10 Easy to Miss Rules in Marvel Crisis Protocol!
2,586
Published 2024-01-27
Timestamps:
00:00 10 Easy to Miss Rules
00:13 Rule 1: The Priority Roll
00:50 Rule 2: The Movement Tools
01:43 Rule 3: Overlapping
02:18 Rule 4: Incinerate
02:46 Rule 5: Throwing a Character
03:40 Rule 6: Throwing Terrain
04:48 Rule 7: Cover and Line of Sight
06:40 Rule 8: Generating Power
07:43 Rule 9: Grunt Activation
08:30 Rule 10: Reaction Timing
All of these rules are free and easy to download from AMG's official website right here: www.atomicmassgames.com/mcp-rules/
Images by starline and rawpixel.com on Freepik
All Comments (11)
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Thanks for the tips, finally putting the game together after 3 years. Sub
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Great video for newbies like me and pros. Thanks.
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Love this. Will have to share it around
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Very informative! I like the interaction with throwing a character through yourself.
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Great tips and very well explained. Would you be able to include example clips? The pictures with the range tools are perfect, but throws would benefit from a video showing exactly what you mean.
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This was great! I'd love more content like this!
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Very good content thanks for sharing! :)
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Useful video thanks
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Was curious if you could do a breakdown of “re-rolling dice” there are a lot of abilities that let a character modify or change the outcome of dice. Or maybe clarify the attack/defense of a turn
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Feels good to go 10/10 on rules known!