A Trophy You Will Never Get - Crypt Of The Necrodancer

148,307
0
Published 2023-12-09
Hey Friends!

Today we will take a look a the extremely hard Platinum Trophy for Crypt of the Necrodancer and figure out why only 19 People have managed to complete it so far.

Thankfully, Wizolo and Slimsanta, two people who completed Crypt of the Necrodancer, were kind enough to give me their insight and opinions!

So grab your shovel and make sure you stay on the beat, as we dive into the Crypt of the Necrodancer!

Socials:
Discord: discord.gg/yVBNuaFVys

A Huge Thanks to Both SlimSanta as well as Wizolo for letting me use their gameplay footage! Make sure to check out their channels!

Wizolo:    / @mrwizolo  
Santa:    / @slimsantagaming94  

Other Videos used:
PS Vita Hacking Guide 2023 _ Easier Than Ever (No PC Required!) - Techcravers
Crypt of the NecroDancer Showcasing each Character (except Coda) - Shaine Edwards
Crypt of the Necrodancer_ Playing Monk in a nutshell -
Alphecca
Crypt of the Necrodancer Coda Unlocked!
XoLovelyKittensXo

Thanks so much for watching!

All Comments (21)
  • @SergioACNeto
    Just for comparison, these are how many players got platinum on some of the hardest roguelikes, according to PSNProfiles: - Crypt of the Necrodancer (0.08%) - Downwell (2.25%) - Darkest Dungeon (2.49%) - Binding of Isaac (2.93%) - Slay the Spire (3.57%) - Enter the Dungeon (3.71%) - Spelunky 2 (3.82%) - Dead Cells (4.41%) I looked at several other hard games platinum rate, Super Meat Boy (0.39%) and Tetris Effect (0.54%) were the lowest ones I've found. So Crypt of the Necrodancer difficulty is truly insane.
  • @CountMonsparkle
    I sit comfortably at 86% completion, I literally did everything except the stuff involving Aria. Not being allowed to miss a beat just sounds dreadful.
  • @WipZedKay
    Necrodancer, while being on of the most creative mashups of genres is also one of the hardest games ever made. And then you put some outrageously difficult achievements that demand pure perfection is something else...
  • @TylerInTraining
    I got as far as unlocking Bolt. Even Aria, while quite tough, was still doable. As soon as I saw the double time movement from Bolt I said to myself that my life is short and my time is worth more. Lol
  • @NeatherBen221
    Lol I tried so hard to get a Coda clear, without phasing and with a PS5 controller. However, I eventually realized that I was down to the last free summer of my life because I was going off to college and had a future summer internship. I had to quit because I realized that Crypt of the Necrodancer was my only hobby, and it was consuming all of my free time. This is the kind of game that you can't beat unless you devote ALL of your time to it. Btw awesome video! I'm glad you included SlimSanta because he's really knowledgable.
  • @Realience
    Speaking with over 10% of people who've 100% a game is wild
  • @artstsym
    Some additional Aria context: Beating the game on an all zones run is honestly easier than a single zone at a time once you know what you’re doing, because the later zones have very difficult patterns to track and trying to take them on without the reach or damage bonus you get from stocking up on items in the early areas is brutal. Aria starts in the last zone and works her way up. Not only that, but because she, Melody, and Cadence are the primary story characters, they each have their own unique final boss, and Aria’s is a disjointed hitbox mess (an intentional mess, but still).
  • @MrWizolo
    Thanks for giving me and Slim the opportunity to be a part of this video. ❤ Was an awesome experience and I hope it gives people more of an idea of what goes into getting the Platinum and hopefully motivate more people to attempt it!
  • Great video! Thank you for including me, it was a pleasure to talk to you! It's always really great seeing in-depth looks into what makes this game so challenging but also so fun to play, I always encourage others to try it too because it's genuinely an amazing game that deserves more attention. :)
  • @sweetphoenix5386
    Necrodancer used to be a favorite game of mine, it's incredibly creative, the story is engaging to hell and back, and you can just get so much fun out of it, but the achievements always stuck out to me as something that dragged the game down, so many of them feel so incredibly painful instead of fun, so when I reached my limit to what I felt I was able to do, it didn't feel so much as I'd done a lot with the game, it just felt like I was being cut short because the devs pursued absurd difficulty over interesting fun, Aria was my breaking point, I killed the Lute and I'm probably never touching the game again, bad achievement design aside, I don't regret playing this game, it was fun, I still listen to the incredible music time to time, and Melody will always be a favorite character of mine
  • @bmccarthy9
    I got into speedrunning and racing this game with the amplified DLC on PC. I was one of the top runners of the game. I also dabbled with highscore runs briefly (although I say briefly, bard and consequently all character score runs are quite insane, and i spent a few hundred hours learning the intricacies there). I quite liked all character speedruns as it most rewarded consistently being fast, with the goal being to get under an hour for the 9 characters. I even dabbled in coda and got a clear there. I got over 3000 hours in the game before I got sick of it and quit (mostly down to the RNG in getting a "good" run when a good run gets below 7 or even 6 minutes). I never achieved lowest of the low. Doing a monk low% run, an aria low% run and a bolt low% back to back was too hard and draining, let alone the other six characters after that. Also fun fact - Coda got added to the game because the developer wanted an impossible character and aria wasn't hard enough. Turns out Coda isn't impossible either.
  • @Bone1996
    I remember trying this game as someone who liked roguelikes, and thought they had a basic sense of rhythm from playing bass guitar. A couple hours of the game broke any delusions I had about that in half lol, it was waaaaaay too much for me to focus on keeping time but also keep up with all the actual gameplay elements. props to the people who managed to devote a chunk of their life to breaking the game over their knee instead.
  • @Tomb-bz6tp
    You forgot the DLC trophies, which add even more!
  • Somehow somewhere, I can tell Ceave Gaming is happy about a coinless run being in the game by default in the form of the monks character.
  • @GlitchedVision
    the thing that makes this game so hard is that it's a traditional classic roguelike, enemies move when you do, randomized maps and items, etc but with the twist that you don't have infinite time to plan your moves. You're locked into the beat of the music. So now you're juggling the traditional things you would normally have to juggle when playing a roguelike all while maintaining the perfect rhythm required of you by this particular game. To top this all off, it's super easy to get yourself into a position where no matter where you try to move or what you do, you're going to take a hit. This is easier to avoid when you have all the time in the world to plan your steps, but juggling that memory challenge of attack patterns with staying on beat... yeah, not many will succeed at this challenge... heck, I haven't even won a run myself... but it's still fun to try :)
  • @rickycat345
    when game dev makes a kaizo for their own game
  • @azazel166
    Some developers desperately need an appointment with a LEGO block on the floor.
  • @stonetimekeeper
    I love Crypt of the Necrodancer, and I love trophy hunting, but there is no way in the heavens above or hells below that I am going to get this platinum.