Why the limitations of the N64 and PS1 mattered

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Published 2024-04-15
The Sony PlayStation 1 and the Nintendo 64 generation was one of the most interesting era's in history. Both were early adopters of 3d technology, but their respective hardware architectures were vastly different from each other. The N64 and PS1 handled 3d and their games in different ways, and both systems limitations are ultimately what allowed for developers to come up with some of the very best video games ever made. In today's episode we take a closer look and what these limitations are and how ultimately, they became part of the fabric that defined these systems to so many fans around the world. Please Enjoy!

TimeStamps:

00:00 - 01:38 - Intro
01:39 - 13:10 - How developers worked around the limits of the N64 and PS1
13:11 - 14:52 - Outro

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#PS1 #N64

All Comments (21)
  • @jaytecx5942
    Technical limitations forced creativity in graphics and music compositions.
  • @agroed
    5th generation: using creativity to surpass the limitations of technology and make the best games ever. 9th generation: using the unlimited power of technology to squash creativity and destroy the medium.
  • @joelman1989
    Late 90s to early 2000s was the peak of gaming innovation. The PS3/360 era would begin the graphics innovation era that we are still in today. All innovations are visual now.
  • @DualBackdrop
    pros of n64:- Cartridges cons of n64:- Cartridges
  • @mightylink65
    Metal Gear Solid was absolutely insane how far ahead of it's time it was. Kojima tried to do a full cinematic experience at the earliest possible time and pulled it off. The characters lips may not move but the story telling and cinematics and everything being rendered in real time was amazing. It's also the first game that I recall having dozens of hours of fully voiced dialogue, so much that it required 2 discs just for the sound files alone.
  • @Madblaster6
    The developers of Crash Bandicoot talking about how they had to build such large levels with the system limitations. It was insane, the creativity.
  • @channeljan8529
    Sega Saturn, PlayStation, Nintendo 64, my favorite generation of gaming. There will never be another era quite like that one.
  • @user-nz7co4pk5s
    There is a fairly well-known paradox in creative arts that says sometimes boundaries, restrictions, and other limitations on what you can do or use actually leads to more creativity. When you are not overwhelmed by choice it can lead to lateral thinking, unconventional solutions you'd never bother with if you could just waste resources, collaborations with people outside your usual group, etc. Now in gaming, it just seems to be "get the game out and we'll push a bunch of updates later. By that time, it is the sucker consumer's problem."
  • @Kilometrico88
    I'm so grateful that I grew up in the 90s and 2000s where there was actual innovation and the game came complete on a disc or cartridge and didn't require a legal agreement and an internet connection to play.
  • @MarcelTega
    “Creativity is not thinking outside the box. It’s setting the box on fire and trying to find a way out” - One of my favorite quotes about limitations breeding creativity.
  • @totalgaara
    You forgot the fact that there were NO UPDATES capability, since no storage, so games were much better finalized and tested than they are today
  • @SuperDarthKelly
    Oh man I can't believe you didn't mention ps1's CD quality audio. That was such a huge deal back then
  • @davidaitken8503
    Limitations in storage space kept the production costs in check. With lower costs came more risk taking. The biggest problem with modern games is too many of them are absurdly expensive to make.
  • @edwardcarlton
    One of the main things that has destroyed games is micro transactions, monthly, yearly subscription. I miss the old days.
  • @ante646
    the pre rendered backgrounds of digimon world are like a dream
  • @gaetan4164
    It was wild. So much diversity, so many experiments on 3D, gameplay and how to make it all work. Modern gaming tropes solidified during the ps2 era.
  • @SlaughterDog
    I don’t think we’ve ever seen two competing machines that were so dramatically different! I’ve always been fascinated by how developers overcame the limitations of 16-bit consoles and earlier, so hadn’t even thought much about these consoles.
  • @Alley00Cat
    All I want to say is I really miss 4-player games of the n64 era. Playing Golden Eye with your buddies was insane back in the day.