction Timing

All of these rules are free and easy to download from AMG's official website right here: www.atomicmassgames.com/mcp-rules/

Images by starline and rawpixel.com on Freepik

All Comments (11)
  • @robertwatson1985
    Thanks for the tips, finally putting the game together after 3 years. Sub
  • @petetebond
    Great video for newbies like me and pros. Thanks.
  • @MrZombietoes
    Very informative! I like the interaction with throwing a character through yourself.
  • @jordybordy007
    Great tips and very well explained. Would you be able to include example clips? The pictures with the range tools are perfect, but throws would benefit from a video showing exactly what you mean.
  • @patgiles8893
    Was curious if you could do a breakdown of “re-rolling dice” there are a lot of abilities that let a character modify or change the outcome of dice. Or maybe clarify the attack/defense of a turn
  • @Merzain
    Feels good to go 10/10 on rules known!